£ 1.95
WITH CASSETTE
SECRET
AGENT
Ocean’s Sly Spy
previewed!
SOMETHING
RECTANGULAR AND
CRUCIAL MISSING?
ASK THE NEWSAGENT
FOR YOUR DOUBLE
A-SIDED SHOOT-’EM-UP
MEGATAPE!
9 770954 867004
Nol
FOR
CBM 64!
BRITAIN'S BESTSELLING MONTHLY FOR C64 GAMES!
A NE WSFIEL D PUBLICATION
' No.63 JULY 1990
PLUS
AMIGA GAMES!
DESTRUCTION
The latest
joysticks
SCOOP!
r WIN A
ROBOT
WITH
US GOLD
Mercenary
mayhem!
THE
MR
DIAMONDS
WORLD’S
LARGEST
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CENTRES WHY SETTLE FOR LESS!!!
Southampton
(0703) 232777
Fax 232676
London 01 597 8851
Fax 590 8959
Midlands
(0926)312155
Fax 883432
Bristol (0272) 693545
Fax 693223
Eire (061) 376744
Fax 376470
DIAMOND PACK 1A
DIAMOND DIRTY DOZEN
ALL OUR AMIGA A500 PACKS CONTAIN MACHINES
WITH THE FOLLOWINGSTANDARD FEATURES
• 51 2K RAM • Built-in Speech Synthesis
• 1 Meg Disk Drive# Two Operation Manuals
• 4096 Colours • Operating System Disks
• Multi Tasking • All Appropriate Connecting Cables
• Mouse
Batman The Movie, New Zealand Story, F18
Interceptor, Netherworld, Star Wars, Bombuzal,
Clownomania, Saint & Greavsie, Table Tennis,
Paperboy, Mike Reid’s Pop Quiz, Baal, Menace,
BloodMoney, Deluxe Paint II, Microswitch
Joystick, 10 Blank 3 1/2”Disks, Disk Library Case,“*
Mouse Mat, Amiga Dust Cover, TutorialDisk, TV
Modulator + 23 PD Programs.
DIAMOND PACK 1 B
FLIGHT OF FANTASY
• 51 2K RAM • Built-in Speech Synthesis
• 1 Meg Disk Drive# Two Operation Manuals
• 4096 Colours • Operating Systems Disks
• Multi Tasking • All Appropriate Connecting Cables
y # Mouse
F29 Retaliator, Rainbow Islands, Escape From
The Planet of theMonster Robot, Netherworld,
Star Wars, Bombuzal, Clownomania, Saint &
Greavsie, Table Tennis, Paperboy, Mike Reid’s
Pop Quiz, Baal, Menace, Blood Money, Deluxe
Paint II, Microswitch Joystick, 10 Blank 3 1/2”
Disks, Disk Library Case, Mouse Mat, Amiga
DustCover, Tutorial Disk, TV Modulator + 23 PD
Programs.
£399.00
Including VAT
l '\ »• » » » A I
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£399.00
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CLASS OF
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£499.00
r rv
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DIAMOND Z501
★ TWO YEAR WARRANTY
★ BATTERY BACKED
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★ ON-OFF SWITCH
D501 + FANTAVISION + SPRITZ
+ COMIC SETTER £79.95
£49.95 INC VAT
£59.95 INC VAT: “IT CAME
FROM THE DESERT”
+ FREE DELIVERY IN EUROPE
OR £59.95 WITH PHOTON
PAINT 2
DIAMOND PACK 2
If you thought the above
Diamond Packs were good
value just lookat our
Diamond Pack 2!
SAME AS PACK 1 A BUT
WITH PHILIPS COLOUR
VISION MONITOR (U.K)
WITH 1 084/5 £599.00
WITH 8833 £619.00
only £589 .00
INCLUDING VAT
DIAMOND PACK 3
WORD PROCESSING PACK
SAME AS PACK 2 BUT WITH PHILIPS VISION '
MONITOR BUT INCLUDES PHILIPS NMS1432
PRINTER
INCLUDES WORD PROCESSING SOFTWARE.
only £699 .00
INC VAT
DIAMOND PACK 4
BATPACK, CONSISTS OF: A500, NEW
ZEALAND STORY, BATMAN 2,
F18INTERCEPTOR, DELUXE PAINT II +
FREE MONO MONITOR
only £399 .00
INC VAT
DIAMOND - THE NAME YOU CAN TRUST f&S" BKUSJSSMRS 5
Diamond Computer Systems Ltd
84 Lodge Road, Southampton.
LAN Computer Systems Ltd,
1045 High Road, Chadwell Heath,
Romford.
LHC Microsaies, 121 Regents St.,
Leamington Spa, Warwickshire.
Diamond Computer Systems Ltd
227 Filton Avenue, Bristol.
Diamond Computer Systems Ltd,
Ballina, County Clare, S. Ireland.
CHIP SHOP PRICES
WE ONLY SELL NEW CHIPS
A590 CHIPS
0.5 MB £29.95 INC VAT 1 .0 MB £58.95
INC VAT
2.0 MB £115.00 INC VAT
Acqn OQ-i Q . WAT
A590 2 MB POPULATED £439 + VAT
8 UP BOARD CHIPS
2 MB £109 + VAT 6 MB £319 + VAT
4 MB £219 + VAT 8 MB £429 + VAT
8 UP BOARD/SUPRA ONLY £160 + VAT
8 UP BOARD 2 MB POP £279 + VAT
★ SPECIAL ★
DIAMOND DRIVE
THRU PORT
ON/OFF SWITCH
only £49.95
INC VAT
WITH 10 BLANK DISKS
£53.95 INC VAT
YOUR AMIGA 500
IS WORTH OVER
£800!!
When you part exchange it for
a B2000 with an autoboot hard
disk!
Phone or call in to a Diamond
store for details!
RENDALE 8802
GENLOCK
£179 INC VAT
FLICKER FIXER
£259
PRICE BREAKTHROUGH
A590 2MB POPULATED
£399 INC VAT + DELIVERY
INCLUDES CONNECTING LEADS
VIDI AMIGA
£99 INC VAT
CAMERA
£199 INC VAT
MUSIC X
The Ultimate
Music Package
Full Blown
Version £89.00
inc VAT
m
lH
S0NIX V2
£24.95
VIDI + CAMERA
£289 INC VAT
47MB Autoboot, Fast File System Hard Disk
for B2000 - only E39540MS £395 - 28MS
£435-111 MB, 23MS £695
CITIZEN SWIFT
COLOUR 24 PIN
PRINTER
£295
DIAMOND MULTISYNCH
MONITOR
£295
HIGH QUALITY 3.5” BULK DISKS
INC VAT INC VAT
10 7.99
25 13.00
50 25.00
100 48.00
200 94.00
Add £4.95 for 80 capacity box
AUTOBOOT 20MB HD & CONTROLLER FOR UPTO 7
DEVICES ONLY £199.00 + VAT
SOFTWARE CLUB
For just £20 a year you can obtain 30%
discounts on software!
Call with your credit card handy to
obtain your free mouse mat!
Comic Setter, Fantavision & Spritz
£34.99
Netherworld
£5.00
Star Wars
£5.00
Bombuzal
£5.00
Clownomania
£5.00
Saint & Greavsie
£5.00
Table Tennis
£5.00
Paperboy
£5.00
Mike Reid’s Pop Quiz
£5.00
Baal
£5.00
Menace
£5.00
Bloodmoney
£5.00
Amegas
£5.00
The Art of Chess
£5.00
Barbarian
£5.00
Buggy Boy
£5.00
Ikari Warriors
£5.00
Insanity Fight
£5.00
Mercenary
£5.00
Terrorpods
£5.00
Thunder Cats
£5.00
Sonix
£24.95
PRINTERS
All printers in our range are dot matrix and include
thefollowing features...
Standard centronics parallel port for direct connection to
Amiga, PC’s, ST, Archimedes etc. Tractor and friction
paper feeds.
PANASONIC KXP-1124
24-PIN D. MATRIX PRINTER £199
OKIMATE 20
24-PIN COLOUR THERMAL
DOT MATRIX PRINTER £159
STAR LC-10 MONO
Multiple font options from front panel, excellent paper
handlingC64/128 version available.
STAR LC-10 COLOUR
Colour version of the popular LC-10, allowing the effect
of fullcolour on screen dumps (requires colour printer
drivingsoftware). C64/128 version available.
STAR LC-24-1 0
24 Pin version of the popular LC series with exceptional
letterprint quality
STAR XB 24-10
24 PIN COLOUR PRINTER £439
(INCLUDES COLOUR OPTION)
CITIZEN SWIFT
COLOUR 24 PIN PRINTER £295
CITIZEN SWIFT
MONO 24 PIN PRINTER £249
DIAMOND
CONFIGURED
PACKS:
AT System
Amiga B2000
AT Bridgeboard
2090A 20 MB Autoboot HD
Colour Monitor
XT System
Amiga B2000
XT Bridgeboard
2090A 20MB Autoboot HD
Colour Monitor
Basic System
Amiga B2000
2090 A 20MB Autoboot HD
Colour Monitor
Audio System
Amiga B2000 + 2090A
Colour Monitor
Music X & Midi Interface
Visual System
Amiga B2000 + 2090A
A2300 Genlock
Deluxe Video’s
Phone for our
incredibly low prices
on the above
systems!
, '
*-v
SUPERPIC
Genlock + Real Time
Frame Grabber
£489inc VAT
MONITORS
PHILIPS COLOUR VISION
MONITOR
£179
PHILIPS 8833 (U.K)
COLOUR MONITOR WITH
STEREO SOUND
ONLY £199
DIAMOND MULTISYNCH
MONITOR
ONLY £295
COMMODORE 1084/S MONITOR
ONLY £199
DIAMOND 3D MONITOR
£379
ALL PRICES EXCLUDE VAT. COURIER £5. NEXT DAY SERVICE £10.
E & OE. All prices correct at time of going to press and aresubject to change without notice.
EVERY CITY HAS A MEAN STREET!
SHADOW WARRIORS, THE LATEST,
GREATEST AND MOST AMBITIOUS MARTIAL
ARTS COIN-OP GAME NOW RAGES ONTO
YOUR COMPUTER - FEATURING
INTERACTIVE
SCENIC BACKDROPS!
THE SECRETS OF THE NINJITSU TECHNIQUES
HAVE BEEN HANDED DOWN SINCE
THE MEDIEVAL WARS ... NOW THEY LIVE ON
IN THEJUNGLE OFTHE AMERICAN
METROPOLIS.
A THOUSAND YEARS OF THE NINJITSU
SECRETS AT YOUR FINGERTIPS... THE
PHOENIX BACKFLIP,
TRIPLE BLOW COMBINATION, FLYING NECK
THROW,
HANG KICK
AND MORE, GIVE YOU A FORMIDABLE
ARMOURY OF STUNNING MOVES.
TAKE YOUR TECHNIQUES TO THE
STREETS
THE HERO OFTHE
§ A amsxrad
ATAR I ST S
AMIGA
Ocean Software Limited
6 Central Street • Manchester • M2 5NS
Telephone: 061 832 6633 • Telex: 669977 OCEANS G
Fax: 061 834 0650
©1989 TECMO LTD
editor
Stuart Wynne
sub-editor
phil king
staff writers
robin hogg
iloyd mangram
editorial assistant
viv vickress
photography
michael parkinson
production manager
jonathan rignall
art editor
mark kendrick
production supervisor
matthew uffindell
reprographics
tim morris
rob millichamp
robb the rev’ hamilton
jeni reddard
systems supervisor
ian (i'm a man)chubb
systems operator
paul (Charlie) chubb
editorial director
Oliver trey
group advertisement
manager y
neil dyson
advertisement sales
executive
sarah chapman
assistants
jackie morris
joanne lewis
mail order
carol kinsey
all departments
newsfield ltd zzap
ludlow Shropshire
sy8 Ijw
typesetting
newsfield using apple
macintosh II computers
running quark xpress
and adobe illustrator 88,
with system support
from digital paint
reprographics, wirral
business centre,
merseyside.
colour origination
scan studios islington
green london nl
printing
bpcc business
magazines (Carlisle) ltd
newtown trading estate
Carlisle cumbria ca2 7nr
distribution
comag tavistock road
west drayton middlesex
no material may be
reproduced in part or in
whole without the
written consent of the
copyright-holders, we
cannot undertake to
return anything sent into
zzap! — including
written and
photographic material,
hardware or software —
unless it is
accompanied by a
suitably stamped,
addressed envelope,
unsolicited written or
photographic material is
welcome, and if
used in the magazine is
paid for at our current
rates.
issn 0954-867x
©zzap! 64 ltd 1990
cover design
& illustration
Oliver frey
UK Subscriptions and
Back Issues enquiries
Robert Edwards, Newsfield
Ltd, Ludlow. Shropshire. SYS
IJW. Tel: 0584 875851. Fax:
0584 876044. Yearly
subscription rates UK $15.
Europe $22, Air Mail
Overseas $35.
US/Canada Subscriptions
and Back Issues enquiries
Barry Hatcher, British
Magazine Distributors Ltd,
598 Durham Crescent, Unit
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5X3, Canada. Tel: 519 421
1285. Fax: 519 421 1873.
Yearly Subscriptions Rates
US $45. Canada CAN$54.
Back issues US$5.00
Canada CAN$5.90 (inclusive
of postage)
REVOLVER REGULARS
6 THE WORD i
7 THE CHARTS /
21 NORMAN NUTZ M
28 SCORELORD [ j
33 RRAP
47 BUDGET M
50 ZZUPERSTORE m
56 PREVIEWS 1
57 TIPS 1
68 CREATURE FEATURE
COVERT COMPS
SECRET SOFTWARE
38 DESIGN THE ULTIMATE
REVIEWER!!
And win an amazing Omnibot from US
Gold!
11 BLODD MONEY
At last, Psygnosis’s shoot-’em-up
classic makes it onto the C64.
70 INTERNATIONAL 3-D TENNIS
Palace’s top-seeded tennis sim earns
another Sizzler — this time on the
Amiga.
73 JUMPING JACK SON
Infogrames’ cute hero jumps to the
defence of rock’n’roll.
75 ROTOX
US Gold send reviewers reeling with tnis
super spinning software.
78 PROJECTYLE
Frantic three-player fun from Electronic
Arts.
FURTIVE FEATURES
19 MEGATAPE
All you need to know about cover-games, Felix and Galax-i-birds.
30 UNDER THE OCEAN
A taster of the latest catch of products from Ocean, including coin-op conversion
Secret Agent, and Realtime’s Carrier Command sequel, Battle Command.
40 STICK ‘EM UP
A round-up of the latest joysticks, with some of the toughest (but most scientific)
tests around.
SUPER TANK SIM
THEME PARK
MYSTERY (Amiga)
TOWER OF BABEL (Amiga)
WIZARD WILLY
WORLD CHAMPIONSHIP
BOXING
WORLD CHAMPIONSHIP
BOXING (Amiga)
WORLD CUP SOCCER:
ITALIA ‘90
WORLD CUP SOCCER:
ITALIA ‘90 (Amiga)
IVANHOE (Amiga) 80
JUMPING JACK SON (Amiga) 73
KGB SUPERSPY 47
LEISURE SUIT
LARRY III (Amiga) 21
MIGHT & MAGIC II
(Amiga) 21
NUCLEAR WAR (Amiga) 21
OLLI & LISSA 3 47
PHOTON STORM (Amiga) 73
PRO BOXING 47
PROJECTYLE (Amiga) 79
RESOLUTION 101 (Amiga) 78
ROTOX (Amiga) 75
BLINKY’S SCARYSCHOOL 47
BLOOD MONEY (S) 11
DEFENDERS OF THE EARTH 12
DIE HARD 9
DYNASTY WARS 14
DYNASTY WARS (Amiga) 1 4
F-1 6 COMBAT PILOT 75
GEMS: CITADEL OF
CORRUPTION 21
GRAVE YARDAGE 71
INTERNATIONAL 3-D
TENNIS (Amiga) (S) 70
ITALY 1990 17
ITALY 1990 (Amiga) 17
* * « 1
sat
□ S3
□ ± 3
m m m a
i’ * r
r
The summer slump has finally arrived. After last month’s
mega-influx of chart entries, this month has been positively
spartan by comparison! With the advent of dune comes a
change in almost all the charts as, first off, MicroProse
Soccer returns to the top after a long while away with
Retrograde entering the top 10 finally. The big Amiga news is
that KickOff finally reaches the top with Player Manager
providing moral support in third place. Ocean, US Gold and
Rainbird all have new entries but look how high Blood Money
is, still a fave even now!
This month’s lucky charts winner is Thomas Dunmore of that
quaint coastal hamlet Brighton. Well done Thomas!
Ignore the temptations of the summer sun, get back to your
computer and have some fun! Send your chart votes to The
Charts Minion , ZZAP! News field, The Case Mills, Temeside,
Ludlow, Shropshire, SY8 1JW.
TOP lO C64 GAMES
1.
2 .
3.
4.
5.
6 .
7.
8 .
9 .
10 .
MicroProse Soccer
Stunt Car Racer
Ghouls ‘N’ Ghosts ..
Batman: The Movie
Rainbow Islands
Turbo Out Run
The Untouchables..
Space Rogue
Retrograde
Myth
(MicroProse)
(MicroStyle)
(Capcom/US Gold)
(Ocean)
(Ocean)
(US Gold)
(Ocean)
(Origin/Mindscape)
(Thalamus)
(System 3)
TOP lO AMIGA GAMES
1.
2 .
3.
4.
5.
6 .
7.
8 .
9.
10 .
Kick Off (Anco)
Blood Money (Psygnosis)
Player Manager (Anco)
Rainbow Islands (Ocean)
Their Finest Hour: The Battle of Britain . (Lucasfilm/US Gold)
Strider (Capcom/US Gold)
Speedball (Imageworks)
Midwinter (Rainbird)
New Zealand Story (Ocean)
Xenon 2 (Imageworks)
C64 MUSIC
1. Ghouls ‘N’ Ghosts .
2. The Untouchables..
3. Turbo Out Run
4. Retrograde
5. Batman: The Movie
(Tim Follin)
(Matthew Cannon)
(Maniacs of Noise)
(Steve Rowlands/Rob Ellis)
(Matthew Cannon)
AMIGA MUSIC
1. Xenon 2 (David Whittaker)
2. Double Dragon 2 (Tomas Dahlgren/S Barratt/R Aplin)
3. Blood Money (Ray Norrish)
4. LED Storm (Tim Follin/M ike Follin)
5. Ghouls ‘N’ Ghosts (Tim Follin)
COIN-OPS
1 . Chase HQ (Taito)
2. Teenage Mutant Hero Turtles (Konami)
3. Afterburner (Sega)
4. Beastbusters (SNK)
5. Golden Axe (Sega)
& THE
l-BIRDS:
mm
Megatape 8 has arrived and it’s jam-packed with shoot-’em-ups.
From Sensible Software we have the unique Galax-i-birds, and
from Elite the a-mazing Felix pictured below.
STRAWBERRIES
AND UBISOFT
To promote the recent release of 8-bit Pro Tennis Tour UbiSoft
have arranged a tennis tournament at the Marble Arch Virgin
Megastore in London. Up to 64 players can take part, with three
sets for the final, two sets for the semis and one set for the other
rounds. Since there isn’t room for a couple of tennis courts even in
a Megastore, the contests will be settled by playing the excellent
Pro Tennis Tour on a wide variety of computers including the C64
and especially the Amiga.
The tournament champion will win a tennis racket, jogging suit,
box of three tennis balls and a copy of Pro Tennis Tour. For those
in 2nd, 3rd and 4th places there’ll be a Pro Tennis Tour game, T-
shirt and a box of balls. Eleven other contests will win just the T-
shirt and a poster.
The contest takes place on the Saturday 30th June, at Virgin
‘Marble Arch’, 527-531 Oxford Road, London. You can apply by
phoning the store on 071 491 8582, but there’s a fair chance of
entering simply by turning up on the day. The contest will last all
day and sounds good fun, any match reports from ZZAP!
contestants will be welcome in the Rrap.
WANT TO BE A
REVIEWER?
Can you write clear and interesting prose? Are you a dab
hand at computer games? Are you an amusing person?
Do you look uncannily like a famous person in history (eg
Hitler or Quasimodo)? Well, ZZAP! is on the lookout for
young talent (and someone to make the tea).
To be considered, you must be over 16 (preferably over
18). We'd like a CV detailing your age, qualifications,
work experience (especially tea-making), interests etc.
Two referees (not Kick Off ones, but perhaps a teacher or
previous employer!) would also be useful. Most
importantly, though, we'd like you to send us an example
of your writing: a ZZAPI-style review of any C64/Amiga
game, comprising an unbiased intro and critical comment.
Reckon you fit the bill? Then send your application as
soon as possible to Staff Writer Applications , Stuart
Wynne , ZZAP! 64/Amiga, Newsfiela, The Case Mills,
Temeside, Ludlow, Shropshire SY8 1JW
All applications will oe acknowledged on receipt, and
some candidates will be contacted later for expenses-paid
interviews.
i
m
i
mm
1 *
UK
.. fisjlitt
Cop
The latest ‘film of a comic’ may not be as hyped up as last year
Batman, but The Punisher is set to make a violent impact on
cinema audiences from June 1 .
For those unfamiliar with the comic here’s a brief resume .
Frank Castle (played by muscleman, Dolph Lundgren) is a bit
peeved when his family are massacred by the mafia.
Understandably, he sets about murdering gangland leaders and is
soon dubbed by the media, The Punisher.
The inevitable computer game (of the film of the comic!),
Edge, is set to punish joysticks when it’s released shortly ’
coincide with the ‘18’-rated
!*
The
-vi:vV
COMPUTE
FOR
CHARITY
r
The Live Aid of the computer
industry is set to run a great
fun weekend starting on
Saturday 30th June. Support
is coming from across the
industry with Ocean,
Electronic Arts, Virgin
Mastertronic with competition
prizes donated by Psygnosis
and US Gold. What’s more
plenty of programming teams
are involved too, including
Graftgold (Uridium and
Rainbow Islands), Argonaut
{Starglider 2) and Teque
(Toobin and Manchester
United FC). In fact,
programmers from across the
country are donating signed
copies of games, and even
hardware for auction. There’s
also going to be an adventure
helpline run by Mike Wade.
For music buffs there’ll be a
MIDI workshop where people
can get hands-on experience
of the latest synths,
sequencers etc.
The charity is for the aid of
BBC Children In Need plus
donations for two Scout
Groups, one of which serves
children with severe physical
handicaps. Admission is a
mere one pound for adults,
fifty pence for children with
weekend tickets at £1 .50.
Entry is free for handicapped
children. The fun weekend
takes place at the Portobellow
Hall, The Broadway,
Holderness Road, Hull.
Opening times are 10am-7pm
on Saturday, 1Qam-4pm on
Sunday. Donations made
payable to ‘Compute for
Charity’ can be sent to Ann
Rhind, Organising Secretary ;
Compute for Charity, 34
Bedale Avenue, Southcoates
Lane Hull, N. Humberside.
SUMMER MADNESS
Forget Wimbledon and Ascot, for Amiga owners the summer event
is likely to be the 16-Bit Computer Fair. Over 120 companies will
be exhibiting, including US Gold, Psygnosis and Gremlin. There
will also be plenty of hardware manufacturers offering such
goodies as budget modem. In fact the show will be twice the size
of the last one in January, and well worth visiting. Admission on the
door is £4, with under-IO’s admitted free. But thanks to a kind lady
at JPPR PR you can clip out the coupon below and save yourself a
pound!
USE THIS TICKET AND
SAVE £1
ON ENTRY TO THE NEXT
16 BIT COMPUTER FAIR
SUMMER EVENT
ON FRIDAY, SATURDAY & SUNDAY
JUNE 29th/30th & JULY 1st
(THURSDAY JUNE 28th BY INVITATION ONLY)
sL> AT THE ROYAL HORTICULTURAL HALLS s|>
*T* GREYCOAT ST, VICTORIA, LONDON
(NEAREST TUBE/MAINLINE VICTORIA)
OPENING TIMES 10-6 EACH DAY (Closes 4pm Sunday)
ORGANISED BY WESTMINSTER EXHIBITIONS 081-549-3444
163 *
~*w*
rs
FUN * 1
(STAR
Take one innocent character,
Flimbo, add a very broken
heart, a finch of heroism
and one delicious damsel
in distress.
Sprinkle a host of cameo
roles featuring a damaged
professors gonetic mutations
and you would be mixing the
ideal ingredients of a
cartoon style adventure
game - par excellence.
ENSHOTS
illiill
Ipillllllt
a.
1
■ .i
I .
■
AVAILABLE FOR - C.64, AMSTRAO CPC. SPECTRUM. (CASSETTE 80*9 M§*€TIJ# AMIGA, ATA£UU£24.99)
Syfttn % Soft^wi LM„ Biwhin Hwm. 1 Atli Hill Prlw, Pluwr, MM* HAS
mm
:
-
Activision, C64 £19.99 disk
only <
C hristmas comes but
once a year they say,
but for the staff of the
Nakatomi Corporation
Headquarters, 32 storeys up,
there’s a distinct lack of festive
spirit. Hans Gruber, criminal
mind of the most dangerous
kind, is in town with his armed
gang and they’re holding the
bank staff hostage while the
seven locks on the bank vault
are broken. The treasures
inside? $600 million worth of
bearer bonds. The otherwise
deserted skyscraper has been
sealed up, and the police have
yet to be alerted.
A An overweight Bruce Willis tangles with terrorists in ZZAP!
Towers.
reveal extra weapons, a radio
(for listening in on the gang),
keys for doors on other levels
and several other objects to
get past obstacles. Vents are
rather handy for taking short
cuts around the building but
with only twenty minutes to go
Die Hard is initially rather disappointing, disk accessing
■SW'V is heavy and prolonged, while death comes quite
KJ' lm i quickly. The graphics aren’t great and you freeze for a
■bhU second after making a turn. However, the more you
play the better it gets. Combat is unremarkable, but it’s
more of an exploration game. There’s a good sense of moving
around a skyscraper, with plenty of objects to find, including an Uzi
and a tin of beans for energy. While the rooms are usually a bit
bland, there are special rooms such as the one with a giant fan,
which make exploring exciting and realistic. In fact, the appeal of
the game is largely in its sense of realism; it is like living the movie
— especially as you ‘hear’ the terrorists chatting on the radio. I also
look forward to using the hose to swing down a couple of floors,
and finding the explosives to blow up a floor or two, as these are all
promised for later in the game. In short, if you’re a fan of the movie
and have a fastloader to speed disk access, give it a try. It’s pricey
but atmospheric and interesting.
before Hans completes the
crime of the century.
i I thought the movie
LiT was pretty damn
it SH good and the idea
V of sneaking around
— a skyscraper,
tackling an armed gang lends
itself well to a computer game.
The sprite of Bruce Willis is a
podgy one and the rooms tend
to look rather similar although
there are some nicely detailed
furniture in places. I like the way
progress is rewarded by
digitized pictures of your
successful actions, and the
unfolding of the story with cuts
to other events (a la the
excellent Project Fi restart. It
really makes you want to
progress (although it won’t be a
game to play again once
completed). Surviving the first
No plans for an Amiga version at
the moment
and is now taking on the McClane starts off armed with
baddies in a guerrilla war his fists and a pistol (eight
waged in the corridors and rounds). Eliminating a terrorist
vents of the massive building. and a search of their body can
▼ One of the best of the digitized screens which reward Brucie’s
1 progress.
few attacks can be tricky
(running out of ammo is fatal!),
also it’s a bit fiddly when you’re
trying to swap between guns in
a hurry! Other than this, Die
Hard is a pretty good arcade
adventure which will keep you
hooked if you can bear to part
with the £20.
But Gruber’s plan has a flaw
— namely off-duty cop John
McClane (Bruce Willis), in town
to visit his wife who’s currently
one of the hostages. McClane
has luckily avoided capture,
03 : 3
LOCH
PAUSED
PRESENTATION 65%
Average quality graphic story
presentation before the game. Quite
heavy multiload and strangely no
Save/Load option
GRAPHICS 70%
Undistinguished main sprite with
generally repetitive rooms. Good
digitized pictures and object graphics
SOUND 34%
Poor intro tune, poor effects poor
all round.
HOOKABILITY 74%
The hook of the film attracts and the
idea of exploring a building, using
stealth and objects is a strong one.
LASTABILITY 70%
Slightly repetitive with similar look to
the rooms but a large challenge and
compulsion to explore together with
digitised pictures helps.
LOCKS
An atmospheric rendition of the
film, if a tad overpriced.
ZZAR! JULY 1990
A Ic ® worid lsn,t on, y {b * beat-looking level, It’s also fiendishly
difficult... (A) 7
I’d buy that for a dollar!
Psygnosis, £9.99 cassette,
£14.99 disk
T his is a game for
loonies, pure and
simple. I mean in most
shoot-’em-ups you’re saving
the universe from
unimaginable evil, rescuing a
beautiful damsel and making
lots of dosh. You can earn a bi
of cash here too, but this isn’t
a mission, it’s a holiday for on
^ or two suicidal maniacs!
ou* fo?.ho^intngZ^r“)° f an ' ma "° n °" Am ' 9a ’ a " d '°° k jUS ' »» g-d on >h. C64. But watch
The notorious Alien Safari
freezes, fries, skewers, slices,
swallows, and explodes
. dozens of tourists every
month. So far, no one has
survived it. But the scenery is
the most spectacular in the
known universe, the creatures
the most dramatic and it’s
never, ever dull! Fortunately,
you can travel with a fellow
tourist if you want.
The first of the four safari
planets is the appropriately
named Gibba, dominated by
fearless machines. Besides the
gun turrets, swirling blades
and slamming doors which
festoon the landscape, there
are walkers, poisonous
’s precisely a year ago that the ,
[Amiga version of Blood Money
[sizzled, an unexpected
reminder that it’s been a year
since we came onto ZZAP!
Hurrah! Happy birthday to us!
And what a way to celebrate,
‘cause Amiga Blood Money was I
a brilliant shoot-’em-up which
we’d still be playing today if the
Welshman hadn’t tried one of
his lethal pokes out on it! But]
now we can, because the C64
version has arrived and it’s just I
as good to play, and even more
technically awesome. When we
saw the preview screenshots]
with two players on screen,
plenty of aliens and loads of)
[bullets we thought: no way, too
many sprites. But thankfully we
[were wrong, this game]
effortlessly blows you away.
Superslick scrolling, changing!
|from vertical to horizontal
without pause, plenty of aliens I
with some amazing animation,
and great end-of-level monsters
[mean this is an utterly amazing]
game.
Initially it can be a little]
confusing with so much!
happening and it may seem you
can brush over baddies. But the]
collision detection is, in fact,
[very sharp and drains your|
energy tanks relentlessly.!
Which means you’ll have to be
really on the ball to see all the
astounding graphics this game
offers. The first level is good,
I although the metal finish is a bit]
familiar, and quite imaginative.
[There’s even the reverse
control radio transmitters!
missing from the ST
conversion! The later levels are]
even more stunning. The
undersea level features some
beautifully animated jelly fish
land massive crab claws, while
the ice world has prehistoric
birds, pseudo-digitized
asteroids (!!) and sharp icy|
| spikes to impale you.
This is a great shoot-’em-up, I
[full of imagination — and the
urge to collect all those spinning
coins is always leading me into)
danger. Bloody amazing!
can upgrade to, the more
[natives you can kill!
Well, that’s the theory at least
but unlike on my usual safaris,
the natives here are a pretty
formidable bunch. They attack
, in groups with plenty of support
from walkers, giant claws,
impressive end-of-level
monsters and tricky switches in
jthe vertical/horizontal scrolling.
Their insolence really gets my
blood lust up, and with so much
more of the game yet to see I’m
off for another go!
unfriendly natives fight back
with jellyfish, colossal crab
claws, subs and bullet-firing
eels. Beat this level and it’s
time to strip down to a
jumpsuit, strap on a jetpack
and zoom through an ice world
with deadly icicles, rocks and
alien ships. Shreek can provide
plenty of cash, but its natives
are friendly only be
comparison with those on...
Snuff. The final planet is a
hideous world constructed of
blood and raw flesh. This is the
most difficult and demanding
of the worlds, the one where
the bravest and most skilful of
the tourists are buried.
▲ Ping, ping! The submarines take on some beautifully animated
jellyfish. (D)
bubbles and zillions of aliens
ships. Even the walls are out to
get you, with the scrolling
abruptly switching between
horizontal and vertical at
various points in the game.
Survive all that and you’re
rewarded with a big, and very
mean robot ship to fight.
Shooting the aliens cause
them to lose any cash they’re
carrying, usually a coin valued
between £10 to £25. These can
be collected and spent in
shops for extra lives, as well as
upward/downward firing
missiles, neutron bombs, rear-
firing missiles, a new tank of
energy and speed-up.
Planet two is Grone (groan!)
and takes intrepid tourists
underwater, each in his or her
own submarine. Here the
PRESENTATION 90%
Superlative artwork, simultaneous
two-player option, multiload could be
a little irritating for tape users.
GRAPHICS 94%
As imaginative as the Amiga game,
technically amazing and incredibly
varied.
SOUND 85%
Lengthy soundtrack provides great
accompaniment, but you can choose
FX with a nice money collecting
sound.
HOOKABILITY 94%
Instantly playable, instantly
addictive...
LASTABILITY 91%
...but fairly tough. Reward of seeing
more graphics, and enjoying
(suffering) different attack patterns
keeps you coming back. Possible for
humans to complete (unlike Amiga
game!).
oooooo
\n utterly astounding conver
of one of ‘89’s very best Amiga
games. Just as playable, just as
addictive. Brilliant!
any case, considering their age
you’d expect the children to be
old age pensioners by now!
Nevertheless, the team is
more than a little perturbed by
this and plan a rescue. This is
what Ming has specifically
warned them not to do,
otherwise he’ll kill the crinkly
children. But what the heck,
they’re superheroes.
Flash is promptly teleported
into Ming’s fortress, armed
only with a pistol. The fortress
is a horizontally scrolling maze
viewed side-on, with
flickscreen scrolling on the
C64. Flash must find Ming’s
throne room to save the
children. On the way Flash has
to kill loads of baddies. On the
Amiga special superbaddies —
one like ED 209 — are
summoned if Flash crosses a
field generator. .
Fortunately Flash can call on
the other defenders to teleport
in and open locked doors,
cross chasms and deactivate
the intruder alert. They carry
out their tasks automatically,
but if hit will drain Flash’s
energy.
sprite, but that’s not saying
much. I wish I knew why
Enigma Variations (who
previously did Gilbert the Alien)
made the game so hard. After
countless deaths I managed to
beat a massive spider thing
(one of the better graphics), ran
through a further half dozen
screens and there was STILL
no sign of a desperately needed
energy pod. Frustratingly tough
and very limited in ideas.
Amiga gameplayers have a
lot with more time to take out
the bad guys thanks to a slightly
larger play area accompanied
by smooth parallax scrolling.
This doesn’t make up for the
fact that the ideas behind
Defenders are VERY firmly 8-bit
ones.
Enigma Variations, C64 £9.99
cassette, £14.99 disk; Amiga
£24.99
because his vases are so
valuable. Still, when he’s not
down at the pottery he’s got
quite a nifty line in evil deeds.
His latest escapade is to
kidnap the children of the
Defenders. Shock! Horror! Did
anyone even know any of this
weird bunch had girlfriends? in
W ashed up old
superheroes never
die, or age, they
merely get a dramatic new
cozzie. The Defenders team is
a kind of retirement home for
A With each and every flickscreen as packed with baddies as this
superheroes so obscure and
ancient that most people have
forgotten about them. I mean
apart from team leader Flash
Gordon, who’s ever heard of
Lothar (the strongest man in
the world), the Phantom
(second strongest man in the
world) and Mandrake the
Magician (Paul Daniels with a
better rug). If you ask me, the
only one with star presence is
Zuffy the mascot!
On the other hand Ming The
Merciless is famous, but only
one, Flash has got a tough job on his hands. (C 64 )
Running around a maze, leaping chasms and shooting
yjflttKttj thousands of heavily armed villains is a dated idea
overused by unimaginative budget games. The C64
game has some nice backgrounds, but the sprites are
unremarkable. So there’s little to keep you coming back
for more repetitive punishment.
The Amiga game is better due to more attractive graphics and a
slightly slower pace. Also there’s some large and impressive
monsters. Actual gameplay is still too repetitive and difficult, but at
least it doesn’t look so much like a budget title.
PRESENTATION 58%
Good let’s get going’ sample starts off
each game, otherwise unremarkable.
GRAPHICS 70%
Nice parallax scroll with plenty of
detail on backgrounds and sprites.
Mother’ aliens are good.
SOUND 68%
Good intro tune and some good in-
game samples.
HOOKABILITY 60%
The way shot baddies fly away is quite
satisfying, and the promise of different
graphics maxes it addictive...
INSTABILITY 55%
..but it’s all been seen before, usually
slightly easier and more fun to play.
Well executed but lacking original
ideas.
PRESENTATION 40%
Animated presentation screen (the
Flash sprite runs across it*).
GRAPHICS 62%
Plenty of detail on the backgrounds,
but the sprites are dull.
SOUND 61%
Nice intro tune but standard blasting
FX in -game
HOOKABILITY 46%
Starts hard
LASTABILITY 42%
and persistence reveals only more
of the same
Who will save Earth from the
Defenders Of The Earth ?
I ► j 1
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1 2
ZZAP! JULY 1990
masa?
sancn
ooo
Natural .arid! responsive
1 BS3E& X&S £
control
ensures
[team
control -and the micro
constant
most
your opponents from the 24 World Championship teams - each have their own
strengths... and idiosyncrasies) You will delight at the on-screen action
1 _ n • • . •
the easy to follow icon-generated action choices. This game is
1 y V S
game instead
Football
DYNASTY
US Gold, C64 £9.99 cassette,
£14.99 disk; Amiga £24.99
B
anish images of Krystal
and Alexis scratching
each others eyes out:
this tale is set before hairspray
was invented, back in 184 AD
when China’s advanced
civilization was proving its
superiority with rigorously
ordered slaughter. While our
ancestors were painting
themselves blue and
complaining about all the
Roman roadworks, the Chinese
had mastered the art of cutting
each other up into the tiniest of
bits with the greatest of skill.
Great warrior families such as
the Han and the Kai fought
each other for power. The Han
probably won, as they’re the
goodies in this spectacular
slash-’em-up.
But as the game begins the
Hans are down to the overly
familiar odds of one man
against millions. Who this man
is depends on you, there are
four warriors eager to go into
battle, but for some strange
reason only one of them can
go (or two on the Amiga). Their
names are Shang Fei, Lui Bei,
Kuan Yu and Shao Yun (and
are going to play havoc with
Phil’s spell check). Each has
their own characteristics (fire
power and life force), plus a
weapon (either a sword or
lance). To avoid looking totally
daft with the latter you’re also
issued with a horse.
The actual battlefield is
viewed side-on, horizontally
scrolling once you beat all the
baddies in the immediate
vicinity. Holding down fire
increases the strength of your
blow against footsoldiers,
archers and other horsemen.
As you fight on you’ll
encounter various obstacles,
such as fences and vases
which occasionally yield
energy capsules when
chopped apart. On the Amiga
you can also find new weapons
(a bigger sword, for example).
You need all the help you can
get because at the end of each
level there’s a general who
must be defeated.
Ghouls TV’
Ghosts made the
Capcom/US Gold
label something to
look out for, but
subsequent releases have
sadly let it down. Both this and
Black Tiger are very run-of-the-
mill coin-ops completely lacking
in the imagination and
originality which distinguished
G ‘A/’ G. A routine rightward
scrolling slash-’em-up is
distinguished only by the
heroes being on horses, and
some attractive graphics. In the
event the horses serve to
restrict movement, while the
graphics cripple the Amiga
game with incredibly slow
control responses making it
very frustrating and
unenjoyable. By contrast, the
C64 game is as fast as you
could want. The graphics aren’t
great, but they’re still quite
good. Unfortunately the basic
coin-op is repetitive, so that
after getting some way into the
game you lose interest. Let’s
hope UN Squadron gets
Capcom back on course!
Abandon ship! abandon ship! Women, children and ZZAP! reviewers first! (C 64 )
Even watching
Dynasty would be
more enjoyable
than playing this!
The C64 game has
-dull graphics and repetitive
gameplay, but it’s a
thoroughbred compared to the
Amiga donkey. The latter may
have more attractive, detailed
backdrops but unfortunately
utilises ‘stroboscopic’ animation
— ie extremely jerky and slow.
My only amusement from the
Amiga version came when my
horse was moving in the
opposite direction to which it
was galloping. US Gold really
ought to know better than to trot
out such a lame game.
PRESENTATION 85%
Attract mode, interlevel screens and
simultaneous two-player option.
GRAPHICS 72%
Some very nice backgrounds with
good detail and variety, nice sprites
but scrolling is a little jerky.
SOUND 59%
No sound FX, merely continuous
soundtrack.
HOOKABILITY 61%
Relatively simple and fairly easy to
begin with, but fighting through the
treacle of slow responses is
maddening.
INSTABILITY 53%
Eight levels offer a fair challenge, but
gameplay is too repetitive and irritating
to be compulsive.
OVERALL
very attractive game spoilt by
sluggishness and repetitiveness.
PRESENTATION 63%
No two-player option and multiload,
but continue-play option usefully
softens the single life and there's nice
scrolling through the battlefield.
GRAPHICS 63%
The enemy men are a little crude, but
the backgrounds aren’t bad and the
horses are nicely animated.
SOUND 64%
Some nice intro tunes and okay FX.
HOOKABILITY 68%
Simple gameplay and speedy arcade
action makes this initially quite
compelling.
LASTABILITY 60%
Unfortunately the gameplay is
repetitive and interest soon wanes.
Ye
A playable, but unremarkable
conversion of a repetitive coin-op.
1
J
• 1
1 4
ZZAP! JULY 1990
STAR
PLAYER]
star;
PLAYER
KICK OFF
The award winning, chart topping and
international best selling soccer simulation
of all time!
- Best Arcade game 16 bit ‘89
- Europes best soccer simulation ’90
• Elspa game of the year
- 16 bit game of the year!
Emap golden joystick awards
Featuring:- Pixel Perfect passing
Blistering Pace
Superb tacticle play
“Has to be the best football simulation yet”
ST USER
“Most playable soccer simulation in binary
history” C & VG 88%
“Boots the other football simulations over
the cross-bar” Zzap 96%
“Simply the best football sim” New
Computer Express
GARY LINEKER’S HOT SHOT^
Play in a full scale eleven-a-side football
game complete with sliding tackles, throw-
ins, corners, goal kicks, fouls and even the
dreaded referee with his red card.
Will you have what it takes to match the
shooting skills of England’s Gary Lineker’s
Hot Shot.
International Soccer replaces Gary Lineker’s
Hot Shot on Atari ST and Amiga.
f TRACKSUIT MANAGER
A management game the way it should be
played. Live the match thrills, as you
compete to qualify for the Nations and World
Cups.
You decide the play and enjoy the victories
and suffer the defeats...
- Play defense, attacking or man to man
marking
- Offside trap, sweeper system or
possession football
- Genuine goal-kicks, corners and throw-ins
- Crunching tackles, fouls, penalties,
bookings and sendings off
- 54 computer managed squads from
around the world all with individual tactics
“The best ever football managerial game
ever, in the history of the World” C & VG 9/1 0
The ultimate management game” Ace Rated
929
“Easily the best of its type” Zzap 64 89%
“The best ever managerial game” Sinclair
User Classic 93%
Pack includes:
* 3 Superb Award Winning Games
* Unique Full Colour Wall Chart
With the History of the World Cup
including Amazing Facts & Figures
* Comprehensive User Guide
* Strategy, Management and Red Hot
Action makes this the Ultimate Soccer
Experience
JULY
TAR I ST AMIGA C64 (CASSETTE + DISK)
AMSTRAD CPC (CASSETTE + DISK)
SPECTRUM (CASSETTE + DISK)
4 The Stannetts, Laindon North Trade Centre,
Basildon, Essex, SS15 6DJ Tei. No. (0268) 541126
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yk U near as daft as this. For a start, the 3-D goalmouth view
SI doesn’t really work and it's unfair anyway: the goalie at
the bottom end is shownf rom behind, making it
extremely difficult to save shots. Ofcourse, you’d expect
^elides to swap halves at half-time which would compensate —
but ||ey don’t! The action is dull with very basic ball control, ie
dribble with it supergiued to your foot or boot it downfield. What’s
more, there’s only six players! And no option to change formations,
it’s a pify^ealty, since the graphics aren’t bad — the Amiga ones
are a bit garish, but the CS4 ones are really quite nice.
amiga
PRESENTATION 54%
Same as C64.
GRAPHICS 62%
There are some nice touches like
injured players beingstretchered
off, but the pitch and players are
unimpressive.
SOUND 48%
Okay referee sampled speech. ,
crowd FX and dull title tune.
HOOKABILITY 48%
Not much fun. Even the two-
player mode is dull.
LASTABILITY 40%
Without the proper teams and
fixtures there’s nothing to keep
youplaying.
lOVERALLi
I 44% I
Looks better than it plays.
PRESENTATION 60%
Small history of the World Cup’
booklet, wall chart,
aestheticoptions, but where are
the Cup fixtures?
GRAPHICS 69%
Fairly good sprites but the 3-D
goalmouth scene is terrible.
SOUND 42%
Okay title tune, minimal in-game
FX.
HOOKABILITY 45%
Over-simple control method. The
ability to foul persistentlyresults in
very scrappy play.
LASTABILITY 40%
A tough but unenjoyable
challenge.
The goalkeeper comes under
the defending player’s control
and can dive, stoop etc to try
and save the shot.
Extra game options include
sound volume, match time, and
five difficulty levels.
WORLD CUP S OCCER
ITALIA ■
Virgin Mastertronic, C64 £9.99
cassette, £14.99 disk; Amiga
£24.99
A t long last for football
fans, the World Cup
Finals are underway
with 24 nations competing for
sport’s most prized trophy.
And, of course, to coincide
with this international event are
the usual throng of computer
footy games. World Cup
Soccer is the official licence of
the tournament, so it’s rather
surprising that it doesn’t
include the real fixtures.
Instead you play for either
England, Italy, Belgium or
Spain against a succession of
progressively more talented
teams. Alternatively two
players can compete in a
‘friendly’.
The action is shown by a
bird’s eye view with the sides
kicking up/down the scrolling
pitch. The player under your
control is shown by an arrow
over his head: switching
between players is manual.
Dribbling is automatic, the ball
being ‘stuck’ to the player’s
boot. When in possession,
pressing fire kicks the ball in
the direction the player is
facing. Pressing fire when
defending causes the player
under control to attempt a
sliding tackle. Care must be
taken, however, as fouls
always result in a free-kick or
penalty and occasionally (on
the Amiga only) a sending off.
When the ball gets near the
either goal, the scene switches
to a close-up 3-D view of the
penalty area. The player in
possession must shoot before
a defender comes on screen.
Who’s going to bet on a result
like this in Italy? (Amiga)
;■ ;r i 7 :
Jan someone tell
> what this has to
the
It may be the
J licence but it
al fixtures and
wouldn’t be so bad if
he game was anywhere near
Payable but unfortunately it’s
the worst game of football I’ve
seen since Ludlow Layabouts
got beaten 12-0. The change of
perspective in the penalty area
s a good idea but it’s incredibly
hard to save shots as pinpoint
accuracy and timing is required.
Worse still is the player control.
The ball is glued to your foot
and you can only kick it at a set
power, making intricate passing
impossible. Of the two versions
the Amiga game is marginally
the better for its speed and the
fact that players can get sent
off: on the G64 you can foul to
your heart’s content!
- - ■■■
Running at the goal brings up this screen where the ball takes longer to arrive than Kick Off 2. (C64)
1 6
ZZAP! JULY 1990
■■■ I
MHUDll
▲ It brings more tears to the eyes than a thistle up the kilt, Scotland
are losing to Costa Rica with the ball bouncing high for another attack.
■■■■I ■■■
-
Jack Charlton rejoices as Ireland thrashes England 5-0. (Amiga)
US Gold, C64 £12.99 cassette,
£17.99 disk; Amiga £24.99
A
Ithough Virgin have the
official World Cup
licence, US Gold can
claim a share of the action due
to obscure rights hanging over
from their dire 1986 effort,
World Cup Carnival. Software
veterans will remember that as
being an ancient Artie game
Both games are fairly good, the animated scenes in the
Amiga game are quite nice to look at and don't slow the
game down.
On the debit side dribbling is completely unrealistic
with the ball being stuck to your foot. Given a fairly fast
player you can evade practically all opposition, which is extremely
irritating for the opposing player. Practice can counter this problem,
but while this game is fun for a while it can’t compare with Kick Off.
The C64 game benefits from being slower as tackles are
therefore much easier, giving the game a more realistic feel. Again
dribbling is unrealistic, but while it’s nowhere near as much fun as
MicroProse Soccer, it’s not too far behind for playability and the
World Gu^ flxture%^e accurate. Pity abSit the pee though.
resurrected for the purpose
and hidden inside lots of fancy
packaging. Thankfully US Gold
have got a new game this time,
although there’s still plenty of
bumf. An attractive 64-page
booklet covers all the teams,
provides biographies of
legendary players, past and
potential, plus a short trivia
quiz.
But what of the game itself?
Well you can choose either to
participate in the tournament,
choosing a team out of the
accurate list of qualifiers, or
play a one or two-player
friendly. In tournament mode
you can choose your team
from a full squad, and select
formations.
The actual game is
presented from an overhead
view (slightly slanted on the
Amiga) with multi-directional
scrolling. Once a player has
the ball it stays pretty much
stuck to him, unless it is
kicked by him or from him by
another player. Holding down
fire affects the strength of a
kick, together with that player’s
strength. (Players names are
displayed on screen with the
Amiga.)
Tackles are made either by
getting as close as possible to
another player and relying on
your player’s skill, or using a
sliding tackle which can be
misinterpreted as a foul!
For Amiga owners there’s
animated screens showing a
side-on view of corners and
goal kicks, which thankfully
requires no disk accessing.
And once the kick is made the ,
game switches to the normal
view to show the kick again!
There’s also a behind-the-
shooter view of penalties.
.li
This ain’t no Kick
Off but it does have
some simple
playability all the
same. And mos
importantly it incorporates al
the official World Cup teams
and fixtures (unlike the officia
Virgin iieencep%u even get to
pidk your players from a ful
squad to suit your style of play
and the opposition. What lets
the game down a bit is the
match action. Without a Kick
Off - style radar, accurate
passing is difficult. And with the
ball stuck to your foot you can
do Maradona-type dribbling
without needing much real skill.
This makes tackling very
difficult, so matches often have
unrealistically high scoreiines. I
also found it a bit too easy to
win the Cup. Having said that,
this is still an infinitely better
World Cup game than the
official effort.
PRESENTATION 80%
Good packaging, save/load
tournament, one or two-player
friendly match options. Ability to
pick team members and
formations in tournament mode.
GRAPHICS 67%
Unremarkable sprites, but
effective and scrolling is good.
SOUND 58%
Okay title tune and sparse FX.
HOOK ABILITY 70%
Very easy to get into...
LASTABILITY 60%
...but not that difficult to beat.
Two-player mode fun for a while.
Quite good fun.
PRESENTATION 75%
oanrre 1 as Q54 pl us ' silent
commentator few intro/outro
GRAPHICS 70%
Slanted! view alllows more detai !
tube C 84. plus some near ocal
kick,. corner kick and penalty
animated scenes
SOUND 48%
Iswled) cor ©' tunes and innumjimia! FX
HOOK ABILITY 70%
Fa% easy to get into). ...
LASTABILITY 63%
A M tougher ttrram the Cm game.
Quite pteryao-iie and a tot better
tha n the officia i verston.
ZZAP! JULY 1990
*§§§
fcr —
WORLD CHAMPIONSHIP
BOXING
Goliath Games, C64 £9.95 cassette, £12.95 disk; Amiga £19.95
Y ou don’t need bulging
biceps to earn a living out
of boxing: as a manager
you can rake in the cash while
others take the punches. With a
stable of up to five ^oxers you
compete against 17 computer-
controlled managers.
The main menu comprises a
corridor with three doors lead-
ing to the physio (for fitness
reports), the gymnasium (where
fighters can train in five different
ways), and your office.
The latter includes a filing
cabinet containing your boxers’
contracts, records, and rank-
ings (area, national, and world
for both the FWB and WCIB box-
ing boards). There’s also a
calendar for advancing the date,
and a f ilofax with useful informa-
tion such as fight dates, all 100
boxers’ fight records, and
detailed ability reports for each
of your boxers.
The most important piece of
office equipment is the tele-
phone, used to contact other
managers to arrange fights. A
manager may turn down a fight
offer if he thinks it’s a mismatch,
or if you greedily ask for too high
a percentage of the purse. Also
contacted by phone are two
scouts (Limpy and Wimpy!) who
can watch fights on your behalf
or even spy on other fighters -
however, once found out they
may enjoy a long stay in hospi-
tal! If a fighter is unhappy with
his present manager you may be
able to poach him.
On fight night (every Saturday)
you can watch a blow-by-blow
text commentary of any fight. If
one of your boxers is involved
you get to work in the comer.
Between rounds you have thirty
seconds to work on your
fighter’s injuries using such
items as the water bottle,
Being a boxing manager seems like a cushy number to
me; after all it’s the poor fighter who has to take the
punches. And the boxers aren’t the. only ones to get
beaten up on your behalf- 1 felt guilty sending out scouts
only for them to end up in hospital, time and time again.
Anyway, for a strategy game there isn’t that much to do - just
picking fights and working in the corner. This is mildly amusing for a
while, but with its severe lack of depth the game resembles a budget
release. The Amiga version has a few graphical extras such as the
curvaceous secretary, but disappointingly no graphical represent-
ation of the fight itself. So overall, the C64 version is better value for
money, although still far too lightweight for the serious sports strategy
fan.
,
sponge, adrenalin, and cold
iron. Tactical instructions (rang-
ing from ’take it easy’ to ’fight
dirty’) can also be given for the
next round. Fights may be
decided either by knockout, the
referee stopping the contest (if
a fighter has a bad cut), or on
points.
Goliath’s Tracksuit
■ Manager was one
■ of the most realistic
■■■■ footy management
games made, so I
was hoping for a similar treat-
ment of boxing. Unfortunately
Boxing Manager simply doesn’t
give you enough to do, and you
never seem to have much influ-
ence over the success of your
fighters. Also, the fights aren’t
exactly thrilling: the text com-
mentary gives a good blow-by-
blow account, but even a simple
graphic display would have
helped improve the big fight
atmosphere. As it is, I’m afraid
Boxing Manager won’t make the
count.
amiga
PRESENTATION 59%
Okay menus, but frequent disk
accessing becomes irritating.
GRAPHICS 36%
Some mediocre animated scenes,
and no in-fight graphics.
SOUND 20%
Sparse punching effects.
HOOKABILITY 42%
Easy to get into but over-simple.
LASTABILITY 29%
Severely lacking game content.
OVERALL
33 %
Not a big hit.
64
PRESENTATION 70%
Simple joystick-driven menus are
easy to use.
GRAPHICS 58%
Mediocre static pics, no in-fight
graphics.
SOUND 0%
Pardon?
HOOKABILITY 59%
Mildly addictive in a simple way.
LASTABILITY 47% I
There simply isn’t enough to do to i
maintain interest. I
OVERALL
52 %
Fairly playable but not a knockout.
1 8
! JLJLY 1 930
Adrian is an absent minded
mutant spider who hates
waking up in the morning.
He’s always got a hangover
and often accidentally puts his
contact lenses into his
mouthwash cup and throws
them down the toilet. Most
people would have to buy new
lenses, but Adrian is the most
argumentative, belligerent and
quarrelsome person in the
entire world, What’s'more,
being a mutant spider he can
threaten some very nasty
things to the local profit-
grabbing water company
(PLC). To avoid being
cocooned in a web and
spending an eternity being
harangued by Adrian, the
company president calls in
FELIX!
Felix is the fledgling of a
pair of parakeets from
Chernobyl. Due to radiation
poisoning he’s only a
centimetre tall, but to
compensate he’s got
awesome mental powers. By
the age of two he had
mastered the Theory of
Relativity, and by three he had
developed an antigravity
machine to propel his tiny
cage. Unfortunately the closed
minds of conventional science
dismissed him for merely
parroting other peoples’ ideas.
Unable to get a proper job,
he’s become a freelance
troubleshooter like Sir John
Harvey Jones — only he’s got
a single-shot laser to zap any
scientists he sees.
( Felix’s mission is to scour
the local sewers for the
contact lenses Adrian keeps
losing. The sewers are mazes
and Felix only has a limited
amount of time before his
oxygen runs out. To complete
a level Felix has to bring all
the lenses back to his home
base one by one. But he is not
alone! Almost a year ago a
fleet of aliens from
Andromeda landed in
Lambeth, London. The aliens
are just as small as Felix and
their starship included
housands of them. But before
contact could be established
jwith intelligent life they were
all served with Poll Tax bills
for thousand of pounds each.
The total cost was in the
millions and they had to sell
off their ship to pay it. Ever
since then Britain’s sewers
have been infested with
deadly aliens who think
everything that moves is a
Poll Tax collector. Felix must
avoid, or shoot these aliens to
preserve his energy reserves
and also avoid the sewer
walls which have been
electrified by the aliens.
Higher levels are even more
complex, but revolving ‘B’s
give extra time!
Can you find all Adrian The
Mutant Spider’s contact
lenses? Will you survive the
Poll Tax Hating Aliens? Load
up FELIX and see!
Credits
Felix was programmed by
Paul Montwill with music by
Mark Cooksey.
[No part of this software may
be copied, transmitted in any
form, or by any means hired
or lent, without the express
permission of Elite Software.
©1990
Printed game scenario is the
unique contribution of the
wacky ZZAP! crew.
GALAXIBIRDS
(THE GAME THEY
COULDN’T STOP)
Goodness gracious and lawks i of Dodos,
alordy! The most evil nasties A Other types of nasties
you ever did see have
making it a fun place to live.
The now-redundant politicians
are a mite peeved, not
because they’ve been ousted
from their governing positions,
but because they’re all too old
to take part in the fun and
games organised by the fun
loving aliens. So, off they all
went to hire a space pilot
capable of destroying the
aliens, and you just happened
to fit the bill perfectly.
The politicians’ club fund
enabled them to purchase a
Soopakomplex
Oneshotatatime Mark III
Spacecraft to destroy the evil
do-gooders. It’s incapable of
forward motion, but very agile
at moving left and right.
Your spaceship appears at
the bottom of the screen, and
using your skill and judgement
/ou must blast the aliens as
they whiz^ down from the top
,of the screen. They’re fairly
annoyed by your intrusion into
their fun and games, so they
try to fly into you in a
kamikaze attempt to destroy
your ship. Fortunately, you
can move left or right to
prevent contact.
There are number of
different races of aliens, and
each race attacks in a set
formation. Destroy all the
aliens in an attack and the
next lot duly take their turn in
attempting to blow you up.
However, the aliens don’t
really look like aliens — they
have transformed themselves
into more traditional Earthly
forms, so we don’t have to
endure their horrible scaly
appearance. Consequently, it
becomes quite comical when
your ship is attacked by a load
include ‘Ackin’ International
Karate Maties, Killer ‘Bounder’
Balls, Culture Vultures,
Swans, Budgies and
Asteroids. There’s also a
special guest appearance by
Squawk the Parrot and
friends. Once every sort of
alien has been disposed of,
the first batch return but this
time they’re doubly peeved
and move about at twice their
original speed.
Galaxibirds was reviewed in
Issue 17, where Julian Rignall
commented; To be honest,
this game is a load of rubbish,
but it’s very enjoyable rubbish
and great fun to play. There
are plenty of jokes within the
program, both in the scrolling
message on the title screen"
and in the game itself...
Graphics are poor, sound is
awful, but I love it.’ Gary Penn
agreed; The programmers
must be congratulated on a
super p’ take of the whole
shoot-’em-up genre. You
haven’t really lived until you’ve
played Galaxibirds — The
Game They Couldn’t Stop!’
No part of this software may
be copied, transmitted in any
form, or by any means hired
,or lent, without the express
permission of Sensible
Software. ©I 990
ZZAP! MEGATAPE 8 ©1990
If your amazing ZZAP!
Megatape proves to be faulty,
have no fear. Just bung it in a
jiffy bag and send it to The
Young Doctors, ZZAP! Tape
Clinic, Newsfield, The Case
Mills, Temeside, Ludlow,
Shropshire SY8 1JW. We’ll
look after it well, and send you
a fully fit replacement!
FOREIGN ZAPPERS!
'Due to export distribution methods we have been unable to
supply the amazing Megatape 8 with this issue, however for
the measly sum of £1 .99 (Sterling UK, inc p&p), we can
send the tape to you direct by superfast air mail. Cheques
should be made payable to Newsfield Limited and sent to
Export Megatape 8 Dept, Newsfield Ltd, Ludlow, Shropshire
SY8 1JW, United Kingdom.
ZZAP! JULY 1990
1 9
PREMIER MAIL ORDER
Titles marked * are not yet available and will be sent on day of release.
Please send cheque/PO/Access/Visa No. and expiry date to:
Dept ZP08, Trybridge Ltd, 8 Buckwins Square, Burnt Mills, Basildon, Essex, SS13 1 BJ.
Please state make and model of computer when ordering. P & P inc. UK on orders over £5. 00. Less than £5. 00 and Europe
add £1. 00 per item.
Elsewhere please add £2. 00 per item for airmail. These offers are available Mail Order only.
Tel. orders: 0268 590766
TITLE
CBM 64
CASS DISK
| TITLE
( BM (»4
C ASS DISK
100% DYNAMITE
9.99 12.99
MONTYONTHERUN
2:99
10th FRAME
2.99
MRHELI
6.99
19-BOOT CAMP
2.99
NEW ZEALAND STORY
6.99
9.99
1943
2.99
NIGHT RAIDER
2.99
5 STAR GAMES
6.99
NINJA SPIRIT*
6.99
9.99
720
2.99
NINJA WARRIORS
6.99
9.99
ACE OF ACES
2.99
OPERATION THUNDERBOLT
6.99
9.99
ACTION FIGHTER
6.99
OPERATION WOLF
6.50
9.99
ADDIDAS FOOTBALL
6.99
9.99
P47
6.99
9.99
ADRIAN MOLE
4.99
PAPERBOY
2.99
ALIENS(US)
2.99
PING PONG
2.99
ALTERED BEAST
7.9910.99
PIPEMANIA*
6.99
APB
6.99 10.99
PITSTOP2
2.99
ARKANOID
2.99
PLATOON
2.99
AUFWIEDER MONTY
2.99
POPEYE
2.99
BACK TO THE FUTURE 2 *
6.99
9.99
PO WE RAMA
1.99
BARBARIAN (PAL)
2.99
POWERDRIFT
7.9910.99
BARDS TALE 1
2.99
6.99
PREDATOR
2.99
BARDS TALE 2 OR 3 HINT BK
5.99
5.99
QUARTERBACK
6.99
BARDS TALE 2
13.99
QUEDEX
3.99
BARDS TALE 3
13.99
RACK EM
2.99
6.99
BARRY McGUIGAN
2.99
RAINBOW ISLANDS
6.99
9.99
BATMAN THE MOVIE
6.99
9.99
RALLY DRIVER
2.99
BATTLECHESS
10.99
RAMPAGE
2.99
BEACH VOLLEY*
6.99
9.99
RENEGADE
2.99
BEDLAM
2.99
RETROGRADE
6.99
9.99
BIONIC COMMANDO
2.99
RICK DANGEROUS
6.99
9.99
BOMBER
9.99 13.99
ROADBLASTERS
2.99
BONECRUNCHER
6.99
ROBOCOP
6.99
9.99
BOXING MANAGER
6.99
ROLLING THUNDER
2.99
BREDENS BASIC
RUGBY BOSS
2.99
(BASIC FORC64)
7.99
RUNTHEGAUNTLET
6.99
9.99
BUGGY BOY
2.99
SABOTEUR
2.99
CABAL
6.99
9.99
SANXION
6.99
CASTLE MASTER
6.99
9.99
SCOOBY DOO
2.99
CHAMPIONSHIP SPRINT
2.99
SCRAMBLE SPIRITS
6.99
CHASE HQ
6.99
9.99
SERVE & VOLLEY
2.99
6.99
COBRA
.2.99
SHADOW WARRIORS*
6.99
9.99
COMBAT SCHOOL
2.99
SHINOBI
9.99
COMMANDO
2.99
SHOCKWAY RIDER
3.99
CONTINENTALCIRCUS
6.99
9.99
SHOOT EM UPCON KIT
10.99 13.99
CRACKDOWN *
7.50
SHORT CIRCUIT
2.99
CRAZY CARS
2.99
SIDE ARMS
2.99
CRITICAL MASS
2.99
SILENTSERVICE
6.99
9.99
CRYSTAL CASTLES
2.99
SILKWORM
6.99
9.99
CURSEOF AZURE BONDS
16.99
SILKWORM IV*
6.99
9.99
CYBERBALL
6.99
9.99
SNARE
6.99
9.99
CYBERNOID
2.99
SOOTY AND SWEEP
2.99
DAN DARE 3
6.99
SPACE HARRIER
2.99
DELTA
6.99
SPACE HARRIER2
6.99
9.99
DESOLATOR
2.99
SPY HUNTER
2.99
DFM DATABASE-DATAFILE
6.99
SPY WHO LOVED ME*
6.99
9.99
DOUBLE DRAGON 2
6.99
9.99
STARWARSTRILOGY
8.99 10.99
DR DOOM
6.99
9.99
STAT PAWS
2.99
DRAGON NINJA
6.99
9.99
STEALTH FIGHTER
9.99 13.99
DRAGONSLAIR
2.99
STRIDER
7.50
9.99
DYNASTY WARS*
7.5010.50
STUNTCAR RACER
6.99
9.99
EMLYN HUGHES
6.99
9.99
SUMMER GAMES
2.99
ENDZONE
2.99
SUPERCYCLE
2.99
ENDURO RACER
2.99
SUPER HANGON
2.99
ESCAPE FROM ROBOT
SUPERSPRINT
2.99
MONSTERS
6.99
9.99
SUPER WONDER BOY
7.99 10.99
ESPIONAGE
3.99
TAITO COIN OPS
8.9910.99
FAST BREAK
2.99
6.99
TEST DRIVE 2 THE DUEL
6.99
9.99
FIENDISH FREDDY
6.99
THANATOS
2.99
FIGHTING SOCCER
7.99 10.99
THE BIZ
9.99 10.99
FOOTBALL MANAGER 2
THE IN CROWD
8.99 10.99
GIFT PACK
6.99
9.99
THEY STOLE A MILLION
6.99
FOOTBALLEROFTHE YEAR
2.99
THUNDERCATS
2.99
FOOTBALLEROF THE YEAR 2
6.99
9.99
TKO
2.99
6.99
FUN SCHOOL 2 (6 to 8)
7.99
9.99
TOOBIN
6.99
9.99
FUN SCHOOL 2 (over 8)
7.99
9.99
TOPGUN
2.99
FUN SCHOOL 2 (under 6)
7.99
9.99
TRACKSUIT MANAGER
6.99
9.99
GARY LINEKER SOCCER
2.99
TRANSACT-BOOK KEEPING
3.99
6.99
GAUNTLET 10R2
2.99
TURBO ESPRIT
2.99
GAZZAS SOCCER
6.99
TURBOOUTRUN
7.50
9.99
GHOSTBUSTERS 2
8.99 10.99
TV SPORTS FOOTBALL
13.99
GHOSTS N GOBLINS
2.99
UNTOUCHABLES
6.99
9.99
GHOULS N GHOSTS
7.50
9.99
VENDETTA
7.99 1
10.99
GRAHAM GOOCH
2.99
WHO DARES WINS2
2.99
GREAT ESCAPE
2.99
WILD STREETS
6.99
9.99
GREEN BERET
2.99
WINGS OF FURY?
6.99
9.99
GRID IRON 2
2.99
WINTERGAMES
2.99
GUNSHIP
9.9913.99
WIZBALL
2.99
HARDDRIVIN
6.99
9.99
WORLDCLASSLEADERB'D
2.99
HARDBALL
2.99
WORLD CUP COMPILATION
6.99
HILLSFAR
13.99
WORLDCUPSOCCER90
6.99
9.99
HIT PAK VOL 1
6.99
WORLD GAMES
2.99
HUNTERS MOON
6.99
WORLD SERIES BASEBALL
2.99
HYPERSPORTS
2.99
YIEARKUNGFU
2.99
IK+
2.99
IKARI WARRIORS
2.99
IMPOSSAMOLE
6.99
Special Offer
Amiga
!/ 2 meg upgrade
+
It came from the
desert
only £69.99
While stocks last
Amiga
«
Xenophobe
only £4.99
Limited Offer
Amiga
Music X
only £129.99
Special Offer
Amiga
Flying Shark
only
£9.99
INDVjONES ACTION
INDYJONES TEMPLE
INFILTRATOR
INVOSTAT— INVOICING
ITALY 1990
JACK NICKLAUSGOLF
JACKTHE NIPPER
JAILBREAK
KICKOFF
KICK OFF 2*
LASER SQUAD
LEADERBOARD
LIVERPOOL*
MAGNUM PACK 1
MANCHESTER UNITED
MASTERS OF UNIVERSE
MATCH POINT
MEGAMIX
METROCROSS
MIAMI VICE
MICROPROSE SOCCER
MINIOFFICE 2
MINIOFFICE2
7.50
2.99
2.99
3.99
6.99
6.99
2.99
9.99
6.99
9.99
9.99
6.99
9.99
9.99
9.99
6.99
6.99
6.99
2.99
6.99
6.99
6.99
2.99
2.99
9.99
2.99
2.99
9.99
2.99
10.9913.99
9.99
10.99
13.99
Out Now!
Amiga
Ferrari
Formula 1
Mid-Winter
CBM 64
only
Cass -£7.50
Disc -£10.50
£19.99
TITLE
AMIGA
1/2 MEG UPGRADE 59.99
688 ATTACK SUB 16.99
ACCOLADE FAVOURITES * 1 9.99
ADDIDAS FOOTBALL 16.99
AMOS * 34 99
ARCHIPELAGOS 9.99
AUSTERLITZ 16.99
BACK TO THE FUTURE 2 * 16.99
B.A.T. * 16.99
BARBARIAN (PAL) 7 99
BARBARIAN (PSY) 7.99
BARDS TALE 1 7.99
BARDS TALE 1,2 OR 3 HINT BOOK 5.99
BARDS TALE 2 17.99
BATMAN THE MOVIE 16.99
BATTLE OF BRITAIN * 19.99
BATTLECHESS 16.99
BATTLEMASTER * 16.99
BEACH VOLLEY 16.99
BIONIC COMMANDO 7.99
BLOODWYCH 16.99
BLOODWYCH + DATA DISC 19.99
BLOODWYCH DATA DISC 9.99
BOMBER 21.99
BOXING MANAGER 13.99
BSS JANE SEYMOUR* 16.99
BUDQKAN 16.99
CABAL 16.99
CASTLE MASTER 16.99
CAVADAR* 16.99
CHASE HQ 16.99
COLORADO* 16.99
COMBO RACER* 13.99
CONFLICT 4.99
CONQUEROR 16.99
CRACKDOWN 16 99
CRAZY CARS 2 14.99
CYBERBALL 13.99
DAN DARE 3 13.99
DARK CENTURY 16.99
DELUXE MUSIC CON KIT 69.99
DELUXE PAINT 3 59.99
DELUXE PHOTOLAB 59.99
DELUXE PRINT 2 59.99
DELUXE PRODUCTION 89.99
DELUXE VIDEO 3 79 99
DRAGON FORCE (1 MEG) 19.99
DRAGONS BREATH 21.99
DRAGONS OF FLAME 1 6.99
DRAGONSLAIRO MEG) 29.99
DRAGONSLAIR 2 -SINGES CASTLE 26.99
DRAKKEHN 21.99
DRUM STUDIO 4.99
DUNGEON MASTER 1 MEG 1 5.99
DUNGEON MASTER HINT BOOK 9.99
DYNAMITE DEBUGGER* 16.99
DYNASTY WARS* 16.99
EAGLES NEST 4.99
EDITION ONE* 16.99
ELITE 14 99
EMLYN HUGHES 13.99
EMLYN HUGHES QUIZ* 13.99
ESCAPE FROM ROBOT MONSTERS 13.99
FI 6 COMBAT PILOT 16.99
F29 RETALIATOR 16.99
FALCON F16 19.99
FALCON MISSION DISC 1 1 3.99
FERRARI FORMULA 1 16.99
FINAL BATTLE* 16.99
FIRE AND BRIMSTONE * 16.99
FLIGHT OF THE INTRUDER * 19.99
FLIGHT SIM 2 26.99
FLT DISC EUROPEAN 13.99
FLT DISC JAPAN 13.99
FOOTBALL DIRECTOR 2 12.99
FOOTBALL MANAGER 2 GIFT PACK 1 3.99
FOOTBALLER OF THE YEAR II 13.99
FULL METAL PLANET 1 6.99
FUN SCHOOL 2 (6 to 8) 11.99
,FUN SCHOOL 2 (over 8) 11.99
FUN SCHOOL 2 (under 6) 11.99
FUTURE WARS 16 99
GAZZAS SOCCER 16.99
GHOSTBUSTERS 2 16.99
GHOSTS AND GOBLINS 13.99
GHOULS N GHOSTS 16 99
GOLDEN SHOE* 16 99
GRAND NATIONAL 13.99
GRAVITY 16 99
GRIMBLOOD 4 99
GUNSHIP 14 99
HARDDRIVIN 13 99
HEAVY METAL 16.99
HIGHWAY PATROL 2 1 6 99
HILLSFAR 16 99
HOLLYWOOD POKER 4.99
HOUNDS OF SHADOW 16.99
HUNTER KILLER 4 99
IMPERIUM * 16 99
IMPOSSAMOLE 1 3 99
INDYJONES ACTION 13.99
INDY JONES ADVENTURE 16.99
INDY JONES HINT BOOK 5.99
INT CHAMP WRESTLING 16.99
INT SOCCER CHALLENGE* 16.99
INTERPHASE 11 99
IRON LORD 16.99
ITALIA '90 4.99
ITALY 1990 16.99
IT CAME FROM DESERT (1 MEG) 1 9.99
IT CAME FROM DESERT DATA 9.99
IVANHOE 16 99
JACK NICHLAUS GOLF 1 5.99
JOE BLADE 1 OR 2 4.99
TITLE
AMIGA
K QUEST 1, 2, 3 OR 4 HINT BOOK 6.99
KENNEDY APPROACH 14.99
KICKOFF 11.99
KICK OFF 2* 12.99
KICK OFF X-TRA TIME 7.99
KID GLOVES 16.99
KIND WORDS 2 34.99
KINGS QUEST 4* 21.99
KINGS QUEST TRIPLE 26.99
KNIGHTS OF THE CRYSTALLION 21.99
LASER SQUAD 12.99
LEISURES. LARRY 1 OR 2 HINTS 6.99
LEISURE SUIT LARRY 2 26.99
LEISURE SUIT LARRY 3 29.99
LIGHTFORCE 16.99
LITTLE COMPUTER PEOPLE 4.99
LIVERPOOL* 16.99
LOMBARD RAC RALLY 14.99
LOOM* 16.99
LOST PATROL* 16.99
Ml TANK PLATOON * 21 .99
MAGNUM 4 16.99
MANCHESTER UNITED 16.99
MANHUNTER IN NEW YORK 21.99
MANHUNTER N.Y. HINT BOOK 6.99
MANIAC MANSION 16.99
NEW ZEALAND STORY 16.99
NIGHTBREED* 16.99
NINJA SPIRIT 16.99
NINJA WARRIORS 13.99
NITRO BOOST 4.99
NORTH AND SOUTH 1 6.99
OPERATION STEALTH * 1 6.99
OPERATION THUNDERBOLT 16.99
OPERATION WOLF 14.99
ORIENTAL GAMES* 16.99
OUTRUN 7.99
P47 15.99
PAPERBOY 12.99
PIPEMANIA 16.99
PLAYER MANAGER 12.99
POLICE QUEST 16.99
POLICE QUEST 2 * 19.99
POLICE QUEST HINT BOOK 6.99
POOL 4.99
POPULOUS 16.99
POPULOUS PROMISED LANDS 7.99
POWERDRIFT 16.99
PRECIOUS METAL 15.99
PRO TENNIS TOUR 16.99
RAINBOW ISLANDS 16.99
RESOLUTION 101 * 16.99
RICK DANGEROUS 15.99
ROBOCOP 15.99
ROCK STAR MY HAMSTER 4.99
ROLLING THUNDER 7.99
RORKES DRIFT* 16.99
RVF HONDA 14.99
SHADOW OF THE BEAST 22.99
SHADOW WARRIORS* 16.99
SHERMAN M4 16.99
SHINOBI 12.99
SHOOT EM UP CON KIT 19.99
SIDEWINDER 1 OR 2 4.99
SILENT SERVICE 14.99
SILKWORM 12.99
SILKWORM IV* 13.99
SIM CITY 19.99
SIM CITY TERRAIN 13.99
SKATE OR DIE* 16.99
SLY SPY* 16.99
SPACE ACE 26.99
SPACEQUEST 1 , 2 OR 3 HINT BOOK 6.99
SPACE QUEST 3 26.99
SPY V SPY 1, 2 OR 3 7.99
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STAR TREK V* 16.99
STARGLIDER 2 14.99
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SUBBUTEO 12.99
SUPER CARS 13.99
TEST DRIVE 2 CALIFORNIA CHALL 9.99
TEST DRIVE 2 MUSCLE CARS 9.99
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TEST DRIVE 2 THE DUEL 16.99
THE CYCLES 16.99
THEME PARK MYSTERY 16.99
TOOBIN 13.99
TOWER OF BABEL » 16.99
TRACKSUIT MANAGER 11.99
TRAID VOL 3 19.99
TREBLE CHAMPIONS 13.99
TURBO OUTRUN 16.99
TV SPORTS BASEBALL * 19.99
TV SPORTS BASKETBALL 1 9.99
TV SPORTS FOOTBALL 1 7.99
TYPHOON THOMPSON 13.99
UMS 14.99
UMS 2 * 15.99
UNREAL* 16.99
UNTOUCHABLES 16.99
VINDICATORS (Domark) 9.99
GREG NORMANS GOLF 1 6.99
WAYNE GRETZKY HOCKEY 14.99
WINGS* 19.99
WINGS OF FURY* 13.99
WORLD CLASS LEADERBOARD 7.99
WORLD CUP COMPILATION 14.99
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XENOMORPH 16.99
XENON 2 MEGABLAST 1 5.99
ZOMBI 16.99
EPORT
Form 2-19
Rorschach
Scientific Stationary
RESEARCH PROJECT: Binary code addiction as
a means of controlling the world.
HEAD SCIENTIST: Prof NORMAN NUTZ Phd,
Bsc, KP.
RESEARCH EQUIPMENT: C64, Amiga A500,
Cray-2.
LAB ASSISTANT: The Geek
D A r>T7'T
MicroProse, Amiga £24.99
Just % cause he's got a Hard drive 'Ed things tie's tfie bee's
(frees. (He bad the audacity to tell me that nobody reads
my intros (except him of course) and that they're a waste
of space — by the zvay, hew is ‘Robin? Well, I want to
prove him wrong (again) and so I challenge all my readers
to drop me a (ine (crayoned letters are perfectly
acceptable) so I can ma(fr Ed eat his , , or indeed your,
words . Qo on, what's 15 pence between friends?
Anyway, before you dasJhoff ip geWllftn to sharpen your
favourite redMayomttmom eyes widen in wonder as I
reveal this month- ^cffluity of software:
Larry's baclfrn the third of his sleazy quests to find true
love among the bimbos ofbad-tastevilk.
Scale the dizzy heights of the Tower Of (Babel in robot
form as you strive to phone home.
(Bomb the bos... er , ... bad guys before they drop a
megaton or two on you in dfuclear War.
Slave a go (Might & Magic II but get it right
or you'llbd^o^^is a ham-role player.
Enter thejjfitaddOf Chaos with an undead accomplice
and let the cojp$e of true adventuring run deep.
And if that lot isn't enough for you I give you tips galore
— well for Space Quest III and Leisure Suit Larry III
anyway. :
T he Shinarians
built a tower, the
purpose of which
was Dot to get a
good view of
The Pleasure
Beach but to *
communicate
with God. Unfortunately, God must
have been busy, he never returned the
calls. However, the ziggurat was lb
tall it attracted attention from beyond
the clouds: a Zantorian cruiser just
happened to be passing and, unable
to ignore the enormous construction,
came down for a better look.
Deciding the Shinarians needed a
spot of hi-tech help they left behind
three spider-like robots — a Zapper, a
Pusher and a Grabber — to assist
with the tower’s construction:
However, as time marched on and
the tower grew taller, the three robots
became homesick (ahhh) and decided
it w| time to leave. To do so they
would have to scale the very pinnacle
of the tower in order to communicate
with the Zantorians.
Meanwhile, the Shinarians had
become possessive of the robots and
were determined that they should not
leave. They built obstacles and set
traps in the tower in an effort to stop
the robots reaching the pinnacle. The
robots sussed the situation and
destroyed the Shinarians... but they
still havefo get to the top of the
tower if they want to get home.
Viewed through their eyes, you
guide the three robots, either
individually oisimultaneously, as
they strive to negotiate tower sections
in a bid to reach the summit. Each
section requires the completion of a
particular task for success, varying
from destroying a single object to
possibly coilecdpp 10 klondikes
(robot power-po|s) and destroying 20
objects within 100 seconds.
Opposing Pushers and Zappers,
Prqximity Mines, and Time Bombs
exist throughout the tower to make
your life difficult. Blocks can be
Pushed around and used for
protection or to deflect Zappers’
lasers. Landlizards, Hoppers,
Watchers and Worms all wander
around getting in the way. Lifts
abound throughout sections, strategic
use of which is usually necessary to
solving problems.
Four cameras — north, south, east
and west of the tower — with the
capability to move left/right and
zoom in/out are used to assess
<•
sections, watch events, look for
hidden dangers and plan strategies.
A most interesting aspect of Tower
Of Babel is the inclusion of an in-
built game designer through which
,you can create your own towers to try
and fox your friends.
liilli
xrxtrxx-
Tower Of Babel gets tougher
you progress, there is no luck; 1
' ii c'K nl i n nuclear rear would
be the only way ofsaving face?
Reckon you could wipe out the
enemy before he gets you? Wait a
minute thcg|h, after all the damage
caused to the planet by exploding
megaton warheads, even if you win
you lose. Ah, who cares? Blast ‘em
anyway!
After choosing four adversaries
from a selection of ten Global
Leaders you each take turns carrying
out certain actions in a bid to be the
survivor of nuclear Avar. The limited
actions available include building
weapons, defending your country,
conducting propaganda campaigns on
enemy countries to increase your
Our adventure rescue
team work 7 days and 7
evenings a week and will
be pleased to answer
your queries. Open
noon till midnight.
We offer help with any
games or any computer
- so if you are tearing
your hair out ring this
number now !
TM F. Pk I Oh Hulmc flail Road. Manchester M 1 S 4LY
Uiew
Info
|AD VENTURE
HELPLINE
| Do you play computer adventures?
Have you ever been faced with a
seemingly impossible situation?
WE CAN HELP
IMlilll
In success, the game is pure
absorbing, sometimes
fustrating but nevertheless brilliant
strategy game. And not a hanging
garden in sights
ATMOSPHERE
83%
PUZZLE FACTOR
92%
INTERACTION
* 89%
LASTABIUTY
88%
OVERALL
88%
NUCLEAR
WAR
New World Computing Inc./US Gold, Amiqa
£24.99
population and dispatching missiles
or bombers to destroy enemies (this
I^kes two turns). Wheii all
participants have completed their
actions the results are shown in an
almost humorous, animated,
graphical display. i
j All countries are made up of cities,
their population size indicated by an
icon: a tent is a small city, a high-rise
block is large. The larger a country’s
population the faster it can build
weapons and the more attacks it can
take.
Enemies’ attitudes toward you
Change depending on your actions —
they don’t usually take kindly to
having their cities razed to the ground
— and how you feel towards them.
Trying to keep them tolerant of you is
a good way of not being blasted from
all sides befofe you can build up a
decent arsenal. *
Once all cities in a country have
been destroyed thlt tountry makes a
final all-oufassault on its enemies
until its weapons are spent. Should
you be the first country to fall, the
remaining four go through their
actions at an incredible speed until
only one remains, fjjb game-end
screen is a very nice*graphic of a
desolate area with the victorious
leader jumping up and down
shouting, ‘I won, I won’!
Nuclear War is easy to get into and
warrants a few attempts at becoming
leader bf a dead world, but its simple
gameplay, limited strategies and
unimpressive (though, nearly
humorous) graphics render it poor
value for money.
ATMOSPHERE
PUZZLE FACTOR
INTERACTION
LASTABIUTY
OVERALL
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CASTLE MASTER ..............6.99
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ONE 6.99
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THE UNTOUCHABLES 4.99
WEC LE MANS 3.99
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OP WOLF 3.99
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100% DYNAMITE (COMP) 7.99
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THE BIZ (COMP) 7.99
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CABAL 4.99
MATCHDAY 2 4.99
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OP WOLF 4.99
RAMB0 3 4.99
RUN THE GAUNTLET 4.99
RENEGADE 3 4.9?
GAMES DISKS
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J
■■
ip§§$takes) and graphics are good.
However, some of the ideas are odd,
for example: doing the right thing
with the right object brings Ji Zombie
to life. He’s so grateful that he
fallows you about everywhere
undertaking (good word) the odd task
for you. There’s nothing out of the
predecessors didn’t return is
dominant in your mind as you stare
the uninviting drawbridge to the
citadel.
Citadel Of Corruption is not bad
text descriptions are atmospheric
(and I couldn’t spot any speling
Digital Dynamite, C64 £8.99
cassette £1 1 .99 disk
GACed
adventure, 4
Citadel Of
m Corruption
m ^^k accompanies
three other
t ^^k games — a
Jk |^^hoot-'em-up.
a puzzle game and a platform game
— * and a music demo, all for the price
of one. Sounds like value for
money... but is it?
Digital Dynamite’s logic is not
quite up to a certain Vulcan’s: surely
arcade-style programs reduces the
other type of games player.
Adventure fans doif t usually venture
into the arcade world (and vice versa):
unless the game is particularly ■
brilliant. However, as there’s a
distinct lack of C64 adventures
around at present I can’t forego the
chance of reviewing one just ‘cause it
hangs around in odd company.
A mad scientist tesides within the
citadel and his experiments have
polluted the land near and around
your village. If the experiments are
through not being able to live off the
are the> third to be chosen
citadel to try and stop the
OPEN FOR WHILE
YOU WAIT REPAIRS
FED UP OF WAITING WEEKS FOR YOUR
TO ARRIVE? “
THEN WAIT NO LONGER-The Videovault have been servicing C64
since 1982, we are the no. 1 Commodore Service Centre servicing
1000's of machines each week.
WE DON’T JUST REPAIR YOUR COMMODORE 64-we check loading,
sound, memory, colour, in fact fully overhaul your computer for
only £40.00* which includes all parts, labour , VAT and return
postage + packing - NO HIDDEN EXTRAS. Your Commodore 64
computer will be repaired to give you years of troubiefree
enjoyment, (please note power supply units are not repairable
and would need to be replaced. These are available from us at
£35.00)
COMMODORE
64/VIC POWER
SUPPLY UNIT
limited
(If we find the computer is
unrepairable due to tampering there
will be a handling charge of £10.00).
Replacement
Power Supply
Units
only £35.00
+ £2.35 p+p
EDITION HOT OFF THE PRESS
New bigger catalogue now available
containing over 3,000 items including software
for all computers, joysticks, spare parts,
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Just send 3 x 1st class stamps for your free copy.
Over 25 pages full of top quality products
delivered to your door by return post.
Send your computer now to- \
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Telephone: 0457 866555/867761/869499 Head Office & Credit card orders, queries.
Manchester 061 -236 0376 while you wait repairs & spares centre only
W AVAILABLE
OVER 5.000 J
ITEMS rJ]
jfu ara in an opan f laid surround** fcv
bias tad crops to th* oast of a or assy
Haatti , and vest a * a ston* circs*.
iou can also so* an usiu scaracrow
Tfcf stfraerow rocks with unnatural
&at ni$? & ft tH * •»«*****.
THE VIDEOVAULT
COMPUTER COMPANION
Copyright VideoVault Ltd No 092072
WE NOW HAVE FAX: (0) 457 868946
llilf:
though the save-game facility didn’t
work on my copy, I’m sure I’ll return
soon to sort Out that mad scientist.
Unfortunately, the mixing of game
styles in the Gems package renders
Citadel Of Corruption an expensive
adventure; the arcade programs are
definitely not good enough to get me
to dust off my joystick. 4
These marks are for CitadefOf
ordinary - — for an adventure game —
in this but certain actions performed
by you are simultaneously executed
(another good word) by the Zombie.
At one point you swing on a
chandelier to get across a room, the
mental picture of both you and your
undead friend hanging on to a crystal
lampshade as you fly gracefully from
6ne balcony to another is interesting
to say the least. Also having both of
ydu squashed into a dumbwaiter
drying to reach the kitchen conjures
up an amusing image... well it did for
me. 0
Exploring the citadel — and trying
to find a reason for having a live,
beating heart in your hand — is
interesting and challenging and, even
*******
ATMOSPHERE
PUZZLE FACTOR
INTERACTION
LASTABIUTY
OVERALL
few scenes of the game — sometimes
by a not very subtle pointing finger
— but once you’ve got an idea of
what’s expected of you you’re more
or less left to your devices. '
Using mouse, keys, joystick or a
combo of all three, you steer Larry
through his little 3-D world. A visit ,
back home and then, following a
quick change into the leisures suit we
all know and love, it’s off i© l^ves
Inc where the game really begins.
Make up your mind you’re not
going to be offended by the game and
LSI III will have you rolling around
gn the floor... laughing, that is. Some
of the antics Larry gets up to and
situations he finds himself in aj;e
hilarious.
Eventually you get to play the part
of Passionate Patti who falls in love
with the leisure-suited lounge lizard
but, due to a misunderstanding, Larry
goes off into the jungle to lose
himself. Patti faces the dangers of
bamboo forests, rapids, waterfalls,
ravines, Feral Pigs and lesbian m
amazons in her
love back.
X to get her true
another excellent animated ^0*%
adventure... but it has its flaws. Game
credits slowly fadein and out on |L
certain screenswjiich — as One can
.read this information in the
packaging — do nothing but slow
animation dovriL # ^
Game speed gets reallfflow when
there’s a lot happening onscreen
which, when all ^Ou want to do is get
across a location, is frustrating. There
are references to the game's creators
throughout the uam e^L js^te 1
appreciate their skitfflp ^Mr ^
.programming LSI llWl dWt want
n-Llrie/Mediagltnic, Amiga £^9.99
get right, the raunchier the game is to
play. #
Larry begins the quest in a spot ,
dedicated to his defcatjrf Dr ^ '
Nonookee. A gold plaque detailing*’*
his darin^deeds glints proudly in the
tropical sunshine. However, looking
through the nearby sightseeing
binoculars could give you a view of
more than you bargained for. This*
action, although immoral, gains
points |pd indicates how you should
behave to progress (ie naughtily). In
fact, you’re guided through the first
A fter saving the
tiny island of
- Nontoony t
/ from the
M ^^k nefarious deeds
of Dr
M ^^k Nonookee all
mM m* you desire is a
quiet life with your wife Kalalau in
the idyllic setting of your mansion on
the island. Unfortunately, civilisatie^*.
has come to thakland. .Where once
golden sands cascaded down to
azure -blue lagoons and beautiful
jungles sprawled luxuriantly, hotels
reach up to polluted clouds, oil taints
the sea and big business has a firm
grip. However, all this modernisation
doesn’t bother you too much, if it
hadn’t arrived you’d still be living off
the land and residing in a mud hut.
Now you have a mansion and a good
job at Natiye$?Inc. Life is bliss... but
not fprlbng!
- * As with the two preceding LSL
games you don’t have much idea of
the plot and have to play the game a
while before a story unfolds. In this
case, without wanting to give too
much away, you find your wife in the
arms of another. Thrown out on your
ear it’s up to you to survive using
your wits alone... could be a short
game!
Before the game begins you’re
warned that pixelated nudity is used .
which may be offensive to some
players, you have to confirm that you
want to play (a bit silly really ‘cause
if you didn’t want to play the game
you wouldn’t have bought it in the
first place!). You’re then invited to
enter your age and prove it by
answering some questions. The older
you are and the more questions you
amazons, is mcrcc
boring to watch ar
and indicates that
designer) had no I
the trilogy. The ga
overpriced, ^
ifi .ft:,?
ATMOSPHERE
PUZZLE FACTOR
INTERACTION
LASTABIUTY
OVERALL
On-Line for a cMRS^u sl^ldn
deter too much froniM pleasure q
mSSm » c
once again trying Apt S&ve Larry tro
himsaiiPIfe
>i *?«**)*)
schemed and studied sorcery until he
had power enough to summon% great
dragon. The king of Cron realised
how much of a threat the dragon was
to his land and set out to vanquish it;
the dragon wiped the floor with him!
The king’s battle plan was to protect
himself from the dragon’s fire with a
shield of water but his spell backfired
and he fried. Also, his attempt at
creating a magic shield caused a
flood which not only drowned the
dragon but effected a change g
throughout the land, a changed vast
it led to regression and the ultimate
downfall of Cron’s civilisation.
Chaos reigns... and guess who’s
gonna get wet!
Might & Magic It is a role-play
game which puts you in charge of up
to five teams of adventurers with a
maximum of eight members in each.
You can either choose members from
those provided or spend many a
happy hour creating your own using
characteristics such as Statistics,
Class, Race, Alignment, Sex, Status
and Secondary Skills.
Four windows inform you of your
^current situation (although these *
change to one when viewing a
character Of in mapping mode). They
display your view ahead and
cijaractemencountered, current
options, date and time and your team
or text messages. ^
Five towns nestle in the turmoil of
Cron and Middlegate is the one
wliere your adventures begin, in
towns you find weapon shops.
Varied — , training arenas and many
other buildings which may or may
not conceal something of interest.
There are also plenty of potential
enemies wandering the streets.
Your band of merry muckers mfy
be arranged infny order so that
whichever of ylur party best suits a
particular situation is $ver to the fore.
This is also useful if a party member
has taken a lot of hf|S:*he may be sent
to the back of the party where it’s
relatively safe.
The combat system is quite good
and it usually lets you tun away —
very useful when you stumble across
a camp of 300 bloodr^zed orts. It’s
also fast so there’s no time to make a
cup of tea while enemies decide how
to counter your moves.
Outside of towns a wilderness
exists which is interesting to explore
and features mountains, woods,
cryptic messages, castles and again §
plenty Of enemies to keep you on
your toes. Graphics are animated and
quite nicely drawn although you may
get tired of seeing the same
blacksmith in every town and the
same barmaid (who drinks like a fish)
in every tavern. There was no sound
in the version I looked at.
Although there doesn’t appear to
be an ultimate goal in M&M II you
are given the odd quesfto tackle to
enable your party to build up
experience, weaponry and gold
reserves. One annoying feature is the
restriction of only be able to save a
game at inns. This idiosyncrasy can
be very frustrating, especially if
you’ve been on a binge in the
wilderness; and are about to enter a
town aftef gaining lots of gold and
experience points and you get wiped
out by an attacker before you make it
to the inn. I don’t understand the
logic behind this idea, all it did was
make me use the off switch before I
otherwise might have done.
Although M&M II is polished to
fairly high sheen and is interesting to
delve in to it’s not a thinking player’s
game, but if you like a lot of mapping
^interspersed with the odd hack’n’slay
bout then you Might think this RPG
Magic.
New World Computing Inc/US
Amiga £29.99
displayed his contempt, even
mastery, of the elements. Only in the
extreme could the four elements
harm humans and this fact, coupled
with man’s Skill in matters magical,
banished the elemental lords from
direct interaction with Mankind,
One elemental lord was
particularly miffed at being pushed
aside and vowed revenge: he plotted,
battle
Air and
Earth. However, the fighting stopped
when Man arrived (unusual) and
ATMOSPHERE
PUZZLE FACTOR
INTERACTION
LASTABIUTY
OVERALL
« •••••• •-
m
Jt t
* *;• M
1
i »
Til
firm
wght
■*11
2
■Baal 7.99
Menace 7.99
Ballistix 6.99
Deluxe Paint II 7.99
Football Manager +
Exp Kit 11.99
Time & Magik 7.99
Rocket Ranger 9.99
Dragon Spirit 7.99
New Zealand Story 7.99
Shufflepuck Cafe 7.99
TV Sports Football 12.99
Galaxy Force 4.99
Brian Cloughs Football ...6.99
F-18 Interceptor 9.99
Eliminator 4.99
Fish 7.99
Trivial Pursuit
New Begin 6.99
Trivial Pursuits 9.99
Saint & Greavsie 4.99
Kristal 9.99
Emmanuelle 7.99
Lords of The Rising Sun 11.99
Speedball 8.99
Batman The Movie 9.99
Hunt For Red October 9.99
Galdregons Domain 6.99
Pacland 8.99
Pacmania 8.99
Starglider II 7.99
Conflict in Europe 6.99
Seconds Out 4.99
Joan Of Arc 7.99
Hollywood Poker Pro 7.99
Blasteroids 5.99
Nebulus 4.99
AMIGA SPECIALS
Cybernoid II 4.99
Netherworld 4.99
Shadow of The Beast. ...17.99
Tank Attack 8.99
Question of Sport 4.99
Passing shot 4.99
Hunter Killer 4:99
Daily Double Racing 9.99
Photon Paint II 24.99
Interphase 9.99
Phobia 5.99
Centrefold Squares 7.99
Powerdrift 7.99
Altered Beast 7.99
Superwonder Boy 9.99
Dynamite Dux 8.99
Millenium 2.2 8.99
Laser Squad 8.99
Tank Attack 7.99
Elite 13.99
Gunship 13.99
Micro Soccer 12.99
Carrier Command 12.99
Blood Money 8.99
Terrorpods 4.99
Photon Paint II 24.99
Paris Dakar Rally 9.99
Spy vs Spy I 4.99
Spy vs Spy 2 4.99
Spy vs Spy 3 4.99
B/Dash Const Kit 4.99
Fernandez Must Die 4.99
IK+ 6.99
Treasure Island Dizzy 4.99
Italia 90 4.99
Gold of Realm (1 meg) ...7.99
TOP 30 AMIGA
Their Finest Hour
19.99
Operation Thunderbolt
...16.99
F29 Retaliator
16.99
Chase HO
.16.99
Mid Winter
18.99
Hard Drivin
...12.99
Klax
12.99
Ghouls n’ Ghosts
...16.99
Cyberball
12.99
It Came From The
Ivanhoe
16.99
Desert (1 meg)
...19.99
Damocles
15.99
Turbo Outrun
...16.99
Sherman M4
16.99
Space Ace
...26.99
Leisure Suit Larry 3
26.99
TV Sports Basketball
...19.99
Castle Master
14.99
Dragons Breath
...19.99
Pirates
16.99
Man Utd
...14.99
688 Attack Sub
16.99
Rainbow Island
...16.99
Ultimate Golf
16.99
Player Manager
...12.99
Xenon II
16.99
X-Out
...13.99
Double Dragon II
13.99
Conqeror
...16.99
Ninja Warriors
13.99
Escape From Singes Castle .
...27.99
SUPREME CHALLENGE
Only £19.99
Flight Command
Strike Force Harrier,
Sky Fox II, Lancaster,
Eliminator, Skychase
compOter HITS II
Only £8.99
Tetris,
Black Shadow,
Golden Path, Joe Blade
TRIAD 3
Only £19.99
Rocket Ranger,
Speedball, Blood Money
WORLD CUP 90
COMPILATION
Only £14.99
Kick Off, Tracksuit Manager,
International Soccer
TRIPLE PACK
Only £16.99
Hostages,
Purple Saturn Day,
Kult
PRECIOUS METAL
Only £15.99
Captain Blood,
Xenon, Arkanoid II,
Crazy Cars
MAGNUM 4
Only £19.99
Afterburner,
Double Dragon, Operation
Wolf, Batman The Caped Crusader
LIGHT FORCE
Only £16.99
Bio Challenge,
IK+, R-Type,
Voyager
AMIGA CLASSIC COLLECTION
Iron Lord 16.99
Bomber 19.99
Ghostbusters 2 16.99
Super Cars (Gremlin) ...16.99
Pro Tennis Tour 16.99
Maniac Mansion 17.99
European
Challenge (TD2) 8.99
Dungeon Master (1 meg) ...16.99
Dungeon Master Editor .. 7.99
Battlechess 16.99
Colossus Chess X 12.99
Steve Davis Snooker ....10.99
Kings Quest Triple Pack.24.99
Falcon 19.99
Flight Simulator.. ...26.99
Lombard RAC Rally 15.99
Scenery Disk 7,9 or 11 ..13.99
War in Middle Earth 13.99
Robocop 16.99
Waterloo 9.99
Battletech 16.99
Wayne Gretzky’s
Hockey 14.99
Deluxe Paint 3 54.99
Deluxe Scrabble 13.99
Dragon’s Lair (1 meg). ..26. 99
Bard’s Tale II 16.99
Ferrari Formula 16.99
Grand Prix Circuit 16.99
Ultima IV 16.99
Zak McKraken 16.99
Forgotten Worlds 13.99
Test Drive II 16.99
Gunship 12.99
Shoot ‘em up Const Kit. .19.99
Balance of Power 1990 .19.99
I.Jones The Adventure .16.99
Kick Off 12.99
Falcon Mission Disc 13.99
Populous 16.99
Populous Promised Land 7.99
Super Cras (TD II Disc) ...8.99
California Challenge
(TD II Disc) 8.99
Muscle Cars (TD II Disc) .8.99
F16 Combat Pilot 16.99
Future Wars 16.99
Hound Of Shadow 16.99
Kick off Xtra Time 6.99
Sim City 14.99
Austerlitz 16.99
Jumping Jackson 14.99
Drakken 14.99
Keef The Thief 16.99
Bards Tale 1 7.99
Marble Madness 7.99
Battle Hawks 1942 16.99
North and South 10.99
Oilimperium 4.99
Pipemania 14.99
Gravity 16.99
C/Ship Boxing Manager. 12. 99
Bridge Player 2150 19.99
Lost Dutchmans Mines. .14.99
Kid Gloves 16.99
Fire Brigade (1 meg) ....19.99
Fiendish Freddy 16.99
Red Lightning 19.99
Twin World 16.99
Stunt Car Racer 16.99
Drum Studio 4.99
Capt. Blood 4.99.
Sidewinder 2 4.99
COMMODORE SPECIAL OFFERS
COMMODORE 64 TOP 20 MOVERS
COMMODORE CLASSICS
Firezone 2.99
Speedball 3.99
Bombuzal 2.99
Pacmania 3.99
Football Manager II 3.99
Running Man 3.99
Afterburner 3.99
Brian Cloughs Football ...3.99
Time & Magik cass/disc.. 3. 99
Blasteroids 1.99
Trivial Pursuits 6.99
Trivial Pursuits New
Begining 4.99
Dark Castle 2.99
Phobia 3.99
President is Missing 3.99
Hunt for Red October 4.99
Pacland 3.99
Passing Shot 2.99
California Games 3.99
Galdregons Domain 4.99
Laser Squad 4.99
Mini Golf 2.99
Annals of Rome 3.99
De Ja Vu Disc 4.99
Citadel 3.99
Bored of the Rings 3.99
Paperboy 2.99
Matchday 2.99
Combat School 2.99
'Ikari Warriors ...2.99
Hypersports 2.99
IK + 2.99
Ghosts n Goblins 2.99
Dragons Lair 2.99
Thunderbirds 3.99
A.P.B 4.99
Continental Circus 4.99
Powerdrift 4.99
Altered Beast 4.99
Super Wonder Boy 4.99
Head Coach 2.99
President 2.99
Ballistix 4.99
Thunderblade 3.99
Fighting Soccer 3.99
Pirates Disc 6.99
R-Type Disc 6.99
Myth Disc 6.99
Ikari Warriors Disc 6.99
Altered Beast Disc 6.99
Powerdrift 6.99
Question of Sport Disc. ...4.99
3 Stooges Disc 4.99
Pacland Disc 4.99
Pacmania Disc 4.99
Afterburner Disc 4.99
Apache Strike Disc 4.99
Ghosts n Goblins Disc ....4.99
L.A Crackdown Disc 4.99
Tracker Disc 4.99
Road Warrior Disc 4.99’
International 3D Tennis ....6.99 .
Carrier Command 10.99 .
Batman 6.99 .
Gazzas Soccer 6.50 ..
Robocop 6.99 .
Hard Drivin 5.99 ..
Turbo Outrun 6.99 .
Double Dragon II 6.99 .
Chase H.Q 6.99 .
Bomber 9.99 .
10.99 Ghostbusters II 6.99 ..10.99
12.99 Ghouls n Ghosts 6.99 ..10.99
10.99 Kick Oft 5.99 ..10.99
.9.99 Dan Dare III 6.99 ..10.99
10.99 Hammerfist 5. 99. ..9.99
.9.99 Castle Master 5. 99. ..9.99
10.99 Operation Thunderbolt ..6.99 ..10.99
10.99 Rainbow Islands 6.99 ..10.99
10.99 Turrican 6.99 ..10.99
12.99 X-Out 6.99 ..10.99
SOCCER SPECTACULAR
Only £4.99 Disc £11.99
Peter Beardsley’s Soccer,
Football Manager, Soccer Supremo,
Handball Maradona, World Champions
SUPREME CHALLENGE
Only £4.99 Disc £10.99
Elite, Ace, Sentinel,
Starglider, Tetris
THE BIZ
Only £9.99 Disc £12.99
R-Type, Double Dragon
Operation Wolf,
Batman Caped Crusader.
TOLKIEN TRILOGY
Only £7.99 Disc £11.99
The Hobbit,
Lord of the Rings,
Shadow of Mordor
WORLD CUP 90
COMPILATION
Only £7.99 Disc £11.99
Kick Oft, Tracksuit Manager, Gary Linekars
Hot shot
THALAMUS THE HITS
Only £8.99 Disc £13.99
Hunter’s Moon, Que-dex,
Hawkeye, Armalyte,
Delta, Sanxion.
30 RED HOT HITS only £ 6.99
Ghostbusters, 1-Ball, F. A. Cup, Park Patrol, Agent X, Thrust, Kane, Harvey Headbanger,
L. A. Swat, War Cars, Ninja Master, Tarzan, Rasputin, .Ninja Hamster, Ollre & Lisa, Druid II,
Ricochet, Magnetron, Zolyx, Morthies, Exploding Fist, Samurai Warrior, Dan Dare,
Mystery of the Nile, Formula 1 , Meg Apocalypse, Brian Jack’s Superstar Chaalenge, Traz
Tau Ceiti, Frightmare.
...CASS ...DISC
Ninja Warriors
.. 6.99.
Space Ghost
.10.99. ..10.99
PHM Pegasus
..2.99.
3D Pool
... 6.99. ..10.99
Sim City
... N/A.
Treble Champions
... 6.99. ..10.99
Risk
.. 8.99.
Strider
...6.99... 10.99
Shoot Em Up
Airbourne Ranger
..10.99 .13.99
Construction Kit
.10.99
Gunship
.10.99. .13.99
Times of Lore
.6.99
Quarterback
.10.99. ..13.99
World Tour Golf
.. 2.99.
War In Middle Earth
... 6.99. ..10.99
Zak McKraken
... N/A
Colossus Chess 4
... 6.99. ..10.99
Pirates
.10.99
Colossus Bridge
...8.99.. .10.99
Powerdrift
.4.99.
Heroes of the Lance
...7.99. ..11.99
Continental Circus
..4.99.
Dragon Ninja
... 6.99. .10.99
Myth
.4.99.
Rick Dangerous
...6.99... 10.99
Snare
.6.99
Silkworm
...6.99... 10.99
Retrograde
.6.99
Pools of Radiance
.... N/A... 17.99
A.P.B
.4.99
Hills Far
.... N/A. ..14.99
Black Tiger
.6.99
Curse of Azure Bonds...
.... N/A. ..17.99
Beverley Hills Cop
.6.99
Mr Heli
... 6.99. ..10.99
Deluxe Scrabble
.8.99
Silent Service
...6.99. .10.99
Dr Dooms Revenge
.. 4.99
Weird Dreams
...10.99. ..13.99
Dragon Spirit
.4.99
Secret Stealth Fighter..
...10.99. ..13.99
Steel Thunder
...6.99
Red Storm Rising
...10.99. ..13.99
Ferrari Formula 1
... 6.99
Stunt Car Racer
....6.99. ..10.99
Dragon Wars
....N/A
Tank Attack
.... 9.99. .11. 99
Gunship
...9.99
Grand Prix Circuit
.6.99. .10.99
Grand Prix Circuit
...6.99
Test Drive II
.... 6.99. .12.99
Untouchables
... 6.99
Super Cars (T.D il)
N/A ... 6.99
New Zetand Story
...6.99
California Challenge
Space Rogue Disc
.... N/A
T.D II
N/A.... 6.99
Serve & Volley Disc
.... N/A
Bards Tale 1
.... 2.99.... 6.99
Rommel Disc
.... N/A
Bards Tale II
N/A. ..12. 99
Russia Disc
.... N/A
Bards Tale III
N/A. ..12.99
Sim City
....N/A
Shinobi
.... 6.99. .10.99
T.V Sports Football Disc
....N/A
Dragon Wars
N/A. ..12.99
Forgotten Worlds
...6.99
Emlyn Hughes Soccer .
....6.99. ..10.99
Rack Em
...2.99
1 Jones Last Crusade...
....6.99. ..10.99
Panzar Battles Disc
.... N/A
Flight Simulator II
...12.99. ..26.99
Shinobi
... 4.99
Jack Nicklaus Golt
....6.99. ..12.99
Mavis Beacons Typing ..
.... N/A
Microprose Soccer
...10.99. ..13.99
Fun Schools Under 6, 6-8, 8+ 6.
.10.99
..6.99
.12.99
.13.99
...6.99
.13.99
.10.99
ORDER FORM
Access
41 SOUTH STREET, LEIGHTON BUZZARD, BEDS, LU7 8NT TEL: 0525 377974 FAX: 0525 852278
Please make cheques
& PO payable to
Turbosoft
Please supply me with the following for
Computer
Titles Price
DATE:
NAME:
ADDRESS:
ZZAP JULY 90
Orders under £5 please
add 50p per item. Over
£5 p&p FREE in UK.
Elsewhere please add
£1.50 per item.
N.B. Please state clearly
mode of computer &
also cassette or disc
when ordering
4TH DIMENSION (Hewson)
Cyberdyne Warrior
24,265 Scott Wooldridge. Cheltenham. Glos
17,835 Phil King, 2ZAP! Towers
15.125 Stuart Wynne.»ZZAP' Towers
Head The Ball
33.660 Rob H. ZZAP! Towers
*32.990 Scott Wooldridge. Cheltenham, Glos
29,220 Phil King, ZZAP! Towers
Mission Impossibubble
82.500 Stuart Wynne, ZZAP 1 Towers
57,000 Rob H. ZZAP! Towers
' 53,000 Phil King. ZZAP! Towers
Insects In Space
224,490 Rob H, ZZAP' Towers
34,730 Stuart Wynne, ZZAP! Towers
18.690 Phil King, ZZAP! Towers
ALIEN SYNDROME (Ace)
362.500 Bret Cool' Crossley. Rothwell, Leeds
259.500 Martin Lindsay, Geraldton, Australia
223.610 D Emmins, Stratford. London El 5
APB (Tengen/Domark)
75,890 (Day 18) Len Logg, Warley. W Mids
56.570 (Day 16) John G.O.D.' Canter. Welwyn
Garden City
(Amiga)
76,540 (Day 17) Steven Packer. Chelmsford,
Essex
72.505 (Day 12) Richard Fowler. Biggin Hill
Kent
70,000 (Day 14) Jamie Aldron. Maselton.
Swansea
ARMALYTE (Thalamus)
60.927.900 Rob Ellis. Transmission Software
59.672,200 Col & Grinny, Rochdale, Lancs
35.477.900 Andrew Rawley, Billericay, Essex
BATMAN: THE MOVIE (Ocean)
1,479,500 Paul Berry the cool dude', Rochdale
1.478,470 Niall Hatch, Killiney, Co Dublin
1 .283.780 Richard Bentley. Haworth. W Yorks
(Amiga)
769.400 Chris (Megablaster), Rijswijk. Holland
624,342 Ian Perryman, Plymouth
615,570 (Completed) Craig and Jason
BATTLE SQUADRON (Electronic Zoo) (Amiga)
2,440,600 Lucifer, Deal, Kent
2,235,075 Liam Asher. Belper, Derbys
2.144,875 Jimmy Gustafsson. Sweden
BUBBLE BOBBLE (Firebird)
12.312.260 Simon Phillips, Greenfield, Beds
9,390,340 James Chan. Walton. Liverpool
9.384.260 Ian Moglan. Somewhere
(Amiga)
151,930 Laurengo Castro. Northolt, Middx
93,070 John Farrow. Barrowfield, Lancs
CABAL (Ocean)
208,615 (Completed) Chris Campbell.
Nottingham
166,720 Mad Man Mark' Ashton, Manchester
150,491 (Completed) Ronald Radical' Pettit.
Banstead. Surrey
It’s nice to know my fans still care: thanks for the compliments, I love being called
Scumlord and Smelly. Furthermore, we have some illustrious names reading this page
including the devil himself. Yes, Lucifer is alive and well and living in Kent — now
that s my idea of hell! But what is John ‘Gav’ Gavigan of Blackburn on about when he
says. Give yourself up, crime doesn’t pay’? Luke Povey has a better idea though:
there s no better aperitif than nail varnish remover.
Before I go, I must give the obligatory hellos to: Chris, Alun Andy Carroll, Marc
Falloon, Timmy Holmes, Emyr ‘Currant Bun Head’ Wyn (any relation to our Ed?), Sam
Eagles Musk, Ross L, Stu A, Nick E and Oes P. That’ll be five quid each, all major
credit cards accepted I
One more thing: will Craig and Sarah of Hull please tell me what they were doing to
have a few ide 94 ) 1,420 88 th ° y dldn * say which 9 ame th ®y were playing (although I
CASTLE MASTER (Incentive Domark)
INTERNATIONAL KARATE + (System 3)
8,201.250 (Completed) Kev Magister’ Bowley.
Barnsley, S Yorks
CHASE HQ (Ocean)
588.000 Ste Markey, Bootle. Merseyside
565.100 Martin Smith. Ashbrooke. Sunderland
543.300 John Farrow. Barrowford, Lancs
18.860,520 (Completed) Michael Ens' Nicol,
East Kilbride. Scotland
15,195,819 (Completed) Michael Bather,
Bromborough, Wirral, Merseyside
11,091.969 (Completed) Brian Leahy, Co Cork.
Ireland
10.339,013 (Completed) Richard Green. Hadley,
Telford
(Amiga)
183.100 John de Vugt. Roosendaal. Holland
124.500 John Farrow. Barrowford. Lancs
IVANHOE
63.015 Stuart Wynne. Home For Sliced-ln-Half
ZZAP 1 Editors.
JUMPING JACKSON (Infogrames) (Amiga)
(Amiga)
9,999,999 (Completed) Martin The Minin'
Calladine, Reading
7,240.560 (Completed) Casey Gallacher.
Reading
4.421.420 Ian Perryman, Plymouth
28.750 Steve Packer, Chelmsford. Essex
MYTH (System 3)
CITADEL (Electric Dreams)
1 .445,479 (Completed 12 times!) Bjorn Halen.
Helsinki. Finland
1,237,750 Mark Clements, Kettering, Northants
745.920 Andrew Roberts, St Helens, Liverpool
79,451 Peter Hills, Gravesend. Kent
59.126 (Completed) Graeme Tensed-up
Fairchild, Brentwood. Essex
52,512 (Completed) Kev Dameron' Bowley,
Barnsley, S Yorks
NINJA WARRIORS (Virgin)
DENARIS (US Gold/Rainbow Arts)
1.562.320 (Completed) Chris (Megablaster),
Rijswijk, Holland
1.404.849 (Completed) Stephen Blidgeon.
Wythenshawe, Manchester
1,253.510 (Completed) Katamati and Ookrio.
Heston, Middx
203,540 (Completed) Edward Fletcher. Ashton
Under-Lyme, Manchester
177,320 Luke Povey, Wandsworth, London
161,170 (Completed) Steve Bellamy,
Basingstoke. Hants
DOGS OF WAR (Elite) (Amiga)
(Amiga)
144.430 Ian Perryman, Plymouth
143,050 Jimmy Gustafsson, Sweden
120.600 Marcos The Muke Simpson.
Northwood, Middx
341.900 (Completed) JimfTtf Gustafsson, Mjolby,
Sweden
255.900 (Completed) Arjen vd Wetering, Holland
249.500 (Completed) Raoul V Ooteghem.
Roermond, Holland
OPERATION THUNDERBOLT (Amiga)
E-MOTION (US Gold) (Amiga)
2.856,800 (Completed) Casey Gallacher.
Reading
2.680.200 Ian Perryman. Plymouth
2.571.200 (Completed) Daniel Besser. Bietchley.
Bucks
Completed (156,400) Steve Packer, Chelmsford,
Essex
Level 37 (127,650) Lucifer. Deal, Kent
Level 29 (76,950) Rob And Phil, ZZAP! Towers
P-47 FREEDOM FIGHTER (Firebird) (Amiga)
1,328,000 Steven Delory, Hailsham. E Sussex
242,764 Phil King, ZZAP' Towers
209.342 Ian Perryman, Plymouth
FIGHTER BOMBER (Activision) (Amiga)
PIPE MANIA (Empire)
(Missions completed/flown)
13/26 Supersonic Stu. ZZAP 1 Towers (F-15)
13/27 Mad Bomber Hogg. ZZAP 1 Towers
(Viggen)
1 .023.750 (Level 32. 2no time round) Mike Vine.
Dagenham. Essex
86.070 (Level 22) Tnomas Matthews.
Eastbourne
GHOULS N’ GHOSTS (US Gold)
4,364,900 Nathan Rees, Cyncoed, Cardiff
4.171,800 (Completed) Simon Hudson,
Hillingdon. Middx
4,125.100 (Completed) Rab Paul, East Kilbride,
Scotland
(Amiga)
109,000 Jimmy Gustafsson. Sweden
POWER DRIFT (Activision)
HARD DRIVIN’ (Tengen/Domark) (Amiga)
70,576 (Time 1:37.99) Andrew Rowley.
Billericay. Essex
41.445 (1:49.58) Stu Lindsell. Brentwood. Essex
30.280 (2:08) Rob H. ZZAP' Towers
902,340 P Ano, Douglas. Isle Of Man
884.960 Phil Halliwell. Shotton Colliery. Co
Durham
884.640 Ian Tiger Gough, Gorseinon. Swansea
(Hello from Penllergaer resident. Rob H')
(Amiga)
1.972.382 Andy's Mum . Seaford, Essex
1 .969.393 Steve St Ivel Gee. Wakefield. W
Yorks
1.943.628 Philip Sutcliffe. Nottingham
RAINBOW ISLANDS
1.836.900 Kev Branch. Bromborough. Wirral.
Merseyside
1.815.210 Bill Harrington. Islington
1 .540.790 James Mason, Eaton Socon. Cambs
(Amiga)
2.993.980 Stuart Wynne. Ludlow Hospice
2,124.380 Ian Perryman. Plymouth
1.812.700 Rob H. ZZAP 1 Towers
RETROGRADE (Thalamus)
1.558.730 (Completed) Dave Pawson. Crayford
Kent
1.448.475 (Completed) Wouter Okhuysen.
Holland
1.432.410 (Completed) Stuart Barfoot. Stilton.
Cambs
SAMURAI WARRIOR (Firebird)
3.85Q Bre; Cool Crossley. Rotnwell. Leeds
3.427 Richard West Ham Archbold. Basildon
2.926 Karl Green. Acklam. Cleveland
STRIDER (Capcom)
23.500 (Completed) John Tyrrell Drogheda. Eire
11.850 James Jack. Grypskerk. Holland
(Amiga)
1 .077.500 Rafe Ball. Acton. London
724.900 (Completed) Spike . Shelley. W Yorks
307.000 (Completed) Daniel Purbrick. Bodmin.
Cornwall
SWITCHBLADE (Gremlin) (Amiga)
251.670 Simon Wilson. Wintertoo. S
Humbersioe
133.090 Jimmy Gustafsson. Sweaen
TEST DRIVE 2 (Accolade)
367.800 (Completed) Mark van Geijtenbeek.
Leersum. Holland
289.700 (Completed) Mike Vine. Dagenham.
Essex
(Amiga)
392.432 (Completed) Matt Heaton.
Berkhamsted. Herts
327.296 (Completed) Sami Jussila. Jyvaskyla.
Finland
304.900 (Completed) Stuart (F40) Jehan.
Guernsey
TURBO OUT RUN (US Gold)
28.750.000 Graham Pert. Clackmannan.
Scotland
19.775.970 James Mason. Eaton Socon. Cambs
16.360.000 Mad Man Mark Ashton. Manchester
(Amiga)
48.669.257 Steven Bates. Askett. Bucks
28.806.740 Wotjek Sawicki. Msida. Malta
22.343.833 Kieron Roland. Telscombe Cliffs. E
Sussex
THE UNTOUCHABLES (Ocean)
205.775 Steve Mundy. Askern. Doncaster
201.680 Paul Girdlestone. Upperthong. W Yorks
197.810 John Ruffell. Birchley. Nr Wigan
■* • ■w.'WKWivA'Wn'wW' ocx*.*X'
4
ER
m
mm
For ATARI ST & COMMODORE AMIGA £ 2
C opvrighi < 1990 Novagen Software Ltd 142 ALCESTER R
mm
■■■■■■■Mi
■wnwa
M B 1 3 KHS 021-449 9516
AN INVITATION TO JOIN THE WINNING TEAM
Ocean ... Europe's leading software publisher is expanding its
development facility once again.
We are seeking experienced programmers and graphic artists to join
the in-house team working on the most exciting projects.
Don't delay - if you're practiced in Z80, 6502, 8086 or 68000
assembly language or have the creative ability to interpret visual
images into computer graphics this could be the career opportunity of
a lifetime.
Successful applicants can be assured of an excellent salary and
generous productivity bonus.
Please contact Gary Bracey on 061-832 6633
or Fax 061-834 0650.
Mancunian giants Ocean
dominate software sales as
easily as nearby Liverpool
command football. As the
hazy, lazy days of summer
come upon us they aren't
letting up on the pressure any.
STUART WYNNE spoke to
Realtime's Ian Oliver about
the follow-up to Carrier
Command I, while ROBIN
HOGG took to the coin-op
trail again with Smart Egg,
Teque and Software Creations.
THE MAN WITH
THE GOLDEN GUN
Data East have been in coin-op
biz from the word go, with the
likes of Kung Fu Master paving
the way for more recent
smashes such as RoboCop and
Midnight Resistance. Their
latest is Secret Agent, which
takes them into the world of
classy spies, world -threatening
madmen and gorgeous
women. Appropriately enough
Ocean have headhunted one
of the slickest programming
houses around to handle the
project, namely US Gold
veterans Software Creations.
Bionic Commando, LED Storm
and Ghouls 'N' Ghosts show
what they're capable of.
The Secret Agent plot
revolves around terrorists
taking over Washington DC,
plunging America into crisis. A
mad leader (no, it's not the
Scorelord) is preparing a
nuclear missile to threaten the
world. So 'send for XXX' is the
cry. (XXX? Well you input your
agent's code number at the
start, and a certain code
ending in '7' is probably as
good as any.)
Secret Agent begins in
spectacular fashion as XX7
skydives into work, battle
enemy agents on the way
down. He lands near the
Abraham Lincoln memorial for
some fisticuffs. Survive this and
load two offers something
completely different, namely a
high speed motorbike chase
after a limo. The next load is a
bit wet, with XX7 scuba-diving
in search for an entrance to the
Madman's citadel. Finally our
hero, missing only the dinner
jacket from his evening attire,
takes on the terrorists in a j
RoboCop- style shoot-'em-up. I
And, of course, along the way I
there's plenty of superbaddies f
ranging from divina bells and I
sharks to tigers ana even Odd I
Job himself!
To help XX7, XXQ provides
of weapons including a
and — best of all
plenty
harpoon gun and — best ot <
— a Golden Gun built up by
picking up special pods.
Obviously this guy seems to be
a better Bond than Timothy
Dalton (but who wouldn't?).
musicians Tim ( Ghouls ) and
Mike (LED), is in charge and
created over ten tunes long
before programming started.
It's been a big project, because
alongside the standard home
computer versions they're
programming Nintendo and
A Jet-packers make Secret Agents level two quite exciting. (C64)
Considering the size and
variety of the coin-op it's no
surprise Software Creations
have assigned plenty of people
to the project. Programming for
the C64 game involves two
budget specialists, Mike (Peter
Packrat) Ager and John
(Kendo Warrior) Buckley.
Graphic support comes from
Martin Holland and Chris
Collins, who have excelled
themselves with the Abraham
Lincoln scene. As for the
Amiga conversion, it's safe in
the hands of David Broadhurst
and Andrew Threlfall who've
handled all of Software
Creations' previous 1 6-bit
work.
Gameboy (handheld Nintendo)
versions.
According to Mike Ager, the
hardest part of programming
the C64 version was 'getting
the gameplay right and just
coping with the number of
sprites on the line (up to 1 6 in
all); the parallax was a simple
matter for me to do, I presume
Ocean liked it and don't want
it taken out'. This is particularly
impressive in the underwater
level with at least five layers at
top and bottom, whereas in the
coin-op there aren't any at all!
My only reservation is that
the coin-op's gameplay is a
little unsophisticated but
Software Creations aim to
GOOD HORNING AGENT . 4-6-3.
COUNCIL FOR UORLD DOMINATION
TERRORISTS HAUE INFILTRATED
THE CITY . . .
GET THEM BEFORE THEY KILL
INNOCENT PEOPLE .
* »!».«
A There must be easier ways of going to work in the morning,
Secret Agent. (C64)
▼ A battlefield map can be called up at any time — it’s very easy to
get lost otherwise.
But what we all want to
know is who's doing the music,
and how on earth can it follow
up Ghouls ? Well this time
Geoff, brother of fellow
produce a faithful translation
for both machines with end-
level screens, start-up sequence
and animated end -scene
(including the Winners Don't
Use Drugs' logo, which is
rapidly becoming the norm for
coin-ops and even on Atari
Lynx game packaging!).
ADIDAS
CHAMPIONSHIP
FOOTBALL
This was previewed about six
months ago as Adidas Golden
Boot, another troubled Ocean
France project. The C64
version is in the hands of Smart
Egg Software, who did the Z80
versions of MicroProse Soccer.
There's no management, just all
out footie with 24 teams out to
win the imaginary Adidas
Cup. Four formations,
substitutions and individual
stamina add some depth to this
overhead-view game. What's
more, the ball isn't Superglued
to your foot so, like Kick Off,
you have to line yourself up,
select power and make the
A An exterior view of your supertank,
surpass the limited 3-D view of the
feature with sirens blaring all
around. Take a look here and
just sit tight. It's coming very
inde
soon
feed.
▼ Going for goal in Adidas World Championship Football. (C64)
shot. There's also some nifty
animated scenes for free kicks,
goal kicks and penalties. These
are just small graphics which
appear in a corner of the
screen. Music is by Matthew
Cannon, and most un-football-
ike, thankfully.
MIDNIGHT
RESISTANCE
Following the announcement
four issues back, Special FX
have been beavering away on
Data East's ace Midnight
Resistance, a two player romp
through nine levels of alien
mayhem (now that's a new
one). Some truly awesome
end-level guardians steal the
show in the coin-op as the one
or two warriors total Circular
Saws, Battleships, Jet Fighters
and King (Big Head) Crimson
himself. Little has been seen of
the C64 version yet, although
the Amiga game is coming
along great guns. The
ammunition store is a
particularly well executed
REALTIME
REVOLUTION 2
The long awaited sequel to
Carrier Command boasts a
great new graphics system —
of course — but also aims at
being the ultimate mix of
arcade action and tactical
planning. Realtime co-founder
IAN OLIVER explains why it's
been so long, and just how
awesome it will be.
When it finally appears Battle
Command will have been in
development for almost two
years, design work starting just
as Carrier Command was
being finished. However,
Realtime would protest this isn't
an entirely accurate view of
things. Tank Command, as it
was once loosely titled, was a
much different game when
Telecomsoft employed
Realtime. In those days it was
much more of a follow-up to
the strategy biased Carrier
Command. Once Telecomsoft
were bought out by simulation
specialists MicroProse, the
Battle seems set to far
Archimedes’ Conqueror.
American company put
forward plenty of ideas to
make the game more of a
'MicroProse product'. This
wasn't at all the direction Ian
Oliver wanted to go in.
'I can honestly say I've never
played their type or qames...
the type of game which
concentrates on realism, even
at the price of excitement has
never appealed to me.'
What's more such changes
would set the game up in direct
competition to MicroProse's
own definitive tank simulator
— Abrams Ml. A cordial
parting of the ways was in
order, and about six months
ago Ocean took the project
over. Ian was impressed:
'They're very professional, they
don't get involved in any
internal politics, there's no
barriers between them and the
programmers. It's very much a
team effort, with them offering
support only where necessary.'
They've supplied some ideas
and will help with play-testing,
but Realtime were already set
on a new course for the
program. A much more action
orientated concept.
In Battle your Command is a
single super-tank. It's an
extremely fast tank with masses
of hi-tech toys. There's a
nightsight, binoculars, chaff
and flares to divert missiles,
remote control missiles and
much more. As with Fighter
Bomber there's an external
view, so you can zoom around
your tank, admiring it from
very possible angle as you
bravely charge into action.
Inspiration was drawn from
stacks of technical manuals,
but the game is set in a SF
future world and the emphasis
is playability — not realism.
There are going to be
around 20 or so missions for
you to enter, ranging from a
simplistic shoot-'em-up to much
more complex challenges.
Each mission is set in its own
battlefield, and some are huge.
Plenty of tactical thought is
required and success on later
missions depends on obtaininq
hardware found in earlier
ones. The game environment is
absolutely packed with objects.
Graeme Baird is working
vir tually full-time on creating
objects for the game, including
a dozen or so tanks, a
helicopter, jet fighters, oil
refineries, power lines and
even rivers for you to drop
down into!
All this is made possible by a
graphic system which is
'exceedingly fast, with very
reliable object handlinq'.
There's 'no resemblance to the
Carrier Command system
which was very restrictive,
including some bodges'. The
new system will look great, but
just as importantly it's much
easier to work with. There's
also the facility for data disks
to more missions and objects
later on...
Since Realtime plan to push
1 6-bit 3-D graphics to such
new peaks, you might think a
C64 version is impossible.
After all, Carrier Command
was converted for the C64 by
someone else and wasn't 3-D
anyway. But in fact Realtime
not only plan a version, but are
confident they've got a brilliant
new 3-D system, all due to
Steve Caslin according to Ian
Oliver:
'Currently he's w orking all-
out on products for the CES
show in America, but when he
came to Realtime he was
experienced only with the C64.
We asked him if he could do a
C64 3-D system. He said no,
but did it anyway and it's a
beautiful system. According to
him, polygon drawing is faster
than line drawinq on the C64,
and his line drawing was four
times faster than Mercenary s
anyway. It's very flexible and
rapid. I've got no doubts we
could do Battle with it.'
So as long as 1 6-bit Battle
Command is the hit it
inevitably will be, C64 owners
will be able to look forward to
something very special. In the
meantime Realtime are willing
to sell their system to other
software producers, although
the price is such only a series
of games would make buying it
worthwhile!
! JULY 1 990
3 1
I!
^ouwjali
^nitqUA
r^TURJZ°
fiRES^l
BACJljJ^X
8 ^
A special KCS switching technique allows a program to be stored completely outside the memory of your
Commodore 64/128. Using this system KCS developed the POWER CARTRIDGE. The 16K Cartridge, 100%
machine code, gives the user an ideal extension to his normal computer.
printers (MPS801, 802, 803 etc) but also
on Centronic printers (EPSON, STAR,
CITIZEN, PANASONIC, etc).
TAPE TOOL
A powerful BASIC-Toolkit (Additional
helpful commands) that considerably
simplifies programming and debugging
AUTO
AUDIO
COLOR
DEEK
DELETE
DOKE
DUMP
FIND
RENUMBER
PSET
HARDCAT
HARDCAT
HARDCOPY
HEX$
INFO
KEY
PAUSE
PLIST
I LOAD
RENUMBER
REPEAT
SAFE
TRACE
UNNEW
QUIT
MONITOR
BLOAD
Also modifies all the
COTO's GO SUB s etc.
Allows part of a program
to be renumbered or
displaced.
Set up of printer type.
Prints out Directory.
The toolkit commands can be used in
your programs.
Using POWER CARTRIDGE you can load
up to 6 times faster from disk.
The Disk commands can be used in your
own programs.
DLOAD DVERIFY DIR
DSAVE MERGE DEVICE
DISK
MERGE : Two BASIC programs can
be merged into one.
DISK : With DISK you can send
commands directly to your
disk.
Using POWER CARTRIDGE you can work
up to 10 times faster with your data
recorder. The Tape commands can be
used in your own programs.
LOAD SAVE VERIFY
MERGE AUDIO
POWERMON
A powerful machine language monitor
that is readily available and leaves all of
your Commodore memory available for
programming.
Also works in BASIC-ROM, KERNAL and
I/O areas.
A ASSEMBLE
C COMPARE
D DIS-
ASSEMBLE
F FILL
C CO
H HUNT
I INTERPRET S SAVE
| JUMP T TRANSFER
L LOAD V VERIFY
M MEMORY W WALK
P PRINT X EXIT
R REGISTER $ DIRECTORY
DOS Commands
PRINTERTOOL
The POWER CARTRIDGE contains a very
effective Printer-Interface, that self
detects if a printer is connected to the
Serial Bus or User-Port.
It will print all Commodore characters on
Epson and compatible printers.
The printer-interface has a variety of set-
up possibilities. It can produce
HARDCOPY of screens not only on Serial
The HARDCOPY function automatically
distingishes between HIRES and LORES.
Multi-colour graphics are converted into
shades of grey. The PSET functions allow
you to decide on Large/Small and
Normal/Inverse printing.
The printer PSET functions are:
PSET 0 - Self detection Serial/Centronics.
PSET 1 - EPSON mode only.
PSET 2 - SMITH-CORONA mode only.
PSET 3 - Turns the printing 90 degrees!!
PSET 4 - HARDCOPY setting for
MPS802/1526.
PSET B - Bit-image mode.
PSET C - Setting Lower/Upper case and
sending Control Codes.
PSET T - All characters are printed in an
unmodified state.
PSET U - Runs a Serial printer and leaves
the User-port available.
PSET Sx - Sets the Secondary address for
HARDCOPY with Serial Bus.
PSET LI - Adds a line-feed, CHR$ (10),
after every line.
PSET L0 - Switches PSET LI off.
Bitcom Devices Ltd does not authorise or
purport to authorise the making by any means or
for any purpose whatsoever of copies or
adaptions of copyright works or other protected
material, and users of the Power Cartridge must
obtain the necessary prior consent for the
making of such copies or adaptions from all
copyright and other right owners concerned.
See UK Copyright, Designs & Patents Act 1988.
On the back of the POWER CARTRIDGE there
is a Reset Button. Pressing this button makes a
SPECIAL MENU appear on the screen.
This function will work with many programmes.
CONTINUE
BASIC
rIEset
TOTAL
BACKUP
DISK
- Allows you to return to
your program.
- Return to BASIC.
- Normal RESET.
- Saves the contents of the
memory onto a Disk. The
program can be reloaded
later with BLOAD followed
by CONTINUE.
RESET ALL - RESET of any program.
TOTAL - As BACKUP DISK but to
BACKUP TAPE.
TAPE
HARDCOPY - At any moment, prints out
a Hardcopy of the screen.
Using CONTINUE
afterwards you can return
to the program.
MONITOR - Takes you into the Machine
language Monitor.
88 BEWICK ROAD
GATESHEAD
TYNE AND WEAR
NE8 1 RS
Bitcon Devices Ltd ENGLAND
Tel: 091 490 1975 and 091 490 1919 Fax: 091 490 1918
To order: Access/Visa welcome - Cheques or P/O payable to BDL.
Price £16.99 Incl V.A.T.
UK Orders add £1.20 post/pack total - £18.19 Incl VAT.
Europe orders add £2.50. Overseas add £3.50.
Scandanavian Mail Order and Trade enquires to: Bhiab Elektronik,
Box216, Norrtalje 76 123, SWEDEN. Tel: ++46 176 18425 Fax:
1 761 8401.
TRADE AND EXPORT ENQUIRIES WELCOME
^ s all here in th'
SS? S & b ™”
pS&S
there’s only so man„7 askin 9 Wm to curse L m - y life P'ease no
Ludlow. many Vlr 9'ns available for lataSn feachers ~
n,c R »tes in Sleepy
DRUNKEN DRIVING?
Dear Lloyd
I was going to write a scathing attack on ZZAPI’s complete ignoral of
games that come out on tape after being reviewed on disk. Instead,
having just purchased Ferrari Formula One I decided to change that to
an attack of your reviewing technique, something which has been
causing me more than slight concern.
What I have just purchased is, to the best of my abilities of
description not an ‘authentic’ simulation or ‘a bit’ like Revs, but more
like a simulation of slow, jerky drunken driving in an Austin Maxi. Not
only does it scroll slowly and jerkily so I can’t even see what I’m doing,
but I can’t even drive the bloody thing in a straight line! If I could drive it
I might try different settings but quite frankly I can’t be bothered.
Believe me, I didn’t expect a Revs quality but I hardly expected the
driving I encountered.
The trouble is this isn’t the first time I have been at odds with
reviews. Gauntlet 1 and 2 were vastly over-rated, Barbarian 2 and
Hawkeye were given huge scores presumably because the reviewers
went ga-ga over graphics and sound but forgot about the playability.
Then came Power Drift and Pitstop II. God knows what you were
drinking when you reviewed Power Drift but it must have dulled your
senses enough not to realise that the game is just too damn easy. I
had won at every track at every circuit within one week of purchase
and it is now consigned to the corner of my software collection never to
be played again. You then continued and unbelievably some prat then
came up with the revelation that Pitstop II was, one of the best games
you can get for the 64 somehow ignoring the fact that it was: (a)
completely unrealistic, (b) relied more in luck than skill and (c) on the
hardest skill level is too easy.
I can take reviews that are slightly optimistic but each of these
games mentioned (and there are a few others too) are seriously flawed
and deserve between 15 and 40% less each, and cannot be accounted
for just via different tastes.
When ZZAP!, or any other magazine for that matter review
commodities for the sole purpose of informing the public as to their
merits or otherwise they must remember that they have a
responsibility. Thanks to ZZAP! I have now wasted approximately forty
quid on games which, had they been properly reviewed I wouldn’t have
bought. I hate to say this but I’m beginning to wonder if the ZZAP! team
actually forgets that we have to buy the product rather than get given it
free.
Yours severely narked
Marcus Geavey, Aylesbury HP17 8BN.
Strong comments indeed, Marcus. So strong in fact that I’ll hand over
to Phil for his defence of Ferrari...
PHIL: All I can say is that I have thoroughly enjoyed playing the game.
I found it to be as near perfect a conversion of the classic Amiga game
possible. True, the driving section is on the slow side, but after a while
you get used to it. And honestly, if you can’t drive in a straight line you
ought to be breathalysed!
In the review we never claimed that Ferrari was an arcade style
racing game but instead a deep, tactical simulation of all aspects of
Grand Prix motor racing. To get the best out of the game you really do
have to use the mechanical and testing facilities.
LM: And on the subject of Power Drift I’ll pass to Robin...
ROBIN: Admittedly Power Drift has aged somewhat since its review in
Issue 55 but this is all due to Turbo Out Run proving superb beyond
belief. At the time (and this is BEFORE Turbo came into the office) we
were extremely impressed by the sheer speed of it all, the large variety
in the graphics and the all-round fun to be had by the game. Yes, it is a
little easy but you can’t deny the ambitious nature, speed and thrills of
the game. In fact, Phil in his Power Drift comment said, ‘I’m not too
sure about the depth of play and long term variety of the gameplay but
the coin-op was to fault in this respect also’. Given the C64’s
limitations, Power Drift catne across as a bloody fast, action-packed
racing game and that’s something that’s notoriously difficult to achieve
on the C64. It’s just fate that Turbo came out the very next month and
instantly made Power Drift (and all other racing games for that matter)
look a little dated.
LM: Well I hope that goes some way to justify the
reviews. I must say that the reviewers make every effort to make every
review fair and accurate. But who was it who said, ‘You can’t please all
the people all of the time’? It was me, just now!
LM
RAGING BULLOCK
span "" s wsssa
1 • Whe^win 1 IT Z W!? tW0 minutes st ^ing from now:
ZZAP!? ^ pup ls rt |n 9 a tips booklet on the front cover of
anpideo^Ss 1 Hke Computer
oniJToWng 9 ° f h ' r,n0 3 new person for ZZAPI Rrap?!!! Heh, heh,
givepm^fmoresmlrfes !n the^wageTaSeSthT 0 ^’ ** bril,i3nt ’
Err s s&si&xi ,£=. sss
on postea°ds? 6 Nci h nor have°l m advertisements games being printed
laassr padded cew
Sanity!!? 0 H ° Bullockl Ha PPV Valle y Home for rest and perhaps
misprints!* ^ n3me ' il ' s 3 U not a " ©. I will forgive NO
1. Uhm, pass.
2. Very unlikely.
3. Ho ho.
you meanTE^^gina’pok t e i ^ k done < h B 1i 3 minute > what do
I think a wage increase to is fjl,? by a// of ? ne Person, me! And
orange or t quit).) SB ° 15 Smart,es a week is *» order too (all
‘5. Pass.
6. No.
LM W& ^’ I never Mastermind!
3 3
ZZAP! JULY 1990
POPULARITY PUZZLE
Dear Lloyd
With all these puzzle games cropping up recently, you might expect the
age of coin-op conversions to be slowly coming to an end, to be
replaced by masses of simple, non-violent puzzlers. But of course, this
will never happen.
When Tetris first appeared, all that time ago, the reviewers were
absolutely raving over it, naming it as the most addictive game ever
made, being very easy to get into, very hard to put down and all that
cliched rubbish.
Yet, first of all, you have to take in to account what an average
magazine reviewer is. It’s not a normal teenager who gets a small
amount of pocket money each week and who’s eagerly saving up to
buy a coin-op conversion or shoot-’em-up etc.
It’s more than likely a twenty year-old who’s bored stiff by the
hundreds of similar games he has to play and who adored Tetris
because it was so different from everything else and it made a nice
change. But, going back to the normal teenager, who has just saved up
all his cash to buy a full price game he would take one look at the
screenshots of Tetris and put it back on the shelf. Alternatively, he
would have read all the good reviews, gone out and bought it and then
be incredibly disappointed by it all and wished he’d bought a coin-op
conversion instead.
I, myself am partial to the odd puzzle game now and then but only
the ones where there’s an element of arcade action as well. Nebuius is
a prime example of this because you actually control a character as
well as using your brain to solve the puzzles.
A few weeks ago, I played Pipemania and I can only say, what is all
the fuss about? What kind of a game is it when you must build a pipe
for some yellow gunge to pass through? Wouldn’t everyone rather be
blasting aliens to bits or driving a fast car? Software houses haven’t
really tried making puzzle games on a grand scale and the recent
outburst of them will probably make sure they never do. Pipemania, E-
Motion and Kiax might all get good reviews but I very much doubt
whether they’ll sell.
In this day and age, original games have to be astoundingly good
and have a wide appeal for them to have any chance against all the
licensed ones. In my opinion, there is simply no room for pure puzzle
games in a software industry like today.
Daniel Salter, Rotherham S60 2TA.
I think your first point has a strong element of truth: without a big
licence and amazing graphics many people will, unfortunately, put
games like Pipemania back on the shelves. However I take strong
issue with you over how good these puzzle games are. Yes,
occasionally there might be a slight chance of jaded reviewers being
more impressed by something different, and original, than other
gamesplayers. But in the case of Pipemania at least , it appealed to
everyone in the Stalag. Even the Film Planners From Hell and the Art
Dept’s much missed Melvyn Fisher were great fans of the game. At
first glance it may not appear much, but the requirement to complete
four levels in a row to earn a password leads to compulsive addiction.
AH the reviewers still stand by the Sizzler ratings.
As for Tetris, who can think of a game that’s appeared on so many
different formats? It’s a hit even on the monochromatic Nintendo
Gameboy! It’s also perhaps only home computer game to be
successful converted up to a coin-op. And the story isn’t over yet, with
a new machine allowing you to gamble for money with it. Atari Games
certainly seem pleased with it, as Klax continues many of the same
ideas and was acclaimed by many as being by far the most exciting
coin-op at the recent ATE! show.
^ Dizzy F*J«
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hi
TAPERING APPEAL
Dear Lloyd
I’ve never had cause to complain about ZZAP! 64, I’ve always rated it
highly, but after waiting for the May Issue with relish, I realised why it
took longer to arrive on the shelves: it had a tape on the front. This is
great news for 64 owners but once again Amiga owners are left out. I
know you’ll say how much more it would cost and whether there is that
much of a demand for disks on the mag, but other mags manage it, the
ones that are usually ridiculous by other readers. 64 users moan if
there are an increase in Amiga reviews but Amiga owners certainly are
losing out in this case: maybe having issues with tapes and disks
would be a better idea. Amiga owners would buy the issues with the
disk, and 64 owners issues with tape.
Anyway sorry for such a long letter but I was angered by this and
there is no way I will buy this month’s issue for £1 .95 and it’s a very
sad day for me.
Stephen Bauer, Essex, CB11 4BQ.
All the magazines which have regular cover-disks are single format.
■ 3 4 ■ ZZAP! JULY 1990
E*** 00 »N HERE
ss ft? £?5Wlft 5VS.1S
£«»£. b “ ,n £ n x
Robb The Rev’ Hamilton, Hell
4XS2 8 - - Antichrist - He’s a very nice man, a
SralfSia
Covering both 64 and Amiga, ZZAP! would, as you say, have to have
some issues with tapes on and others with disks. I know CU tried this
once before and it caused so much confusion with newsagents and
readers alike that nobody’s attempted it since. Paying 45p extra for a
tape you can’t use is obviously annoying, but there is one way around
the problem: subscribe and you’ll get 12 issues for just £15 (that’s only
£1.25 each!).
LM
CLASSIC CUTS
Dear LM
would h ^ y,a *° h ° ^ g h Tal e d Th e m " r h 6 ' SSUe 61 Cover this
em-ups to some degree and althounh 9 Z° S happen ,0 ba shoot
IV^ e notced°tha? ra rt' taX,n9 class ' c Produm 3 Ch °° Ser ' ' Would be
add ,o *»» always been difficult to
t^o^a^es'that't^veeluded^e^d^
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available in a expensive comp!'ia!io°n , i 1 n OS Jh W h 0 th eViewed if and is °"ly
been sold many more times over. hlch the other Sames have
this game whenlrcam^ou Irngsebm T" y mail ° rder com Panies for j
stock'. |, is one game ^ha" chea, ed I^ 1 90, h ? n ans ^'K
when you read this (if you do) rpmorrh r, 9 bt to purchase Also J
ex-full price games eas * ,0 cover mount J
Mutants) but there are aames thZ / d . ny tlmes over (maybe not I
d r ed so . quick| y. tb at 9 people haven 3 a S cha a n S W f ° ri 9 inall V. but are 1
software slumps. Other nampc i h u r c ^ ance to buy them durinn 1
and Iridis Alpha. 9am6S 1 d short " st are Dark Side. ZorphTul
Brendan Lynch, Cork, Ireland. i
up some y of 9 your P ideal % ZweveTcover mo Z d ° Ubt We ’" be follo ^ng .
and requires lots of negotiations rw m ° u M' n 9 any game isn't east i
and obtaining that would cost aZnT* * a " absolute ^s7c
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unnamed budget company NevertMess mZ Z been sold t0 a " A
seem very possible for the future anZL a Megatapes certainty A
ideas on their possible content. d wed ap P recia <e any readers' M
WAR AND PEACE
Dear Lloyd,
Another long boring letter!
Everyone starts off writing by saying how much they love ZZAP! but I
am not!
1 . I love ZZAP!
2. I feel that it is not fair. Fair about what?, I hear you say... well I think
that you should get rid of the Amiga (reviews I mean). I know Amiga
owners will not agree as there is not a better magazine than yours
(reviewing style etc.) but the CBM 64 was here first, and ever since you
introduced Amiga reviews into the magazine, people have written in
saying the magazine isn’t as good as it used to be. Soon there will be
more Amiga than 64!
3. Also in Issue 61 , you had loads of great games for the CBM 64
(Turrican etc) but usually you have only a few good games and loads
for Amiga. For example, you see a game that has a Gold Medal and
think great (possibly a game you might like to buy) but then find that it
is only for the Amiga (not really your fault).
4. Do you think that TV Sports Football will be released on cassette, or
is the loading too long etc..?
5. Have you any idea when you will review Hard Drivin ’?
6. Recently my mate Richard Bennion and his brother bought an Atari
ST 520, I have played on it a few times and I like it. Games are a bit
pricy though, it does not quite beat the Amiga but I now need a new
computer and need advice. The C64 was ideal, a reasonably good
computer, reasonably priced games etc. but alas it has broken and I’m
not sure which computer to buy. If I cannot buy a C64, can you suggest
any other computers apart from Spectrums!!!
7. I think that they should introduce a Spectrum medal for a game with
a mark below 10!
8. My pen’s running out.
9. PLEASE PRINT THIS.
10. Great free Mega Tape.
11. My hand’s aching.
Michael Sims, Clwyd, LL13 OHV.
PS. Myself, the ink, the paper and my C64 are all un-leaded.
PPS. There should be more computer programmes on television, such
as a computer chart show, (the official chart from ZZAP!) top 10, etc.
My top 10...
1 . Percy the Poll tax collector.
2. Scary Syd in Strangeways
3. Bros and Big Fun hunters.
4. Teenage Mutant Hero Ninja hysterically squashed by Robin Reliant
Turtles.
5. Harry the hedgehog at a Robin Reliant meeting.
6. The Mechanic of Skoda.
7. Football manager of a team in the Vauxhall conference league.
8. Milking a goat.
9. Strider (Blindfold) (not much difference)
1 0. London Taxi(s) on a Sunday.
1. Thanks.
2. While we do have some complaints off irate C64 owners, there’s
plenty of people who have an Amiga as well as C64, and welcome it. If
there’s room you’ll be able to read some of their letters in this month’s
Rrap. What’s more a great many of our readers plan to upgrade to
Amiga — including yourself!
3. No, it’s not our fault, and I can’t see the point about complaining
about it as if we should mark Amiga games really harshly and boost
C64 marks regardless of how good the product is. We’ve already got
people complaining we’re too generous on some C64 games!
4. I’m afraid disk access is much too heavy for any cassette version to
work.
5. A lot of people seem interested in this, especially as it’ll need a
miracle to work if Domark ever finish it.
6. Why can’t you buy a C64? It’s relatively cheap with a huge software
base, and software houses are still providing plenty of support while
doubts are growing about the Speccy and Amstrad. What’s more,
plans for cartridge releases for it seem fairly well advanced from the
rumours we’ve been hearing.
If you do have lots of cash to splash around you can’t beat an Amiga
for superlative hardware and good software support. The only slight
doubt is that a CD ROM Amiga console may be launched before 1991,
so it might be worth waiting for that although the price is likely to be
around £800. If price is a problem the ST is great value at £300.
However sound isn’t superb, and the STE doesn’t improve things
tremendously for £400. Maybe you should get a C64 and a Lynx!
7. C64 Head Over Heels is identical to the Spectrum version, but still
an absolutely magnificent game so I don’t think the ‘Spectrum Medal’ is
really fair.
8. What a surprise.
9. Well...
10. Of course.
11.1 wonder why!
LM
rooms' ? y dw es
llm l
f+ead ZZAPi wh* Y Usay ^-
t 9 ™ one7ma^ Ver 1 c *n
Jhe Ocean £jjff
you don’t like it ,s coo, >
Rainbow Islands r f a
the Sc^e/orcf tha/hp’
J> smad)
* aVema g W has to £ ZZAP,
Burr el I, StOCk Dor*
p S It’s amazina Zhf. *
toacl/ng. 9 whaf you can put tonpth
H together while TMu ~
Acoordina tn ^ °
to the -
LM
! JULY 1 990
3 5
WHAT’S THE WORD?
Dear Lloyd
I have an Amiga 500 (yeah) and an Apple lie (yuck). I would like to
raise the following points, and questions:
1 . Firstly, are there any decent word processors out for the
Amiga? By decent, I mean word processors that look like, and
handle like those on the Macintosh. This letter was written on the
Apple lie, and this one megahertz, f28K word processor beats
anything I have seen so far on the Amiga.
2. Is it true that Amigas were designed, and are oniy good for,
games?
3. I must also state my opinion about having Amiga reviews in
ZZAP! Don’t you dare make the Amiga bits into a pullout like one
reader suggested. This would be totally and completely
ridiculous!!! ZZAP! is the only decent mag available as far as
Amiga reviews go! Take Amiga from ZZAP! and all us Amiga
users would be back at the beginning with CU (yuck!).
4. To all those people that complain about the price of ZZAP! We
pay NZ$13 (equivalent to about £4.50) for our monthly ish! And
what’s more this issue us already two months old!!! But things
aren’t all bad, there is an alternative. We could pay only NZ$8
(about £2.50) for a five month old issue. So all you guys/gals that
groan about the price, come over to good old New Zealand, and
really pay! Don’t worry though, not everything in NZ is incredibly
expensive, It’s mainly foreign mags.
5. An Amiga cover disk would be completely brill. I certainly
wouldn’t mind paying the extra 50p, that’d only raise the price to a
mere NZ$17. Plenty of other mags put them on (Amiga Computing
put one on every month!), without bumping the price up too
much.
6. How come the following brilliant Amiga games were never
reviewed among your pages: The Great Giana Sisters , its sequel
Hard ‘n’ Heavy , and the brilliant RPG Ultima V? We bought all
CASH DOESN’T REGISTER
Dear Lloyd
I live in Australia.
I have been getting ZZAP! mags for about 2 years. But the reason why
I have not sent away for any games is because I can’t work out
pounds! Do you double it? I just wanted to know if you could tell me
how to work out pounds?
Shannon Evans, Millgrove Australia.
At the time of writing you get about 2.20 Australian dollars to the
pound. If you’re ordering from the Zzuperstore you must pay in sterling
and add 70p per item. Payment is best done by Access/Visa, through
which the currency is automatically converted.
IT JUST ISN’T CRICKET
Dear. Lloyd . ke abou t C64 football games. First
I have some complaints to make abo only score |n
Of all MicroProse Soccer : a good game om yo ^ diagona | )e ft or
five places and four against go ^ right?; we couldn’t read
right into the penalty f r «f’ P f f® /riaht and against crap teams
your handwriting LM] there are no fouls and why in the
straight down the m ' ddle ; * ls ° \ sticl f the players foot so you
s ss CS' ss sa
^me* things^h^wouW make^ bri^ g'JJ^where, fouls, free
kicks r ! a p b enames® r yellow eMjfe reC 8 f ° u j
substitutions, throw ins, corners, ^go , a goa | an< j a good
is committed, a penalty, a se 9 . , k the players when a
shot), a referee which goes over to t^ with ^ q P y ^ or some
foul is committed 8nd 8 "VJP ’’ ^p^se Soccer you would have a
of these things were n J , c £° p * ose shou ld make MicroProse
ssrjsr- ss « “*•
Ross (Footie Fan) Phillips, Guernsey.
Many of your ideas have the'c < 64.
and Player Manager on i the Amg^ ^ ^ hgye managed ft,
afthoujh ZVgot higVhopel for Kick Off 2 which we’re hop.ng
to get into this very issue.
these games on the assumption they were brilliant, and they were,
but the risk was there. Next time we might end up with a bomb
game (choke gasp!).
7. All your reviews are brilliant! We don’t mind double reviews
(where Amiga is done simultaneously with C64), it adds
comparison, but more Amiga tips would be excellent.
8. New Zealand is in no way attached, related, or otherwise to
Australia.
9. ZZAP! is brilliant.
M Dinger, Cambridge, New Zealand.
f. Yep, definitely . Sentinel’s £300 WordPerfect is supposed to be
one of the best word processors about and appears on a wide
variety of machines . But for the Mac WIMP look, Amor’s £99
Protext is very good with a fine spellchecker.
2. The Amiga was designed as the ultimate console, but when
that market appeared to die in the early ‘ 80s the machine was
turned into a computer (much to Nintendo’s subsequent relief!).
The early disk-loaded operating system was a bit dodgy, and to
begin with there was a question about its reliability for serious
purposes. Fortunately this is no longer the case, and there’s
plenty of software about for everything from word processing to
music. It’s especially good for art packages, of course.
3. Yep, we agree.
5. Hmmm. Still thinking about this.
6. In Europe The Great Giana Sisters was only in the shops for a
few days before the threat of legal action forced its withdrawal.
Nintendo regarded it as a copy of Mario Bros and US Gold didn’t
want to argue in the courts.
7. Thanks.
8. It’s still very close though, isn’t it.
9. Thanks again.
LM
ST-UPIO SIMOH? th. ST by on.
Dear LM . about the attitude to*®' 8 Amiga’s gone
i££ Barnabas (most cWP^ut has
55S K o.H^»dsH«»RH,6.QO.
y.p. III. IS "VJS'K
'jsi'uttttss nrSK. ——
■ mm
Phew, that’s another Rrap over and I’ve been only slightly
singed by the flames from the Netherworld. There’s but the
slightest whiff of sulphurous smoke from Robb ‘The Rev’
passing by, and if I type very quickly the clatter of the keys
makes all the screams barely audible. Ah, I remember the days
when ZZAP! was located in a grubby tower dungeon, everyone
in their own locked cell. Nowadays in the Stalag you never
who’s going to sneak up you!
Messages to this poor innocent sould should be sent to the
usual address: Prisoner Mangram L, Stalag ZZAP!, Newsfield,
The Case Mills, Temeside, Ludlow, Shropshire, SY8 1JW.
ANCO SOFTWARE, UNIT 10, BURNHAM TRADING ESTATE, LAWSON ROAD, DARTFORD, KENT.
TELEPHONE No: 0322 92513/92518 FAX No: 0322 93422
BLISTERING PACE -
PIXEL PERFECT
PASSING - SUPERB
TACTICAL GAME
PLAY
KICK OFF 2 greatly enhances
the game play of KICK OFF,
winner of THE GAME OF THE
YEAR award in U.K. and
similar awards right across
Europe. A host of new features
have been added to the ones
that enthralled the players the
world over.
Full size multi directional
scrolling pitch with the players,
markings etc. in correct
proportion.
1 to 4 players (Amiga & ST only)
option.
2 players TEAM option against the
computer or 2 other players.
Hundreds of players, each with a
unique combination of attributes
(Stamina-Pace etc.) and skills
(Passing, Shooting and Tackling etc.)
Instinctive Kick Off joystick controls to dribble, p
shoot, head or chip a ball and do sliding tackles or
scissor kicks.
After Touch controls to bend or dip the ball.
Set Piece Free kicks including dummies to chip
the ball or bend the ball round a defensive wall.
9 types of corner kicks with full control of shot
power. Long and short Throw In.
Team selection from a squad of 1 6 with substitution
and choice of tactics.
League and Cup competitions with extra time,
injury time and sudden death penalty shoot out.
Facility to view, edit and save the action replays
and create Golden Shots disc.
Kit design - 6 styles and 32 colours. (Amiga & ST only)
Facility to load Player Manager teams for a single
game or league game.
Load your own designed Tactics from Player Manager.
Red & Yellow cards, 1 6 different referees, Injury time
and host of features to create the atmosphere for a
game which is a real fun to play.
Special Events provision to load Data Discs or
Cassettes for events like World Cup, European
Cup etc...
Restricted features on IBM and 8 bit machines.
AMIGA & ST £19.95
IBM (AT & XT Turbo - CGA, EGA & VGA) £24.95
CBM 64 - SPECTRUM - AMSTRAD £9.95/£14.95
SAM COUPE - £1 0.99/£1 4.99
AMIGA SCREENSHOTS
m
tfWfrfSi};:
certain humans
wouldn't be better
partly or wholly
replaced by
"t.
In US Gold's latest 1 6-
bit masterpiece,
Rotox, the eponymous
hero is an android
with a human brain
wired up to his
mechanical body. This
lethal combination
makes for the ultimate
cyborg war machine.
But Rotox must first
be tested out on ten
punishing worlds, each
comprising nine
sectors filled with
aliens which must all
be destroyed. A great
idea for a great game.
But now the Rotox
concept has prompted
US Gold to wonder if
automatons. Their
devious plan involves
replacing Phil King
with a (much better
looking) robot! This
would do everything
Phil does (whatever
that is) much more
efficiently and also
give every US Gold
game a Gold Medal!
Sadly, Ed Stu said no
go, so the little robot
in question now needs
a home. Nis name is ^
Gmnibot and he's a
cute little customer.
Coming with remote
control and battery
charger he's got his
own built-in digital
clock, cassette deck,
and alarm system. You
can program his
movements, give him
objjects to grasp with
his flexible ' ^
put them
a pretty picture from the game, Rotox
you
r e him serve
dinner! Omnibot's
cassette deck can play
standard tapes while
his eyes are strobe-
synchronised to the
sound. If you plug in a
microphone you can
even sing along to the
music! The tape deck
is also used to record
movement signals:
when played back,
Omnibot will obey
them. Basically, he's
everything Phil isn't:
efficient and obedient!
And he could be
Omnibot is
the lovely artwork for the packaging of Rotox
yours: yes
up for grabs as first
prize in this crazy
comp. 25 runners-up
will also get copies of
Rotox or the C64 US
Gold game of their
All you have to do is draw
your ideal robotic replacement
tor Phil. We're not really
looking for a Da Vinci
masterpiece, but a humourous
sketch or cartoon. The funniest
one (as judged by the ZZAP!
panel of comedy experts, ie
Phil) will win.
Send your doodles to ROBO-
REVIEWER COMP, Stalag
ZZAP!, Newsfield, The Case
Mills , Temeside , Ludlow,
Shropshire SY8 IJW.
Entries must be received by
June 28 at the latest, so get
scribbling. And remember the
usual competition rules apply
8s a£
1 . KICK OFF: To evaluate general
responsiveness, I play a few games of footy —
this is my favourite test!
2. INSECTS IN SPACE: Sensible’s bee-blasting
shoot-’em-up is played — besides, I like the
graphics!
3. COMBAT SCHOOL: To test strength, the
joystick is subjected to frenzied waggling and the
occasional smashing on the desk when I fail to
qualify. 1
4. WINDOW DROP: To scientifically f
simulate several months of use, the
joystick is dropped from a top floor
window onto the hard gravelly surface of
the Stalag exercise yard. Fortunately we
manage to hit Robin, almost flattening
the Welsh boyo. The Scorelord
organizes a prompt burial in the
backyard and the joysticks are arranged
on top of the grave. But what is that
stirring below?...
(Spectravideo, £5.95) —
This is the smallest of the new Quickjoy range and
looks remarkably like the old Quickshot. It
features a moulded handle with a nylon shaft.
Four suction cups on the base allow it to be stuck
to a table top though it’s small enough to be held
in your hand. There are two fire buttons: one on
the top of the handle, the other at the top-left of
the base. Both directions and fire buttons use leaf-
switch contacts (not microswitches).
1. This stick is dead. I mean, you don’t get any
clicking or clunking at all — just a very quiet
rubbing of plastic against plastic. Unsurprisingly
it’s not very responsive and it’s extremely difficult
to get diagonals. Movement is far too imprecise
for fiddly games — or any other type for that
matter. Send it off!
2. The two leaf-switch fire buttons are both as
dead as the handle: they feel like they were
nicked from an old Spectrum keyboard — talk
about dead flesh! The top button isn’t particularly
useful; I’d have preferred a trigger button instead.
The base button is tiny but seems to work okay.
3. It holds up surprisingly well. The medium-
length stick travel makes rapid waggling possible
without putting too much stress on the handle.
4. Amazingly it survives with barely a scratch. I’m
a bit concerned about the nylon shaft though —
like the old Quickshot, it'll surely wear out or even
snap with prolonged play.
Phil’s Verdict: ■ — You get what you pay for, ie a
ZZAP! JULY 1990
substandard stick.
QUICKJOY III — SUPERCHARGER
(Spectravideo, £10.95)
Oh look, this one looks like the Quickshot II. It
even has a ‘trendy’ red base! It has a fairly large
moulded handle with large trigger and top buttons.
There are six microswitches for directions and the
two fire buttons. There’s also a small autofire
switch on the base. Again, four suction cups on
the base allow the Supercharger to be stuck on a
table — it’s a bit too big for handheld use.
1. The microswitches, as well as making it
responsive, give the stick a good feel with solid
clicks and a medium length travel. The fairly large
shaft also means the stick is only suitable for
table-top use. One bad point is the handle grip
which has been moulded with a bump just below
the top which makes it uncomfortable to grip. An
own goal!
2. Both fire buttons are microswitched but the
trigger one is more usable than the oversized top
one. It’s a pity there are no base buttons as you
must do everything with one hand. The autofire
works okay giving almost continuous rapid fire.
3. The stick is quite loose though the travel isn’t
that long, so waggling doesn’t require much
leverage. The stick seems fairly solid with a stronq
shaft.
4- Hardly a scratch on it; I think this one’s solid
enough to last a fair while.
Phil’s Verdict: ■ ■ ■ — With its large shaft the
Supercharger isn’t suitable for fiddly games, but
otherwise it’s a fine stick if you like the design.
QUICKJOY JET FIGHTER
(Spectravideo, £14.95)
They’re getting bigger! The Jet Fighter is slightly
larger than the Supercharger and has a fetching
two-tone grey colour scheme. The huge shaft has
a moulded grip and really does resemble
something out of the latest combat jet. At the top
of the shaft there are thumb and trigger buttons
plus fast/slow autofire switches. Four essential
suction cups allow you to secure the large base to
your table.
1. Admittedly Kick Off is probably not the most
suitable game to try this stick out on. But
generally, though very comfortable to hold, the
stick is too loose, doesn’t centre properly and has
i t
an over-long travel. This, despite the
microswitches, makes for imprecise cumbersome
movement, diagonals being especially difficult to
obtain. Sick as a parrot!
2. The top fire button is a little difficult to reach
and a moulded ridge just below makes it
uncomfortable to use. The trigger button seems to
work okay, but such a large stick should really
have base buttons. The autofire gives fairly rapid
fire at two speeds.
3. The extremely long travel means you really
have to yank the stick around. Rapid waggling is
very difficult and with the massive shaft movement
causes the table to shake violently. I don’t know
about the strength of the stick but my arm’s falling
off!
4. It made a loud cracking sound on landing, but
on further investigation was found to be
unscathed. The shaft seems fairly solid but with
the long travel it’ll have to take a lot of
punishment.
Phil’s Verdict: ■ ■ — It may look great and be
comfortable to hold (excepting the top fire button),
but in every other department it’s extremely
dubious. Ironically, with such imprecise movement
it’s not that suitable for flight sims!
.
QUICKJOY V — SUPERBOARD
(Spectravideo, £19.95)
Now for the big one: this stick is massive! The
huge base incorporates four fire buttons and four
switches (autofire speed, CPC/Atari switch,
RHS/LHS fire buttons selector, top/base fire
buttons selector). And the stick even has it’s own
battery-powered (one ‘AA’ size) digital timer for
er,... timing things! The large moulded handle has
top and trigger buttons plus a tiny autofire switch.
With the large base providing stability, you can
play with this one on your knee or alternatively
secure it to your table with four suction cups.
1 - The stick is a bit stiff but the travel thankfully
isn’t as long as the Jet Fighter’s while the huge
base gives good table-top stability. The large
handle isn’t suitable for games requiring subtle
movements but the microswitched directions
score highly for responsiveness.
2. With its variable speed selector the autofire
works well, giving out a constant stream of rapid
fire. All the buttons are microswitched and there
are certainly enough of them (six) to choose from.
The fire button selector switches are presumably
so you can’t accidentally press another button
with your arm, elbow, leg, tongue etc. I’d have
preferred round, flat base buttons, though, as the
existing ones are stiff and a bit fiddly.
3. The stick stands up well to rapid waggling
although the violent table shaking is likely to
cause an earth tremor. Even after much use the
shaft seemed as stiff and springy as ever.
4- 1 was a bit worried about the digital clock, but
miraculously it survived along with the rest of this
solidly built stick which should prove durable.
Phil’s Verdict: ■ ■ ■ — The digital clock is an
extravagance (at last you can play games and
simultaneously boil an egg!), but otherwise the
stick works fairly well and is solid enough to
survive plenty of punishment.
GUN SHOT
(Hewson, Free with Joystick Thunder
compilation!)
This is another Quickshot clone with a large
handle (surprisingly without moulded handgrip)
and two small fire buttons — on the top of the
handle and the base. It can be used handheld or
stuck on a table top by its rubber suction cups.
1 . It may look like the Quickjoy Junior, but the
Gun Shot has a much better feel with a springier
shaft. Despite the lack of microswitches it’s fairly
responsive although diagonals are a bit hard to
obtain.
2. The base fire button is a bit stiff, especially for
rapid firing, and both buttons are rather small.
3. The travel is a bit on the long side but the stick
is fairly loose, making rapid waggling possible.
However, a lot of stress was put on the nylon
shaft.
4. It somehow survives, but with ijt’s Quickshot-
style design with nylon shaft and leaf-switches, it’ll
wear out with time.
Phil’s Verdict: ■ ■ — Hardly state-of-the-art but
pretty good for a freebie. ■
SURESHOT COMMAND MODULE
(Sonmax, £1 7.95)
What a whopper: this has an even bigger base
than the Superboard with two massive
microswitched fire buttons either side of a
microswitched ball handle. The base is covered
by a gaudy sticker with black and red rectangles
— apparently meant to simulate a computer
keyboard! There’s also a small autofire switch on
the front side and no less than six suction cups to
stick the massive base to a table — if you can find
one big enough!
1 . 1 like the very short stick travel which makes
fast changes in direction very easy. Again, the
microswitches make it very responsive. The only
slight problem is that it seems to slip into the
diagonals a bit too easily.
2. The huge base buttons are great as you can
stick your whole hand over one, while
microswitches make them very responsive. The
autofire only works when fire is held down: this is
a useful feature as I can have rapid fire without
accidentally shooting babies.
3. The short stick and travel make rapid waggling
easy. The steel shaft is hardly likely to snap!
4. With such a large stick I was half expecting it to
make a huge whole in the ground. It didn’t, but
this solid stick easily survived impact. Very
durable.
Phil’s verdict: ■ ■ ■ ■ — Despite the tacky
appearance the command module has a good feel
and it’s the ultimate in ‘mine’s bigger than yours’
joystick one-upmanship!
ZIPSTIK SUPER PROFESSIONAL
(Sonmax, £13.95 Standard, £14.95
Autofire)
A classic design with a ball handle and two fire
buttons on the base, this has a neat black and
yellow colour scheme — makes a change from
Supercharger
pari
Superboard
Gun Shot
*
ZZAR! JULY 1990
4 1
continued over
Command Module
JOYSTICKS part one
IB:
I*)
«i«
m
I
i
liiij
pari
Zipstik
Remote Control
4 2
black and red! Directions and fire buttons are
microswitched. An optional autofire switch is
located on the front-right corner. The Zipstik can
be stuck to a table top but is small enough to be
used handheld.
1. With the microswitched ball handle and short
stick travel the Zipstik is super-responsive. With
its precise directions it’s especially suitable for
games requiring intricate movement, eg Kick Off.
Goal!
2. The square, microswitched base buttons are
very responsive. The autofire (which usefully only
works when a fire button is held down) performs
well with a constant stream of rapid fire.
3. Fast waggling is possible, with such a short
travel hardly any stress is put on the steel shaft.
4. No problems here. With a steel shaft and
microswitches this stick is built to last.
Phil’s Verdict: ■ ■ ■ ■ — Fully microswitched
and durable, the Zipstik is a great all-round stick.
CHALLENGER REMOTE CONTROL
(Euromax, £29.95) —
What’s this, a joystick with no cable? Well, not
quite: the infra-red receiver (which resembles a
mouse) has a cable to connect it to the computer
joystick port. The joystick transmitter is powered
by three ‘AA’ size batteries or alternatively through
the 4.5V DC input — you’ll need a mains adaptor
though. The dull grey stick is of the flight sim type
with blue top and trigger fire buttons. There are
two switches on the base for the three-speed
autofire and power on/off. Both the stick and
receiver have tiny LEDs which light up when the
stick is used.
1 . Well the infra-red seems to work okay albeit
with a very slight delay which marginally reduces
responsiveness. Anyway, the stick doesn’t have a
moulded handgrip, making it a bit uncomfortable
to hold. On the positive side its microswitches give
a nice clicking response.
2. Neither of the two fire buttons is in a
comfortable place. The top one is too far back and
can cause thumb cramp, while the trigger is too
low for my liking. With its three speed settings the
autofire seems to work okay though.
3. The stick feels a bit loose with its longish travel,
but otherwise it seems solid enough.
4. Would we drop such a sensitive piece of
equipment out of a window? You bet! And it
survived; it seems pretty durable.
Phil’s Verdict: ■ ■ — It works alright, but can
anyone tell me the point of a remote control
joystick? It seems little more than an extravagant
gimmick, especially at the high price.
THE BEST OF THE REST
CRUISER
(Powerplay, £12.99 Black or Clear
Autofire) — —
■ ■■■■ — Probably the best all-round stick
with a classic design: two large fire buttons inset
into the rounded base, and an easy-to-grip ball-
type handle. It’s very comfortable to use,
extremely durable, and the microswitches make it
ultra-responsive. My idea of the perfect stick.
COMPETITION PRO
(Dynamics, £14.95)
■ ■ ■ ■ — Again the classic design with two
large fire buttons on the base and ball-type
handle. The directions are microswitched but
unfortunately the fire buttons use less responsive
leaf switches — the only flaw in an otherwise
excellent stick. It’s now available in ‘World Cup
colours’, ie the colours of the flags (why not the
actual strip?) of competing nations: Brazil,
England, Scotland, Sweden, Spain, West
Germany, Italy, and USA.
NAVIGATOR
(Konix, £14.99) .
■ ■ ■ — A novel design rather like a Star Trek
Phaser. You hold the Navigator like a gun with the
very short stick on top and a trigger fire button on
the ‘gun handle’, together with an autofire. Initially
it seems very comfortable to hold, although during
tense games of Kick Off a tight grip can give you
cramp.
SPEED KINO
(Konix, £9.99 Standard, £10.99 Autofire)
■ ■ ■ ■ — This one’s been around for a few
years now and its popularity isn’t surprising. It’s
very responsive and extremely ergonomic, fitting
comfortably into the palm of the hand. The fire
button is positioned on the right hand side of the
rounded base. However, while fine for most
games, this strange position can cause problems
(ie severe hand cramp — known as ‘Konix wrist’)
with fast firing shoot-’em-ups. So Konix have
come up with the answer: an autofire version. The
Speedking is now even better than before — the
best handheld stick around.
CRYSTAL
(Powerplay, £14.99 Standard, £16.99 Turbo
(autofire)
■ ■ ■ — This is a responsive stick with
microswitched directions and fire. My main gripe is
that the moulded is a bit flimsy with an over-long
travel. Otherwise it’s a good all-round stick.
TO BE NOTED
MICROSWITCHES are, obviously enough, small
switches depressed by joystick movements with
an audible click. They’re generally very reliable
and responsive. LEAF-SWITCH joysticks use a
thin piece of cross-shaped metal which makes
electrical contracts when pushed down by the
stick. Prolonged use can bend the metal out of
shape, or even snap it.
TRAVEL is the distance the joystick has to travel
between being centred and making a movement
contact.
All the joysticks reviewed (except The Gun
Shot) are guaranteed for 12 months, though
for some reason the Quickjoy ones didn’t
mention it on their packaging. Many can be
bought from our very own Zzuperstore.
ZZAP! JULY 1990
WANTED
Wanted: Little Computer People on
CBM 64 disk only. Also Raid Over
Bungling Bay cass or disk. Top
payment. Write to Colin Stanton, 52
Royston Gardens, Ilford, Essex IG1
3SY.
Free Spectrum 1 28 +2 to the person
who can supply me with the most
back issues of Zzap and Crash. Write
with numbers to: R. Brown, 18
Purbeck Road, Scartho, Grimsby,
South Humberside DN33 3AX.
Disk drive in good condition, Action
Replay V or VI. In County Durham
area please. Phone Trevor on (0388)
528 516 after 5.30pm.
FOR SALE
Amiga games: £3 each. For details
send SAE to Johnny McGreevy, 215
Listooder Road, Saintfield, Co Down,
N Ireland BT24 7JA or phone 0238
510780 after 9pm.
C64 for sale. Also lots of tapes
cheap. Also got Speccy, CPC, QL
stuff and more! SAE for list to Jones,
2 Town Mead, Oakford, Devon EX16
9EW or call (03985) 438. Selling
everything to upgrade.
CBM64c, disk drive, joystick, 400+
games, AR Mk.6, 100+ disks, 2 disk
boxes, every issue of Zzap! 1 -61 , AR
Enhancement disk, loads of latest
games. All excellent condition,
£250.00 ono. Tel: Dave on 0702
616696.
Commodore 64 software for sale.
Many titles available. Prices from
'£1 .00 each. For lists send large SAE
to Michael Vainola, 5 Woodside
Cottages, Highwood, Chelmsford,
Essex CM1 3RD. Hi to Steve Packer
Chelmsford.
CBM64, two tape decks, tape back
up, Casio keyboard, over £200 games
including IK+, Ninja 1+2, joystick,
Citizen printer, mouse and cheese.
Only £180. Worth over £500.
Telephone 0405 765595. Swap for
Amiga 500. Quickly PLEASE.
Commodore 64, datacassette,
joystick, magazines plus £350 of
original software including Tlobocop,
Untouchables, Operation Wolf,
Barbarian 2. Will sell for £140. 9
months old. Tel: Plymouth (0752)
336560.
Commodore Light Fantastic pack.
Brand new. Bought at Xmas,
unwanted gift. Light gun. joystick,
manuals, books, over £350 of games.
Worth ovr £500, will sell for £250 ono.
Call Lee on Guildford 503846.
COMMODORE SUPPLIES
REPLACEMENT PARTS
Amiga Power Supply £39.99
Commodore 128 PSU £39.99
Commodore 64 PSU £24.99
Amiga Modulator £17.99
Vic-20 Modulator £14.99
64 Datacorder (C2N) £24.99
16/44 Datacorder (C3N) £24.99
Commodore 16 PSU £14.99
PRINTER RIBBONS
MPS801 Ribbon £4.99
MPS803 Ribbon £4.99
LC10 Ribbon £4.99
Citizen 1200 £4.99
LC10 Colour £9.99
LC10 - 24 £4.99
Epson LX80 £3.99
Brother Ml 009 £4.99
CABLES ETC
Serial Cable (64) £5.99
Amiga Cable (Centronics) £9.99
64 Parralel Converter £14.99
OTHER ITEMS
Simons Basic Extension £4.99
100x51/4” Discs £29.99
100 x 3 1/2” DSDD Certified £49.99
64 Magnum Lightgun £34.99
Prices are fully inclusive. Delivery within 14 days.
Chq/PO to; Omnidale Supplies (Z), 23 Curzon Street,
Derby, DEI 2ES Tel: (0332) 291219
Lane, Stretton, Warrington WA4 4NG.
C64, 1541 disk drive, C2N datasette,
1 520 printer/plotter, joystick, 30+ disk
and games on tape. £275 ono. Tel:
Manchester (061 ) 962 3356.
Amiga cheat disk Issue 4 out now!
Full to the 880K with cheats + hints,
tips and complete solutions. Price
£3.50 or send Issue 3 disk and £1 .50.
Send to 45 Maplecroft Crescent,
Sheffield S9 1DN.
C64c, 1541-2 disk drive, AR VI
cartridge, C2N, lightgun, Geos, 100’s
games, top titles, disks, joystick, Only
6 months old, all boxed, mint
condition. Tel: 0934 832828 and ask
for Mike (evenings). Price £300, might
split.
Bargain C64 (boxed), perfect
condition, datacassette (boxed),
joystick (boxed), TV (boxed),
powerpack, £200 worth of games
including Robocop, Myth etc.
Everything only six months old. Worth
£700 sell for only £300. Call Paul on
(0742) 305046 after 4.00pm.
/
C64 with games for sale. Includes
Op-Wolf and many more. Also has
blank tapes and cartridge. All in good
condition and games worth £200.
Great offer only £200. Ring (0202)
309957, ask for Darren.
64/128 Commodore + disk drive +
data recorder + Action Replay Mk IV +
50 disks + disk box + 1 00 cassettes,
all originals + books + joystick. All for
£300.00. D. Gill, 137 Downs Drive,
West Timperley, Altrincham, Cheshire
WA14 5QU.
PC Engine PAL, 3 games, joypad,
inc. Chase HQ, £150. C64, joystick,
1 00 games inc. Stunt Car Racer,
Ghouls ‘N’ Ghosts. £200 or swap both
for Atari or Amiga. Phone Steve on
0992 445337.
Thunder, Ghouls n Ghosts, 1 joystick.
Worth over £1500, sell for £350!! ono.
Tel: 081 647 7355 after 5pm. Ask for
Adam.
SEX! Right, now I have your attention.
Commodore 64c for sale, 2 data
recorder, back-up board, Quickshot
Turbo joystick and £600 worth of
games. Worth £750 in all, sell for
£250. Call 0384 637141 for address.
CBM 64, C2N, Excellerator Plus,
Action Replay Mk IV, Expert
cartridge, light pen, with all software,
over 300 disks, storage boxes, £1000
worth software, printer/plotter,
joysticks, paddles, manuals, book,
mags and notcher. £450 ono. Tel:
(04023) 40308.
Cor blimey! 155 original C64 games
inc. Last Ninja 2, Barbarian 2,
Hercules, Dragon Ninja, Rambo 3, 19,
Escape From Singes Castle, Skate
Crazy and many more. All this for just
£100. Phone (04023) 40308.
C-64, 2 datasettes, paddles, 2
joysticks, tape Turbo, tape-to-tape
back up board, over 100 software
titles. You won’t need anything for
years. Selling to buy another
computer to further career. Selling for
-only £300. Phone 021 520 6736.
C64, C2N, 1541 disk drive, joystick,
many tape and disk games, books
and Zzap Nos. 1 to 52. £200. Phone
01 451 3181.
PEN PALS
C64 contacts wanted! Send disks
and letters to Daniel De Young, 4
Kearney Mews, Marangaroo 6064,
Western Australia. 100% reply to all
who write!!
AT LAST 1
COMMODORE l/C SPARES
AT DISCOUNT PRICES
For C64, 06, +4, 028 and Amiga
CIA
6526 f £ 1 2.99
ROM
901227-03 £8.99
MPU
6510 £9.99
ROM
901225-01 £7.99
PLA
906114-01 £9.99
SQUND
6581
£16.99
ROM
901226-01 £12.99
RAM
4164
£2.99
C64 USER PORT RE-SET SWITCHES £5/99
MICRO MATE REPAIRABLE C64 POWER SUPPLY UNITS. SUPERB QUALITY
WERE £29.99 NOW £24.99
C64, C 16, +4, SERVICE MANUALS £19.90
All prices include post &• packing, handling and VAT— send your faulty computer
and P.S.U. for estimate and repair from £9.99 + parts -I- carriage + VAT.
SEND CHEQUE/P.O. ACCESS/VISA CARDS WELCOME
ELECTRONIC SERVICES
176 VICTORIA ROAD WEST, CLEVELEYS, BLACKPOOL, FY5 3NE
Tel. (0253) 822708
ZZAP! JULY 1990
4 3
Amiga contacts wanted. No
beginners. Also programmers for
demos, grafx men, musicians (London
only). Write to: Spook, 115 Old
Church Street, London SW3 6EA. PS.
Hi to Ballbreaker ano please don’t
send lists.
Amiga contacts wanted worldwide.
Interested? Write to: Shui Wei, 29
Lowside Drive, Oldham, Lancs.,
England OL4 IAS or phone (061) 626
3271 after 4pm. So get sending your
disks and lists.
C64 disk contacts wanted! Anyone
and everyone welcome, 100% reply.
Write to Alan, 1 7 Lower Church
Street, West Bank, Widnes, Cheshire,
England WA8 ONG. Send your lists
now!! (Even if you live 20,000 miles
away!)
Amiga contacts wanted. Send disks
and lists to Nick, 36 Pear Tree Lane,
Loose, Maidstone, Kent ME15 9QX or
phone (0622) 745520 after 4pm.
1 00% reply guaranteed.
C64 disk contacts wanted to swap
latest stuff. Send lists, disks to Chris,
30 Allens Road, Hamworthy, Poole,
Dorset BH16 5BU. 100% reply. Write
soon. Disks get priority.
Amiga contacts wanted. Write to
Jason, 19 Hainault Grove,
Chelmsford, Essex CM1 2TP. 100%
reply. Send disks and/or list.
C64 contacts wanted to swap latest
stuff world wide, disk only. Send lists
and disks to: Kaine, PO Box 3227,
Shailer Park, QLD, 4128 Australia.
1 00% reply, so write now!
C64 tape and disk contacts wanted
worldwide. Swap progs. Send lists,
disks, tapes to: Jason, 15 Rothbury
Road, Dovecot, Liverpool LI 4 4AD.
A.L.A. So write now.
Amiga contacts wanted from
anywhere. Send disks/lists to: Johnny
McGreevy, 215 Listooder Road,
Saintfield, Co Down, N Ireland BT24
7JA. 1 00% reply to any disks or letter.
Amiga contacts wanted to swap
latest games. Send letter or disks to
Andrew Baptie, The Iron Duke, 254
High Street, Crowthorne, Reading,
Berks, or phone from Mon to Friday
on 0344 772568. See ya soon.
Amiga contacts wanted. Are you
honest and very fast? Then write to:-
Jason Hollingsworth, 4 Dunluce
Place, Wodonga, Vic., 3690 Australia.
Optional: include list and disks if you
wish to begin swapping immediately.
Everyone’s welcome.
USER GROUPS
PD programs C64 available. Disk
and cassette. Utilities, business,
music, demos. Just send a SAE for
price list to: PDW, 42 Chesterfield
Road, Worthing BN12 6DD. Low
prices - fast service.
CBM 64/Amiga PD disks £1 .50 each
or get one free when you join ‘Crystal
Unicorn’, the world’s largest contact
system. Join now!! Write:- Adam,
Crystal Unicorn, ‘Redways’, Harps
Hall Road, West Walton nr. Wisbech,
Cambs. PEI 4 7DJ.
MISCELLANEOUS
Sensational offer, hundreds of pokes
and passwords with free instructions
in a great package for C64. Send only
£1 and SAE to S. Freeman, 31
Durham Crescent, Washingborougb,
Lincoln LN4 1SF. While stocks last!
£££s can be yours when you join
Endless Wealth. A money spinning
venture which complies with present
British Laws! Send Stamped
Addressed Envelope: Mr J.R. Dutton,
784 Liverpool Road, Ainsdale,
Southport PR8 3QF. Free info!
Hey music lover! Available now:
Music (you choose) on tape (90 min)
for £5. Write to: Didia, Sartlaan 32,
8400 Ostend, Belgium for details + list
(singles + albums of pop, hardrock,
new beat..) Do it!
Earn £320.00 a day easy, no skills or
qualifications are required. You can be
any age, even if you are at school or
retired. For details send SAE to 34
Rowlands Castle Road, Horndean,
Hants.
Earn ££££’s simply and legally. For
more free info send a large SAE to
Chris Palmer, 27 Stanmer Villas,
Brighton, East Sussex BN1 7HQ. This
is your BIG chance to earn loads of
cash. Send today!
endofthe
4 4
! JULY 1 990
muns
with Ken the Fish
PIPE UP FOR A PRIZE
(Empire, Issue 60 )
Pah, those selfish reviewers won’t let me borrow an Atari Lynx handheld to play
in my bowl! Never mind, the winner of this bendy comp will be able to play qames
wherever he wants. The lucky geezer is:
Raymond Ro, Haywards Heath RH16 1QD.
Two runners-up can also have fun with their Nintendo Gameboys...
Daniel Swirles, Manchester M20 0LL; David Giles, Slough SL2 1TA.
And 15 runners-up can get driven round the bend with a copy of Pipemania...
Philip Duggan, Tyne & Wear DH4 4QY; Andreas Forsland, Karlstad Sweden-
Anthony Taylor, Hetton-Le-Hole Tyne & Wear DH5 9DH; Patricia Jackson
asgow G45 9RP, Chris Kirkham, Macclesfield SK10 5EA; Eoin Tuairisg
SS 1 ?; £ejand; Tom Saxon, Swindon SN3 5 AH; Chris Holmes, Fishurn TS21
4AF; D R Newman, Solihull B91 1AW; Ghulam Khan, Coventry CV2 3DW-
Eddie Mason, Gerrards Cross SL9 8HY; Andrew Williams, Neath SA10 8EF-
Steven Openshaw, Oldham OL3 5PT; Peter Chung, Wishaw ML2 8AR-
Stefan Allerhand, Reading RG6 3AT.
VR00M AI THE TOP COMP
(Electronic Arts, Issue 60 )
Vrrom vroom! It’s Krazy Ken in Jiis turbo Fishari leading the British Grand Prix.
He s only got one corner to negotiate before the chequered flaq... SMASH!!
KERRUNCHt BUMMM! Whoops, looks like he’s just been battered and fried
Well at least the winner of this comp can’t come to any harm racing with the
brilliant Scalextric 'World Championship Set’... y
Douglas Johnston, Kitbarchan PA10 2EB.
25 runners-up also get some top gear in the form of a Ferrari sweatshirt:
R A Smith, Stafford ST17 9PZ; Graham Dormer, Milton Keynes MK12 5NS-
Daniel Swirles, Manchester M20 0LL; Jamie Caple, Derby DE2
7DF; Anthony Page, Bristol BS17 4YG; W Oussoren, Holland; Kevin Waddell
Sunderland SR2 0NW; Simon Crosby, Cottingham HU16 4QR; R J Lee, Holbury
S04 1GS, Paul Bratby, Coventry CV6 6EX; Tim Rogers, Twickenham TW2 7PE*
Lee Marsden, Doncaster DN11 0QT; Andrew Finney, Bromley BR2 8AX; Steve
Dawson, Blackburn BB6 7NH; Matthew Wright, Leigh WN7 3UF; Steven Maude
Shipley BD1 8 4BB; Adam Murphy, Birmingham B23 6LR; Janus Christensen,
Belguim; S Hales, Godaiming GU7 2JW; Scott Mace, Birmingham B36 9JD-
Neman Khan, Hounslow TW3 4EW; Marville O’Driscoll, Worcester WR3 7LG*
Greig Mackay, Dumfries DG2 7AF; Wayne Jephcote, Leicester LE9 7BP- Cart
Bell, Preston PR2 2JS.
And there’s trendy T-Shirts for 25 folks...
Simon Norris, Corsham SN13 0DT; E Harrison, Manchester M6 7BT-
Stephen S Turner, Bexley DA5 1QY; Tcm Saxon, Swindon SN3 5AH* Elliot
Puddick, Epsom KT17 2NT; Richard Archbold, Basildon SSI 6 6RR; John
Moffatt, Chessington KT9 IBB; J Andrews, London NW5; Matthew Round
™Z'\ S £ V Z f l H ? tcheon ' Reetwoo <* FY7 7DR; Adrian Bingham, Stourbridge
4 , PF l Gh .V am Khan ’ Cov entry CV2 3DW; Darren Betts, Tamworth B77
2RF; Justin Moyney, Kingsthorpe NN2 8TX; J S Joyce, BFPO 52; Richard
Clattenburg, Cramlington NE23 9SF; Mark Rooney, Oldham OL9 7SN; A P
Coxon, Nottingham NG15 7JD; Darren Edwards, Caine SNH 8PW; David
Garcia, London NW11 7LA; D J Edmonds, Newquay TR7 3AN; Kelvin
NP6 5AH; Erlc F,orkin ’ Belguim; Andy Harris, Wisbech
PE13 2SP; Paul Eames, Walford WD2 5BL.
And 50 Electronic Arts Goodie Bags go to these lucky lot:
S Parker, BFPO 113; Damien Murphy, Romford RM2 5QH; Thomas Aldis,
Ciren GL7 1AT; John Hicks, Cardiff CF5 4AN; Leon Bysmans, Holland; M
Tame, London SE20 7SW; Richard Metcalfe, Hurworth DL2 2DZ; Russell
Evans, Builth Wells LD2 3NG; D Tanner, New Barnet EN5 1SE; Joseph
Gibney, Ruheny Dublin; Chris Coddington, Tonbridge TNI 2 9QQ; Richard
Stanley, Norwich NR15 2AL; Pauf Corless, Manchester M22 4NP; Mike Todd,
Bishops Castle SY9 5DB; East Meon, Crowbrough TN6 1RW; G Kemble,
Australia; Michael Wilson; Hutton PR4 5TB; B Stafford, Newtownards BT23
5LG; Martin Garclelet, Sweden; P R I Hewett,
Feltham TW13 4EA; Bjorn Halen,
Finland; Richard Quirk, Lonan, Isle of Man; G J White, Sedgebrook NG32 2EX;
Carl Dyke, Great Sutton L66 2RT; Simon Dawdry, Nelson BB9 6LP; John Clarke
Belvedere DAI 7 6EA; Mobeen A Bhatti, Lincoln LN1 ILF; Timothy Simpson
Tregaron SY25 6LU; Stuart Melville; Abernethy PH2 9JP; Mark White, London
N7 6EL; R L Mauger, Guernsey C.lslands; Duncan Smith, Wakefield WF4 2AL;
David Hutton, Bath BA1 5ED; Robert Tillotson, St Albans AL1 2LF; Richard
Bowen, Kidderminster DY11 5QP; Charles A Ewan, London El 8 1QE; M E Bell
Dartford DAI 4NB; Jamie Damp, Isle of Wright PO30 3AQ; Stuart Harvey
Greenfaulds G67 4LD; Neil Herbage, Reading RG3 6RE; Ben Rotands,
Cheltenham GL51 9QP; Douglas J Rae, Brewood ST19 9DF; Tom Brettell,
Dudley DY1 2ER; Andy Clist, Bath BA1 7AH; Andrea Jackman, Burbrooke NN7
3QX; Neil Owens, Liverpool L27 1 YS; David Miskimmin, Bangor BT19 2FG-
Adrian Morris, Scarborough Y013 9EJ; W Rentzenbrink, Holland; Mr Chas
BFPO 43.
■
immm
€> 1990 MIRR0RS0FT LTD € 1989 UCS & Ambtin
IMAGE WORKS, Iron House. 118 Southwark Street. London SH OSW Tel 0/1-978 14b4 SCREENSHOTS
•'KO/Va/m,
BLINKY’S SCARY SCHOOL
Zeppelin, £2.99
T he McTavish family may be
partial to a drop of Scotch but
they loathe spirits! Ghostbuster
Red Laird McTavish banished all
the ghosts from his haunted cas-
tle. A century later, the ghouls
decide it’s time to get their own
back. Blinky, the star pupil from
the Scary School for young
ghosts, is given the task of con-
demning the present Laird,
Hamish McTavish, to a lifetime of
haunting.
Exploring the flickscreen castle
rooms, Blinky encounters ghost
traps and plenty of intruder-hating
creepy-crawlies and slimies —
personally, I’d rather have ghosts
in my home! Avoiding these ener-
gy-reducing hazards, Blinky must
find the ingredients for magic
potions to help him in his quest.
Some good spooky intro music
gets you in the spirit to run and
jump (surprisingly, you can’t float)
around the castle. The graphics
are a bit Spectre-ummy and, with
cute nasties, not particularly
spooky — but then, that’s why
you’re here. The game itself is a
typical sort of platform arcade
adventure. Apart from potion
ingredients, objects cannot be
used in any way, except for toilet
rolls which are required to access
the innovative, lavatorial teleport
system — it makes you go faster!
Otherwise it’s all pretty standard
stuff, but lifted greatly by the fun
storyline.
OVERALL 72%
S top that giggling at the back,
this is a serious game! Fifi
the fairy is trapped in the evil
Emperor’s fortress, but thankfully
she’s got her Wizard Willy. This
very popular magician (house-
wives’ favourite) has got a big job
ahead as he sets out to rescue
her. He must penetrate the
fortress by venturing through sev-
eral horizontally scrolling levels
filled with platforms, exploding
traps, and nasties — killed by
hurling small lightning bolts at
them. If Willy makes contact with
nasties it has a detrimental effect
on his health.
On each level, ten magic eyes
must be collected before facing
the end-of-level guardian: a fire-
ball-spitting skull. A variety of spe-
cial icons can also be picked up
including a vanish spell (smart
bomb) and extra lightning bolts,
energy and lives.
Graphics aren’t exactly magic
with a tiny Willy. Size isn’t every-
thing though and the two-layer
parallax effect adds something —
I don’t know what, but something.
Anyway, jumping around plat-
forms collecting stuff isn’t very
innovative but the fast paced
action is fun for a while if over a
bit too quickly. Maybe Willy isn’t
such a Wizard after all.
OVERALL 53%
the soldiers. But your yellow heli-
copter is a rather unattractive
splodge and the graphics never
rise above okay. Gameplay is
unoriginal and a bit tough — it’s
very easy to touch the joystick
wrong and go crashing into the
ground, particularly when
manoeuvring to pick up a scien-
tist. But practice allows progress
onto later, graphically attractive
levels. Nothing to compare with
Dropzone or Insects In Space
perhaps, but still worth a look.
OVERALL 60%
T his is very much a Defender
clone, with your helicopter
zooming left or right over the hori-
zontally scrolling defence installa-
tions to rescue the scientists.
Enemy hits cause fuel loss which
can be replenished by collecting
the circular pods. Other objects
which can be picked up include a
shield, bomb (for destroying
tanks) and bonus points. If you
die, all the scientists you’ve been
collecting are lost.
The background graphics are
nice, as are the sprites, especially
T wo games for the price, one
of which looks better than Op
Thunderbolt, sounds unbelievable
but Super Tank Simulator really
does deliver. The game you begin
There’s also some beautifully
drawn gunship helicopters and
tanks moving around, spitting out
some very lethal firepower.
Gameplay on the first game is
rather fiddly and repetitive, but not
too bad. The first level’s
‘Battlefield’ graphics are a little
cluttered but there’s some okay
buildings and level two’s city is
quite slick. The Op Thunderbolt-
style game is almost as playable
as the horizontally scrolling sec-
tion in the Ocean original,
although there obviously isn’t a
two-player mode. The scrolling is
slick and fast, while the graphics
are top-notch. The only drawback
is that it’s quite short and
inevitably lacking variety — no
terrorists rushing at you in this
game. Still, not a bad combination
of games and good value.
— r OVERALL 76%
by playing is a mediocre tank
game. Your Super Tank has ping
pong shells which bounce, along
the walls of fiendish enemy
mazes packed with mines, rapid-
firing guns and tanks. The game
is shown from an overhead per-
spective, push-scrolling vertically.
Left/right controls which direction
the tank faces, while forward/back
makes the tank reverse or go for-
ward. The gun turret is frozen, so
you fire in the direction you’re fac-
ing.
If you get to the end of a level
then the game switches to a first-
person perspective. You control a
gunsight while a parallax-scrolling
backdrop moves Heftwards with
enemy soldiers sniping out of it.
T his was originally released by
Superior Software with the
title By Fair Means Or Foul. This
was probably a more apt title as
I’m sure mostprofessional boxers
don’t go in for such tadics as
kicks and headbutts.
However, in this ‘sim’ you can
get away with such illegal moves;
as long as the ref doesn’t see.
This is pretty easy as the ref is
usually on the wrong side of the
ring or even asleep. To defeat an
opponent you must win reduce his
five ‘lives’ to zero before he does
the same to you. This is achieved
by winning a round either by
knocking him out (reducing his
energy to zero) or on points (by
having more energy left than him
at the end of the round). Kicking
and butting is a good way to
reduce energy but if the ref spots
it he’ll call a foul, removing one of
your lives. The colour of the little
man at the top of the screen
shows when it’s safe to cheat!
There are different boxers to
fight, the harder opes requiring a
password gained from beating
lesser ones. There’s also a prac-
tice option to try| out the various
moves.
When it was reviewed in Issue
45, Tnfe game Hearned a
respectable 66% with Gordon
Houghton a bit dubious about the
‘purple, pug-featured sprites’ but
otherwise finding the game fairly
playable. Kati Hamza also found
the presentation lacking but
gameplay fun, and also noticed
one of the strangest quirks of the
game: even when! a boxer is
counted out he gets up again,
fresh as a daisy, for the next
round!
Despite very basic presentation
and a lack of realism, the game
offers simple but appealing action
which is good value at the budget
price. And cheating now and
again is fun — know what I mean,
‘Arry?
OVERALL 62%
H appy couples are as rare in
computer games as they are
in Hollywood, but Olli and Lissa
are the exception that proves the
rule. An affectionate pair, of inde-
terminate species, they made
their C64 debut three years ago
and are still together in this latest
sequel. After helping a ghost
regain his powers in the original,
their latest escape seems decep-
tively simple: Lissa would like to
go for a ride in a country, and
wants Olli to repair one of her two
cars for the trip.
Unfortunately all the parts Olli
needs have been scattered
around a massive flickscreen cas-
tle infested with all sorts of creepy
creatures eager to make Olli miss
his date. It’s another arcade
adventure with plenty of objects to
find, some of which need to be
used together to be of use. So far,
so familiar and apart from the
absence of colour clash the
graphics are unimproved over the
Spectrum original. But what sets
this game above the rest is the
animation. CodeMasters really
have got a cartoon hit with this
one. When Olli picks something
up he winks and gives you the
thumbs up, use the telephone and
he actually picks it up and mutters
into it (a thought bubble appears
with a pointing arrow as a hint
where to go next!).
CRASH gave this 90%, and
while there’s no disguising its
Spectrum looks and gameplay, it’s
Still a really good arcade adven-
ture. The graphics are fairly imagi-
native and varied, if plainly
coloured, and Olli is great fun —
although he’s a little awkward to
manoeuvre up and down ladders.
All in all, well worth buying!
OVERALL 84%
4 8
ZZAP! JULY 1990
Unit 4, B.D.C, 21 Temple Street, Wolverhampton WV2 4AN Tel: 0902 25304
Call us on: 24 Hour Credit Card Hotline 0902 25304 T/571
r ^
Access
k, 4
MAIL ORDER ONLY
CBM 64 FULL PRICE
I
SALE STOCK
.CASS' .
...DISC
Fiendish Freddy
...6.99.
....9.99
Rainbow Island
...6.99..
...9.99
Adidas Championship
Football Director
...6.99.
N/A
Red Storm Rising
...9.99.
..13.99
Football
....8.99..
...9.99
Football Manager 2 +
Rick Dangerous
...6.99..
...9.99
Batman The Movie
...6.99..
...9.99
Exp Kit
...6.99.
....9.99
Robocop
...6.99..
...9.99
Battlechess
N/A..
...9.99
Fun School 2 (6-8)
...6.99.
....9.99
Rocket Ranger
N/A.
..13.99
Black Tiger
....6.99..
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Ghouls and Ghosts
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....9.99
Run The Gauntlet
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Bloodmoney
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Greg Norman’s
Scapeghost
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Bloodwych
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Ultimate Golf
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..13.99
Scrabble, Monopoly
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Hammerfist
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....9.99
& Cluedo
..13.99..
N/A
Brian Clough’s Football
Heavy Metal
...6.99.
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Scrambled Spirits
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Fortunes
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Hard Drivin
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Shadow Warriors
...6.99..
...9.99
Cabal
....6.99..
...9.99
Hot Rod
...6.99.
....9.99
Shinobi
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Carrier Comand
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..11.99
Impossamole
...6.99.
....9.99
Sonic Boom
...6.99..
...9.99
Championship Golf
....6.99.
N/A
Indiana Jones
Space Harrier 2
...6.99..
...9.99
Chase H.Q
...6.99..
...9.99
Last Crusade
...6.99.
....9.99
Star Wars Trilogy
...8.99.
..13.99
Cloud Kingdoms
....6.99..
...9.99
Italy 1990
...8.99.
..11.99
Stealth Fighter
...9.99.
..13.99
Continental Circus
....6.99..
...9.99
Kenny Dalglish
...6.99.
N/A
Strider
...6.99..
...9.99
Crackdown
....6.99..
...9.99
Kick Off
...6.99.
N/A
Stunt Car
...6.99..
...9.99
Cricket Master
....6.99..
N/A
Klax
...6.99.
....9.99
Superleague Soccer
...6.99..
...9.99
Curse Of Azure Bonds ...
N/A.
..16.99
Lazer Squad
...6.99.
....9.99
Times Of Lore
...6.99..
...8.99
Cyberball
....6.99..
...9.99
Microprose Soccer
...9.99.
..13.99
Tracksuit Manager
...6.99..
N/A
Daily Double Horse
Might Magic
N/A.
..13.99
Treble Champions
...6.99..
N/A
Racing
....6.99..
...9.99
Milestone
...6.99.
....9.99
Turbo Outrun
...6.99..
...9.99
Dan Dare 3
....6.99..
...9.99
New Zealand Story
...6.99.
....9.99
The Untouchables
...6.99..
...9.99
Die Hard
N/A.
..13.99
Ninja Spirit
...6.99.
....9.99
T.V. Sports Football
N/A.
..13.99
Double Dragon 2
....6.99..
...9.99
Ninja Warriors
...6.99.
....9.99
Vendetta
...6.99..
...9.99
The Duel (Test Drive 2) .
....6.99.
..11.99
Operation Thunderbolt...
...6.99.
....9.99
World Boxing Manager..
...6.99..
N/A
E-Motion
....6.99..
...9.99
Paul Gasgoine
World Cup Italia 1990 ...
...6.99..
...9.99
Emlyn Hughes Soccer...
....7.50..
...8.99
Super Soccer
...6.99.
....9.99
X-Out
...6.99..
...9.99
Ferrari Formula 1
....6.99..
...9.99
Pipemania
...6.99.
....9.99
Afterburner
2.99
Pacland
2.99
Circus Attractions
2.99
Pacmania
2.99
Cosmic Causeway
1.99
Quedex
......2.99
Cybernoid 2
2.99
Question of Sport
3.99
Dactivators
0.99
Question of Sport (Disc)
4.99
Delta
2.99
R-Type
3.99
Dominator
2.99
Ranarama
0.99
Flying Shark
2.99
Rasputin
1.99
Hunters Moon
2.99
Sidewize
1.99
Intensity
1.99
Speedball
3.99
Karnov
2.99
Streetsports American Football 2.99
Live and Let Die
2.99
Thunderbirds (Grandslam)
3.99
Magnetron
1.99
Thunderblade
2.99
Mini Golf
2.99
Ubik’s Musik
0.99
Ninja Hamster
2.99
Xenophobe
2.99
NEW BACK CATALOGUE
A.P.B
3.99
Mike Reid’s Pop Quiz
2.99
Altered Beast
3.99
Powerdrift
3.99
Ballistix
2.99
Tusker
3.99
Chicago 30’s
2.99
Jail Break
2.99
BUDGET
COMPILATIONS
QUATTRO SPORTS
Pro Snooker, Grand Prix Sim, Pro Ski & BMX
Sim Cass £2.99
COMPLETE GAMES CENTRE
Brian Clough's Football Fortunes, Wizards Lair,
HI Q Quiz, IceTemple, Steve Davis Snooker,
Wolfpack, Syntax, Castle Blackstarr.Pool &
Pinball. Cass £8.99
COMPUTER CLASSICS
Zynaps, Dynamite Dan, Aliens, Eagles Nest &
Cauldron 2. CASS £5.50
Shilton's Handball Maradonna. Cass £8.99 Disc
£11.99
FIST’S AND THROTTLES
Buggy Boy, Dragon's Lair, Ikari Warriors,
Thundercats and EnduroRacer. CASS £5.50
GAME SET AND MATCH 2
Match Day 2, Superbowl, Winter Olympiad, Nick
Faldo, Championship Sprint, Track and Field,
Steve Davis Snooker and Super Hang on.
CASS £8.99 DISC £11.99
2 Player Super League Soccer 2.99
3-D Pinball 2.99
4 Soccer Sim 2.99
19 Boot Camp 1.99
1942 2.99
720 2.99
Ace 1 or 2 2.99
Advanced Pinball 2.99
Airwolf 2 1.99
Arcade Flight Sim 2.99
Arcade Fruit Machine 2.99
Army Moves 2.99
Assault Course 2.99
Bangkok Knights 2.99
Barbarian 2.99
Barry McGuigans Boxing 2.99
Bard’s Tale 2.99
Blasteroids 2.99
Blinky’s Scary School 2.99
Boxing Manager NEW 2.99
British Superleague 2.99
Bombjackl or 2 1.99
Buggy Boy 2.99
Chuckie Egg 1 or 2 3.99
Classic Punter 2.99
Classic Trainer 2.99
Combat School 2.99
Commando 2.99
Count Duckula NEW 2.99
Crazy Cars 2.99
Cricket Captain 2.99
Cricket International 1.99
Cybernoid 2.99
Daley Thompson’s Decathlon 2.99
Dizzy or Treasure Island Dizzy 2.99
Dizzy Dice 1.99
The Double 2.99
Dragons Lair 2.99
Enduro Racer 2.99
Eurpeon 2 1.99
F.A. Cup 1.99
Fantastic Soccer 2.99
Fantasy World Soccer 2.99
Fernandez Must die 2.99
Firetrack 1.99
First Pats The Post 2.99
Fist 2 2.99
Flintstones 2.99
Flunky 0.99
The Footballer 2.99
Football Champions NEW 2.99
Football Manager 2.99
Footballer Of The Year 2.99
Foxx Fights Back 2.99
Frank Bruno 1.99
Frankenstein Jnr 2.99
Fruit Machine Sim 2.99
The Fury 1.99
Gary Linekers Superstar Soccer ....2.99
Gauntlet 1 or 2 2.99
Ghosts and Goblins 2.99
Graham Gooch 1.99
Ghostbusters 1.99
Great Escape 2.99
Green Beret 2.99
Grid Iron 2 2.99
Gunfighter 1.99
Hardball 2.99
Hollywood Poker 1.99
Hypersports 2.99
Ice Hockey 2.99
International Rugby Sim 2.99
International Soccer 2.99
Ikari Warriors 2.99
Jack The Nipper 1 or 2 2.99
Jailbreak 2.99
Joe Blade 1 or 2 1.99
Kikstart 2 1.99
Knight Games 2.99
Knightmare 1.99
Konami Ping Pong 2.99
Leaderboard 2.99
League Challenge 2.99
Match Point 2.99
Mig 29 Soviet Fighter 2.99
Mission Elevator 2.99
Monty On The Run 2.99
Moto Cross Sim 2.99
Moving Target 2.99
Night Racer 1.99
Ollie & Lisa 3 NEW 2.99
On The Bench 2.99
Overlander 2.99
Paperboy 2.99.
Parallax 2.99
Pitstop 2 2.99
Platoon 2.99
Postman Pat 1.99
Postman Pat 2 2.99
Powerboat Sim 2.99
Powerplay 1.99
Predator 2.99
Premier 2 Football 1.99
Pro Boxing Sim 2.99
Pro Snooker 2.99
Pro Tennis Sim 2.99
PS! Warrior 1.99
Punch and Judy 2.99
Quartet 2.99
Rally 2.99
Rally Cross Sim 2.99
Rambo 2.99
Rampage 2.99
Rastarunner NEW 2.99
Renegade 2.99
Roadblasters 2.99
Rock Star Ate My Hamster 2.99
Rolling Thunder 2.99
Rygar 2.99
Saboteur 1 or 2 1.99
Sam Fox 2.99
Scooby Doo 1.99
Short Circuit 2.99
Sigma 7 1.99
Skate Crazy 2.99
Skool Daze 1.99
Soccer Boss 1.99
Soccer Q 2.99
Shoot Out 2.99
Soccer 7 2.99
Solomon’s Key 2.99
Sooty and Sweep 2.99
Spindizzy 2.99
Spitfire 40 2.99
Spyhunter 2.99
Spy V Spy 2.99
Steve Davis Snooker 1.99
Street Fighter 2.99
Striker 2.99
Summer Games 2.99
Supercycle 2.99
Super Nudge 2000 1.99
Superstar Soccer 2.99
Supertank Sim 2.99
Task Force 2.99
Tetris 2.99
Theatre Europe 2.99
Thomas The Tank Engine 2.99
Thundercats 2.99
Tom Cat 1.99
Top Gun 2.99
Trantor 2.99
Trapdoor 1 or 2 1.99
Treasure Island Dizzy 2.99
Turbo Esprit 1.99
Turf Form 2.99
U S Basketball 2.99
U S Basketmaster ...2.99
War Machine 2.99
Way of the Tiger 2.99
Who Dares Wins 2 1.99
Winter Games 2.99
Wizard Willy NEW 2.99
Wizball 2.99
Wonderboy 2.99
World Champions Soccer 2.99
World Class Leaderboard 2.99
World Games 2.99
World Series Baseball 2.99
World Soccer 2.99
Yes Prime Minister NEW 2.99
Yie Ar Kung Fu 2.99
Yogi Bear 1.99
Yogi Bears Great Escape 2.99
Zamzara 2.99
THE BIZ
R-type, Operation Wolf, Double Dragon, Batman
the Caped Crusader. CASS £9.99 DISC £13.99
MEGA MIX
Operation Wolf, Barbarian 2, Dragon Ninjs &
Real Ghostbusters CASS £9.99 DISC £13.99
WINNERS
Indiana Jones Temple of Doom, Blasteroids, Led
Storm, Thunderblade, Imp Mission 2. CASS
£9.99 DISC £13.99
100% DYNAMITE
Afterburner, Last Ninja 2, Wee Le Mans, Double
Dragon CASS £9.99 DISC £13.99
TAITO COIN OPS
Rastan, Flying Shark, Arkanoid 1 and 2,
Slapfight , Bubble Bobble Renegade and Legend
of Kage CASS £8.99 DISC £11.99
KONAMI ARCADE COLLECTION
Jail Break, Green Beret, Yie Ar Kung Fu 1 and 2,
Ping Pong.Mikie, Jackal, Hypersports, Nemesis
and Shao-Lins Road. CASS £8.99 DISC £11.99
WE ARE THE CHAMPIONS
Supersprint, Renegade, Rampage, IK+,
Barbarian. CASS £6.99 DISC £11.99
IN CROWD
Karnov, Grvzor, Barbarian, Crazy Cars, Predator,
Combat School, Platoon & Target Renegade.
CASS £9.99 DISC £11.99
SUPREME CHALLENGE SOCCER SPECTACULAR
Peter Beardsley's Int Football, Soccer Supremo,
Football Manager, World Champions, Peter
SOCCER SQUAD
Footballer Of The Year, Gary Linekers Superstar
Soccer, GaryLinekers Superskills and Roy Of The
Rovers. CASS £ 6.99 DISC £9.99
COIN OP HITS
Outrun, Road Blasters, Spy Hunter,
Thunderblade and Bionic Commando.
CASS £9.99 DISC £13.99
GIANTS
Rolling Thunder, Gauntlet 2, 720, Outrun
California Games. CASS £9.99 DISC £13.99
SUPREME CHALLENGE
Starglider, Tetris, Sentinel, ACE 2 and Elite
CASS £5.50
SIX PAK VOL 2
Eagles Nest, Batty, Shockway Rider, Int. Karate,
Ace and LightForce. CASS £5.50
THRILLTIME GOLD 1
Paper boy. Ghosts and Goblins, Bombjack, Batty
and Turbo Esprit. CASS £6.99 DISC £9.99
THRILLTIME GOLD 2
Airwolf, Scooby Doo, Battleships, Saboteur and
Frank Bruno. CASS £6.99 DISC £9.99
THRILLTIME GOLD 3
Commando, 1942, Spitfire, Combat Lynx, Deep
Strike. CASS £6.99 DISC £9.99
THRILLTIME PLAT 1
Buggy Boy, Space Harrier, Live and Let Die,
Overiander, Dragon’slair, Thundercats, Beyond
The Ice Palace, Great Gurianos, Hopping Mad
and Ikari Warriors. CASS £8.99 DISC £9.99
ORDER FORM AND INFORMATION
All orders sent FIRST CLASS subject to availability. Just fillin the coupon and
send it to:-Software City, Unit 4, BDC 21Temple Street, Wolverhampton, WV2 4AN.
ORDER FORM (Block Capitals)
Address
Postcode Tel No
j Name of game
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Value
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TOTAL
POSTAGE RATES • Please add 50p for post and packaging on allorders under
£5. Overseas add £1 .50 per item. Non EEC countries add £2
PAYING BY CHEQUE - Cheques payable to Software City
Card Type Expiry Date
Signature
Date ZZAP JULY
KONIX MEGABLASTER
Precision moulded control knob with
steel shaft for complete reliability. Dual
fire buttons for left and right hand use.
Heavy duty leaf switches and rubber
suction cups.
OFFER £6.99
EUROMAX COBRA
Brand new design with 8
microswitches. 3 Autofire buttons and
single normal fire button provide
trigger readiness.
OFFER £11.96
EUROMAX ELITE STANDARD
Short travel mlcroswltch action In
ergonomic and highly durable design.
OFFER £9.96
EUROMAX MICROHANDLER
An array of features: extra-sensitive
mlcroswltch action, two Integrated
paddles , variable Autoflre, extra large
fire buttons and solid metal casing
with rubber suction cups.
OFFER £19.96
DYNAMICS COMPETITION PRO 6000
(NORMAL)
Features arcade quality
mlcroswltches, dual fire buttons . robust
steel shaft and rubber return for
smooth control.
OFFER £13.60
SAVE £5.00!
ROTOX
(US Gold)
Amiga
SAVE £5.00!
I N T E R N AT I N L
3-D TENNIS
(Palace)
C64
SAVE £2.00/£2.60!
Amiga
£19 99
SAVE £5.00!
Amiga
£1 9.99
SAVE £5.00
DYNAMICS COMPETITION PRO 5000
(CLEAR)
Same as PRO 5000 NORMAL but with
see-thru body.
OFFER £14.00
DYNAMICS COMPETITION PRO EXTRA
Features Rapid Fire, unique slow
motion and see-thru body.
OFFER £16.00
reviewed including: Turrican (best
C64 game of 1990?), Ninja Spirit, TV
Sports Football, Castle Master,
Hammerfist, Player Manager.
Pius: Pro Tennis Tour, Typhoon
Thompson, TV Sports Basketball,
Fiendish Freddy, X-Out, Manic
Miner!
POWERPLAY CRUISER STREAMLINE ALL
BLACK
With dual lead for Spectrum
48K/128K/Plus/Plu$2/Plus3 .
OFFER 12.99
No 61 May 1990
Megatape 6 with two Sizzling
shoot-' em-ups comes with this
amazing issue. The games are
Thalamus's Sanxlon and Ocean's
Mutants. Inside the issue are an
interview with the incredible
Sensible Software and Phil's thrilling
challenge match on Kick Off , Plus
a scintillating batch of 90% games
POWERPLAY CRUISER CLEAR AUTOFIRE
Simply by holding down either of the
fire buttons engages Autoflre.
OFFER £12.99
POWERPLAY CRYSTAL STANDARD
Clear Joystick with red fire buttons and
pistol grip handle.
OFFER £14.99
POWERPLAY CRYSTAL TURBO
Same as CRYSTAL STANDARD , but
Includes fast Autoflre action.
OFFER £16.99
yarn
No 62 Juno 1990
Megatape 7 with two more
complete games. Oh No! and
Dominion, plus an excellent music
demo from Apex. Inside are the
results of the 1989 Readers' Awards
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and the start of Creature Feature
the ongoing diary of Apex
Software's next game
Reviewed: International 3-D Tennis,
Ninja Spirit, Tennis Cup, Their Finest
Hour: The Battle Of Britain, Time
Soldier, Carrier Command, Escape
From The Planet Of The Robot
Credit Card No
Monsters
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ISSUES 43 TO 62
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4.99
5.95
7.95
7.99
8.95
8.99
9.95
9.99
11.99
12.95
12.99
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14.99
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19.99
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34.95
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1.55
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1.75
7.24
1.75
7.95
2.00
7.99
2.00
9.99
2.00
10.40
2.55
10.44
2.55
11.95
3.00
11.99
3.00
15.95
4.00
15.99
4.00
18.40
4.60
19.95
5.00
23.15
5.80
23.95
6.00
27.95
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THE ACTION
REPLAY Mk VI
WILL LOAD A 200
BLOCK PROGRAM
IN UNDER 6
SECONDS
THE MOST POWERFUL, FRIENDLY AND FEATURE PACKED UTILITY
CARTRIDGE EVER CONCEIVED!
TUR&O LOADER Load 202 block program in under 6
seconds - world's fastest disk serial loader. On-board RAM and
ROM achieves high loading speeds. Works with
1541/1571 Oceanic/1581. «
INFINITE LIVES GENERATOR Automatic infinite lives!!
Very easy to use, works with many programs. No user
knowledge required.
II PROF MACHINE CODE MONITOR - Full 64K Freezer Monitor -
examine ALL memory, including stack. 10 area and registers in
their frozen state. Ideal for de-bugging qt just for fun!
SPRITE control - Freeze the action and view the sprites -
watch the animation - customise your games - kill sprite
collisions.
FREEZER FACiuT ? - Now you can make your old slow
loading programs load faster. Simply freeze the action and save
to tapeor-disk to reload, independently, at superfast speed - no
more waiting for programs to load.
Easy to hse disk/file copier. Much faster than
conventional methods. Ideal for backing up data disks.
TAPE T UR 6 This feature will add Turbo Reload to the
programs that you save to tape - no user knowledge required.
* Format an entire disk in about 10 seconds
- no rrtore messing about.
-RENTER L . Print out your frozen screen to printer -
MPS 801, 803, Epson, Star, etc. - very versatile.
CENTRONICS INTERFACE For parallel printers, Star,
Epson, etc. Print out listings with graphic characters etc.
(Cable required for parallel poft £12.99).
Now you can edit the entire frozen
screen with this text editor - change names on high scores, etc.
Great fun!!
Many single stroke commands for
Load, Save, Dir, etc. Plus range of extra commands, i.e. Auto
Number, Old. Delete, Merge, Append, Linesave, etc.
SLIDE SHOW * View your favourite screens in a slide show type
display
BLOW UP - Unique utility allows you to take any part of a picture &
"blow it up" to full screen size
SPRITE EDITOR > A complete sprite editor helps you to create or
edit sprites
MESSAGE MAKER * Any screen captured with Action Replay or
created with a graphics package can be turned into a scrolling
screen message with music
0782 744707
i
^ The new sampler allows you to
record any sound digitally into
memory fit then replay it with
astounding effects.
^ Playback forwards/backwards with
echo/reverb/ring modulation.
Now with full sound editing module
to produce outstanding effects.
^ Full 8 bit D to A fit ADC conversion.
^ MIDI compatible with suitable
interface, (i.e. Datel unit for
£29.99, see ad.).
^ Live effects menu includes real
time display of waveforms.
Yf Line in/mic in/line out/feedback
controls.
^ Powerfull sequencer with editing
features.
^ Load/save sample. Up to 8 samples
in memory at one time.
^ Complete software /hardware
package. Tape or Disk (please
state).
ONLY £49.99
▼
▼
▼
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▼
5
Full feature Centronics Printer
Interface.
Connect your 64/128 to a range of
full size Centronics Parallel
Printers.
Easy to use - supports Commodore
Graphics Set.
Onboard Microprocessor Chip
means no power programmes to
load.
Works with most applications.
No more to buy!
NLY £29.99
Oceanic 1 1 8N is a^superb quality Disk Drive
specially designed for the Commodore 64/1 28.
ONLY
£ 129.99
INCLUDING FREE
ADVANCED
ART STUDIO
j nV«)i^rol
DIGITAL DRUM SYSTEM
Now you can turn your digital sound
sampler into a digital drum system.
YP 8 digital drum sounds in memory
at one time.
Y^ Complete with 3 drum kits. Real
drum sounds - not synthesised.
Create superb drum rhythms with
real fit step time.
^ Full editing. Menu driven. Load/
Save facilities.
Y^ Output to hi-fi or through TV
speaker.
ONLY £9.99
STATE TAPE OR DISK
PARALLEL
PRINTER CABLE
YP Connects full size printers to the
parallel port of your C64/128.
YP Many programmes and cartridges
(Action Replay/Final Cartridge etc.)
will drive printers from this port.
ONLY £12.99 COMPLETE
Just look at these features...
Y' Slimline design - very compact.
External Power Pack so no
overheating problems (unlike some
types).
IP Direct drive motor for super quiet
operation and extra long life.
Y Now probably the best selling
replacement Disk Drive for the
64/128.
Y Comes complete with manuals,
connecting leads etc.
Y Ready to go - no more to buy.
FREE COPY OF OCP
ADVANCED ART STUDIO
(WORTH £ 29 . 99 ) WHILE STOCKS LAST
3 SLOT
MOTHERBOARD
CARTRIDGE
Y Unstoppable reset button.
NOTE:- user port cheaper type
reset buttons offered by others are
not unstoppable.
Y Resets even so called
"unstoppable" programs.
Y Add pokes from magazines etc.
Y Simply plugs in to cartridge port.
ONLY £5.99
-
(£5555
SAVE WEAR & TEAR ON
YOUR EXPANSION PORT
Will accept three cartridges on it's
high grade PCB.
Switch in/out any slot.
▼
▼
▼
Fully buffered.
Reset button and an onboard
safety fuse.
ONLY £16.99
SPRINT 128
Comjixxfuro
Centronics interfact?
NO MORE TO BUY - THE
TOTAL MIDI CONNECTION
music from the
QWERTY keyboard.
Sequencer works like
digital recorder.
The Advanced Music System is probably the best MIDI/music package ever produced
for the 64/1 28 offering a huge range of musical composition features plus MIDI
compatibility - add the Datel MIDI Interface and you have the TOTAL MIDI SOLUTION!!
EDITOR MODULE...
just like a word processor for music.
All the features you would expect.
MIDI MODULE...
this is the module which allows the
full potential of the Music System
and your MIDI keyboard to be
achieved. Using the Datel MIDI 64
Interface any MIDI instrument
(including Yamaha - see below) can
be connected to your 64.
SYNTHESISER MODULE...
probably the most powerfull
module. Create sounds with full
waveform editing, realtime
sequencing etc.
PRINTER MODULE...
allows you to print out your music
to a range of printers including
Commodore and Epson compat-
ibles. Printout can be edited and
can also include lyrics if required!
LINKER MODULE...
allows large musical compositions
to be created from up to 26 files
linked together - offering Tempo
and Time Signature adjustments.
HUGE RANGE OF FEATURES...
Advanced Music System has
literally hundreds of commands
and features - we have only
outlined the main headings - this
is a truly professional package.
DATEL MIDI 64
INTERFACE plus
ADVANCED MUSIC
SYSTEM
ONLY £39.99
COM 5
COMMODORE
1351 MOUSE
COMPLETE
WITH
▼ 1351 Mouse is a high resolution two button mouse featuring optical
counting, teflon guides, microswitches, rubber coated ball and high
quality interfa^ y^g^ ^^^,^M^I i: .
▼ When combined with OCP Advanced Art Studio this graphics package
is quite simply the best system available. The features are
unmatched...
ADVANCED
ART STUDIO
TM
^ Create an image - shrink it, expand
it, move it, rotate it, copy it,
colour it etc., etc.
y Spray patterns or shades, make
elastic lines - stretch and
manipulate shapes.
^ Zoom in to add detail in fine mode.
V Pulldown/Icon driven menus for
ease of use.
If Mouse operation, plus joystick and
keyboard control.
^ 16 pens, 8 sprays, 16 brusnes • so
flexible anyone can create superb
graphics easily.
Pull cut and paste facilities plus
excellent printer support.
ALSO GEOS
COMPATIBLE
y The 1351 Mouse has two selectable
modes - Mouse or Joystick mode
for maximum compatibility.
▼ Even works with the Best Selling
GEOS utilities.
Superb quality.
EPROMMEP 64™
^ Atop quality, easy-to-use EPROM
programer for the 64/128.
y Fully menu driven software/
hardware package makes
programing/reading/verifying/
copying EPROMs simplicity itself.
Y Will program 2716, 2764, 27128 &
27256 chips, 12.5, 21 or 25 volts.
^ Pits into user port for maximum
compatibility with cartridges/
Superom Board etc.
^ We believe Eprommer 64 is the
most comprehensive, most friendly
fit best value for money programer
available for the 64/ 128.
If Ideal companion for Superom
Board, Cartridge Development
System, our kernal expanders or
indeed any EPROM base project.
^ Comes complete with instructions
- plus the cartridge handbook.
ONLl|i39.99
COMPLETE
DATA RECORDER
^ Quality Commodore compatible
data recorder.
Y Pause control, counter, etc.
yy Suitable for 64/128.
^ Send now for quick delivery.
ONLY £24.99
Pixel edit, font editor, flip, invert,
rotate, solid or textured fill and
professional manual make the
Advanced Art Studio simply the
best graphics package.
S "HHimnmni
■ ■■WHfeg
ONLY
£ 34.99
TOTAL PACKAGE
INCLUDES 1351 MOUSE/I
MOUSE MAT/HOLDER
AND OCP ADVANCED
ART STUDIO
WL
!-r ’
• , . , * ‘ ■ • . -• - ■ ■
MOUSE MAT AND
MOUSE HOLDER
(WORTH £12.99)
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SCORE 00062 GEMS 11MIVE
Virgin Mastertronic are releasing the latest Magnetic
Scrolls epic, namely Wonderland. (Amiga;
r r r *. r
' . V- * . V* f ( f
* • <r r • » # . «r
_____ . t f t * ' t 4
I . f * . « r
F • . /
1 f r » r - * f
■:=^- - V. f .
v ^ «• A r r - r r
W. ^ f 4 f. r • f r - f r • T
▲ EA’s Flood has all the imagination and graphic deta
you’d expect of something programmed by Buiifro*
mmmm
The brains, blood, sweat
and tears behind
Crackdown and Forgotten
Worlds depart from US
Gold for their next Amiga
title and it’s their first
original game too (going by
the moniker of Restrictor ).
It’s a cross between
Afterburner , Out Run and
Galaxy Force . As you can
imagine, it’s going to be
FAST!!! Planned for
Autumn.
i * *
m W.
5M S £ £ jSJ
S
II SB
▼ UbiSoft’s Unreal is their contenderforS/!addi^7^^eas?s
oo-er’ graphics crown. There’s also an impressive flyina level
HEATSEEKER
(Thalamus)
It’s been a long time since
Arac sizzled in Issue 17 ,
but Paul O’Malley is still in
the programming business
and after reintroducing
himself with the recent
Megatape game Dominion ,
is working to complete
Arac II. The project has
already taken a year or so
and will be titled
Heatseeker on the
Thalamus label. It stars
potentially the weirdest
main sprite you’re ever
likely to see. I mean a blue
boot balancing a ball on
top has got to be weird.
Heatseeker (original!y
titled Globetrotter) is about
all things Green as the
bodyless limb hops
through the acid-rain
forests dodging snails,
frogs and ants while
searching out fires to throw
his ball at and absorb
(don’t ask why he’s doing
it, it’s — yes, you guessed
it — weird!). Expect a
review soonish.
RESTRICTOR
▼ After programming Strider, Arc have come up this original game
for Thalamus. Restrictor has flying and driving sections spread
across four planets.
A ; AV*,.
(Thalamus)
C64 PASSWORDS
■fSKjSWwSS Sfl»
DON’T PANIC!
It s panic stations at the end of the
schedule as I’m write this intro after
compiling all the tips, I’m working in a
strange order at the moment. There’s about
20 pages of tips that I’ve got to squeeze
into 8 pages so I’ll have to use some pretty
niffy compression techniques to fit it all in.
There’s tips on Infestation, the first part of a
Rainbow Islands map and E-Motion starts
getting serious (sorry, no sweet maps this
issue, I still haven’t recovered from eating
the map materials’ from last month! Send
in your E-Motion tips — NOW!). With the
deadline approaching a damn sight faster
than i d like, let the tips commence!
LEVEL 5
— HAHA
LEVEL 9
— GRIN
LEVEL 13 — REAP
LEVEL 17 — SEED
LEVEL 21 — GROW
LEVEL 25 — TALL
LEVEL 29 — YALI
AMIGA PASSWORDS
LEVEL 5
— GRIP
LEVEL 9
— TICK
LEVEL 13 — DOCK
LEVEL 17 — OOZE
LEVEL 21 — BLOB
LEVEL 25 — BALL
LEVEL 29 — WILD
After level 29 the game decides
to get tough and won’t issue
anymore passwords but the
I game does continue.
ZZAR! JULY 1990
PIPEMANIA
(Empire)
m
It must be something in the
water, that’s the only reason I
can see for the deluge of
puzzle games that has seen us
ZZAPIers tearing our hair out
recently. Snare , E-Motion and
now the most addictive and
infuriating of them all,
PipeMania , makes an
appearance. This fiendishly
brilliant game has seen near all
of Newsfield playing it at one
time or another —it’s a bit
addictive. So to spoil your fun,
please welcome Pipemania
codes thanks to C64 Flooz
Experts John Glynn of Oldham,
Lancashire and Peter Bailey of
Willenhall in the West
Midlands. And will you give a
special Flooz welcome to Mark
Bakker of Je Groningen in
Holland. Thanks me old
plumbing mates!
COLORADO
(Palace/Silmaril)
i
It’s been a good while since we
had a decent arcade adventure
iin at ZZAP! and Colorado is one
of the better Aardvarks to
grace our Amiga. With the Wild
West proving a bit too Wild
forsome of us, Richard Joseph
from Palace comes over the
mountains, rides up to us on
his Pony Express
transportation and drops off
the complete solution. Ta
Richard! Here’s the first of four
parts.
i
THE WINNEMUCCA FOREST
I
i
Right, reload the gun and shoot
the Iroquois and enter the forest.
At the crossroads, take the left
and continue left. To kill the
archer, find the passage between
the trees in the background then
use the knife or hatchet. Return
to the crossroads. Climb the
mountain (beware of the sheer
drop) and save at the foot of the
peak.
In the next room pick up the
nuggets. Go back down the
mountain and return to the first
crossroads. Continue to the right.
To shoot the archer, hide in the
first recess and cause the archer
to shoot an arrow by moving
backwards and forwards
diagonally.Then place yourself in
his line of sight, make a jump and
take cover in the second recess.
Cause the archer to shoot again
then use the knife or axe on him.
in the next room, be careful of
the jump and continue straight
on.
MAC BIGGLE: Swap the nugget,
skin and necklace. If necessary,
drink a potion, go right and climb
to the end of the blind alley.
THE CANYON OF DEATH
Climb. Avoid the Apaches and
continue right. Be careful when
you jump. On the other side,
reload the gun and shoot the
Apaches (two bullets). Straight —
save. Continue on the lower
road. In the next room when
entering move into the recess
immediately, reload the gun,
make the archer fire his arrow at
you then shoot him (be careful of
falling rocks). Go right, kill the
apache with the axe or knife.
Same thing for the next room.
Go right and be careful when
making the two jumps. Reload
the gun. In the next room use the
gun immediately then take up the
axe or knife to get rid of the
Apache chief. Change the
powder horn (freeing one icon).
Pick up the necklace and peace-
pipe. Return to the fork. Take the
staircase. At the top of the stairs,
reload the gun. In the next room,
use the gun immediately. Be
careful of the stones. Reload the
gun and for the next Apache,
release a bullet then finish him
off.
MUSIC: Put the peace-pipe
down in front of the Hopi
chief .swap it for the silver bullet.
Return to the first room in the
Canyon — make two left turns.
Be careful of the precipice and
pick up the nuggets. Return to
the forest.
MAC BIGGLE: Swap the nugget
and necklaces. Drink a potion if
necessary — return to the canoe.
' .i- ^ ' ’’ *' ” 'I * * 1 1..;-. 1 ,.'' 1 4
And I’ll leave it at that for now.
Next month the Colorado
capers continue into the Big
Bear Forest and we go
exploring down a deadly gold
mine.
►
Ot+App'., LA
Planet Surface
onf'
Level One
You can have some fun with the
long shuttle rides in this level and
there’s bags of aliens to bag in
the vents. The laser room leading
to the level 2/3 lift can be tricky if
you’re not suited up (put your
helmet on and you should be
alright). The tightly packed aliens
means not that much cyanide
gas needs to be used but there’s
a worrying number nonetheless.
Watch out for the infra-red door
and the Guardian a few rooms
away at the start(keep your
helmet on as you go round the
first few corners).
■
INFESTATION
(Psygnosis)
This homage to ‘Alien’/* Aliens’
has kept me glued to the
Amiga for quite some nights,
I’m not too sure about playing
the game in the dark, my
nerves are shattered from all
this sneaking around, peeping
round corners and getting half
scared to death by the sight of
horrible aliens.
Here we are with the maps
for all 6 alien-infested levels
and the cheat mode to reduce
the lifetime of your game to 30
seconds or so. Many thanks to
Psygnosis for the cheat
although no-one out there has
sent in any tips on the game.
C’mon! It’s not THAT hard a
game!
INFESTATION CHEAT
For those of you unwilling to play
this superbly atmospheric game
the proper way here’s the cheat
mode to give you a full inventory
of the objects in the game and
access to the final screens (quite
nice but nothing special which is
a shame considering the
attention to detail in the rest of
the game).
1 . Load the game as normal and
start a new game.
2. Jump to the Scratch Pad
display on the helmet’s HUD.
3. Now type in I AM NOT A
CHEAT
4. Now press the DEL key
followed by HELP to pause the
game and then ESCAPE to
return to the options screen.
5. Start a new game and from the
start you have a full inventory of
all the objects found in the game
(which means of course youcan
explore all the base) and you can
simply hit ESCAPE to finish the
game! Bug blasting was never
this easy!
Sorry to say this but contrary
to what the manual says
there’s no mother alien in the
game. The manual was written
before the game was finished
but unfortunately Danny
Galagher ran into some
problems and the alien queen
had to go. The objective is still
to get rid of all the alien eggs
but now there’s no one-on-one
conflict a la Aliens. Ah well.
On NO account pick up the
boulders, they’re radioactive and
will finish you off very quickly
indeed (faster than the
Guardians in fact). If you really
want to Guardians aim for their
eyes and let them have it (not
worth it considering the level of
radiation they emit. Basically it’s
best to avoid them).
Conserve battery and oxygen
levels by not going around
picking up everything unless you
really need it, you’ll need it later
toward off starvation and to keep
your heart beat down to
acceptable levels. Releasing
cyanide gas into the air without
oxygen in your suit tanks isn’t
good for your old ticker. (If you
want to get past an object without
picking it up either look downas
you walk past or crouch and go
round).
When in the vents, try to avoid
welding droids. They can be
killed with 1 0 laser hits but nearly
always it costs a battery cell in
the process.
At the start just turn right, kick in
the MMU jet pack to thrust past
the right-hand side of the radar
installation. You’ll spot the
computer terminal nearby (in the
form of a ‘post box’) so land at it
and log-on (function key F2). For
transporter activation type in KAL
SOLAR (your name, at least in
the game it is) and now head
towards the rising sun and you’ll
encounter the operating
transporter leading down to Level
I *
Level 1
Nice and easy does it. A rather
easy level to get you used to the
game and the problems within.
Watch that you don’t get killed
walking into the shuttle area
without your helmet on, best to
use the helmet HUD for warning
of zero pressure areas (the lower
vent system is another zero
pressure area as well). Most of
the eggs on this level are very
easy to get to and destroy
although the three eggs in the
separate set of rooms to the
North can only be reached via
the lift on Level 2. By the way, the
shuttle and the strange triangle in
the shuttle bay are mere graphic
extras, so too is the weird
triangle door constantly opening
and closing.
Level 2
.
Best leave exploring Level 2 until
you’ve got both the Master Key
and the Navigation Data Link: the
living quarters is a myriad of
passageways and very similai
looking rooms. Save your
position before trying to cross
through the room containing the »
Guardians: radiation isn’t very
healthy in large doses. Get
through the isotope cooling area
as fast as possible. To get past
the infra-red door, crouch and
move through the doorway you’ll
spot the infra-red ‘beam holes’
(having the infra-red Unit
obviously helps matters).
5 »
ZZAP! JLJLY 1990
-
••
Level Two
Level Three
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;for the reactor ignoring any eggs
en route to the reactor (use the
map as it’s horribly easy to get
lost). Put your helmet on just
before you approach the last
junction in the vents and enter
the Reactor room, hit the cooling
systems switch and leg it out of
there as quickly as possible and
DON’T stop to admire the view.
On the way back destroy the
alien eggs. You’ll need to go a bit
out of your way but it’s best to do
it early as time is severely limited
Effl
later on.
You’ll need to come back to
the reactor later on to turn the
very faulty cooling systems
switch back on again (to give
yourself more time). In the
control room you’ll find a large
box with a slot in it but yet again
this is a red herring. While you’re
on this level, have a go at the
Asteroids game. It’s a totally
unnecessary extra but it’s a bit of
fun.
Level Five
Objects Key
•
f — Cyanide
7 — Boulder
2 —Oxygen
8 — Navigation Data Link/Compass
3 — Food
9 — Asteroids Computer
4 — Battery
10 — Reactor Cooling System Display Computer
5 — Screwdriver
11 — Databank Diary Entry Computer
6 — Elevator Access Card
V‘ 12 — Forcefield ‘Sliding Puzzle Game’ Computer
W — Welding Droid (10 laser hits needed)
M — Computer Terminal containing map
A — Allens
G — Guardian Shuttles
D — Base Defender (2 laser hits needed)
Teleporter (2 Way)
Level 4
The Vortex Chamber can be fatal
if you just blunder in: the
chamber spins you round and
round and as you leave the
chamber you can catch your
head on the roof of the door if
you’re unlucky. Just time your
exit out of the chamber so that
you’re level on the ground as you
go forward. Take your time going
round the vents as the alien eggs
are everywhere and you can
walk into eggs hiding in corners if
you’re not careful (the view out of
the helmet is rather limited).
Level 5
No real problems to get most of
the eggs on this level. They’re
bunched up next to the lift in the
Level Four
southwest comer of the level and
there’s six in the communal
quarters down the end of the
long shuttle route. The other
remaining eggs (four in all) are a
pain in that they’re some way
down the end of the vents with
welding droids to drain your suit
battery). Remember to top up
your battery and oxygen power
before exploring the vents.
Level 6
This is the Reactor level where
the Nuclear Core is burning itself
out of existence (and the planet
with it). Your first task on this
level is to get past the force field
by tackling the’sliding block
puzzle’ (work your way from the
top down using the sides to hold
any spare pieces). Once past, go
5 9
ZZAP! JULY 1990
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64 DISCS
PETERBOfUHMIN
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Wimm ^®B9©
CHESHUNT
MYTH
VENOM STRIKES BACK
FOXX FIGHTS BACK
FLYING SHARK
EXOLON
NETHERWORLD
SOKO BAN
INTRIGUE
THE PRESIDENT IS MISSING
DEF CON 5
PEGASUS BRIDGE
ENLIGHTENMENT, DRUID II
ARTURA
HERCULES SLAYER OF THE DAMNED..
3.99
MUNCHER
MICKEY MOUSE
NORTHSTAR
SUPER SCRAMBLE SIMULATOR
4.99
GARY LINEKARS SUPER SKILLS
3.99
LA CRACKDOWN
BLASTEROIDS
MAINFRAME
DEJAVU
STREETS SPORTS SOCCER
ACE 2088
SDI
FLHCTSTONES
APACHE STRIKE
WICKED
ADDICTABALL
3 99
AFTERBURNER
RUNNING MAN
FIGHTING SOCCER
ALTERED BEASTS
TUSKER
SUPER WONDER BOY
DYNAMITE DUX
PACLAND
IKARI WARRIORS
FIREZONE
NAVY SEAL
TIME SCANNER
THUNDERBIRDS
STAR CROSS
SUSPENDED
DEADLINE
TOP FUEL CHALLENGE
SUPERSPRINT
BASKETBALL
THREE STOOGES
ALIENS
INTERNATIONAL KARATE
ROY OF THE ROVERS
MURDER BY THE DOZEN
LAST NINJA 2
UTILITIES -
DISC
DAVID CRANES GAME MAKER
PROGRAMMERS TOOL BOX
4.99
GRAPHIC ADVENUTURE CREATOR
5.99
CALCKIT
MICROSCRIPT 128
MICROCLERK 128
EASY STOCK
SIMONS BASIC (ROM) + EXTENSION (DISC)
14.95
CERTIFICATE MAKER
SOUND STUDIO HOME REC STUDIO
MACRO ASSEMBLER DEVELOPER
9.99
LOGO
PAZZAZ
PERSONAL MONEY MANAGER
4.99
SWIFT SPREADSHEET
GEOS INC 6E0 WRITE WORD PROCESSOR
9.95
COMPILATIONS
COMPUTER CLASSICS 5.99
ZYNAPS, CAULDRON II, DYNAMITE DAN, ALIENS, INTO THE
EAGLES NEST.
KARATE ACE 5.99
WAY OF THE EXPLODING FIST, BRUCE LEE, KUNG FU MASTER,
AVENGER, SAMURAI TRILOGY, UCHI MATA, WAY OF THE TIGER
PUB 6AMES 3.99
DARTS, SKITTLES, BAR BILLIARDS, DOMINOS, PONTOON,
POKER, TABLE FOOTBALL.
PACK OF ACES 4.99
INTERNATIONAL KARATE, BOULDERDASH, WHO DARES WINS
II, NEXUS.
DURREL BIG 4 3.99
SABOTEUR, THANATOS, DEEPSTRIKE, SIGMA 7
64 CASSETTES 2.99 EACH
Beachead II, Foxx Fights Back, Buggy Boy, Bionic
Commando, Treasure Island Dizzy, Southern Bell, Paperboy,
Netherworld, Barbarian, Captain America, World Class Leaderboard,
Trantor,Wizball, Supersprint, Green Beret, Hopping Mad, Platoon,
1942, Mini Golf, 720o, Dark Fusion, Cybernoid, Murder on
theZindernauf, Daley Thompson Decathlon, Enduro Racer,
Espionage, Gauntlet, Bombuzal, Hardball, Arkanoid, Rock Star Ate My
Hamster, Side Arms, Hypersports, Tetris, Breakout Const Kit,
Pandora, Match Point, Zynaps, Pitstop II, Exolon, Postman Pat
II, Marauder, Predator, Rambo, Jail Break, Rampage,
Renegade, Sorcerors Lord, Road Runner, Tracker, Short Circuit,
SpaceHarrier, Spy Hunter, Supr Cycle, Top Gun, Trivia, Cholo,
IK+, Bards Tale, Bomb Jack, Bomb Jack II, Bruce Lee, Captain
Blood, Combat School, Commando, Crazy Cars, Footballer of the
Year, Frank Brunos Boxing, Ghost & Goblins, Great Escape,
Paranoid, Ikari Warriors, Jack the Nipper, Knightmare, Manic Miner,
MiamiVice, Monty on the Run, Knight Rider, Rampage, Rolling
Thunder, Sabateur, Spy Vs Spy, Steve David Snooker, Street Fighter,
SummerGames, Super Hang On, Theatre Europe, Transformers, Top
Gun, TrapDoor, Uridium, Way of the Tiger, Grand Prix Master, Navy
Moves, Afterburner, Pacmania.
C64 COMPILATIONS
3 WARGAMES
(Battle For Midway, Inojima, Okinawa)
4.99
4 GAMES
' Stellaar 7,
Talladega, Fight Night)
3 SPORTS GAMES
Basketbi
baseball)
4 GAMES
i Gai
Cup II)
(Stellaar 7, Forbidden Forest,
Ta
) grwn I o VJ/-MVI l—O
(Basketball, American Football,
Be ' '
4 vh-iiiiuu
(European Games, Ian Bothams,
Bombo, World
4 GAMES
nternatioi
/ho Dares Wins II, Nexus)
(International Karate, Boulderdash,
Wt ~
2.99
4.95
2.99
2.99
6 FLIGHT GAMES
(Spitfire 40, Strike Force Harrier,
Advanced Tactical Fighter, Ace, Air
Traffic Control, Tomahawk)
6.99
7 SPACE GAMES
(Cybernoid, Zynaps, Exolon, Xevious,
Venom Strikes Back, NorthStar,
Trantor) 6.99
5 CLASSIC GAMES
(Zynaps, Dyamite Dan, Aliens, Into
the Eagles Nest) 2.99
6 GAMES
(Turbo, Derby Day Pilot 64, Hanidcap
Golf, World Cup, TestMatch)
2.99
(A View To A Kill, Friday 13th,
Codename Matt II, Test Match,
ThePyramid, Beaky & The Egg
Snatchers) 2.99
(Biathlop, Moonsweeper, Lawn
Tennis, Space Gallery,
Slalom, Ihtruders, Squash, KO Boxing,
Alien Attack, Backgammon,
LaserGun, Crazy Men, Astronaught
Battle, A Team, Air Raid, Othello, Ten
Pin Bowling, Roundabout, Snakes,
Yahtzee) 2.99
SPECIAL OFFERS
TRACK & FIELD 64 DISC £14.95
Including !! ARCADE CONTROLLER!!
*Play the original ‘Arcade Classic’ in your own home.
COMMODORE SOUND EXPANDER
FM sound - up to 8 notes at one time. Realistic sounds. Selection of preset
sounds. 12 preset rhythms. Sound output through TV, monitor or HiFi. Riff
machine. £9.95 CASS or DISC. P&P 75p
MUSIC EXPANSION SYSTEM 5 OCTAVE KEYBOARD
Full-size piano keys. Programmable synth software. Build up recording one
track at a time and playback as complete composition.
£49.95 CASS or DISC. P&P £5
AMIGA SECOND DRIVES
£69.95 INC POSTAGE.
AMIGA
MENACE 8.95
BAAL 8.95
ARCHIPELEGOS 8.95
GALAXY FORCE 6.95
SUPER WONDER BOY 7.95
MILLENIUM 2.2 7.95
ALTERED BEAST 7.95
DYNAMITE DUX 8.95
FIREZONE 7.95
BOMB JACK 5.95
UNIVERSAL MILITARY SIMULAT0R9.95
BAD COMPANY 7.95
DRAGONS SPIRIT 9.95
FIGHTING SOCCER 8.95
TERRORPODS 8.95
SOLITAIRE ROYALE 7.95
WICKED 9.99
DEF CON 5 6.95
DEFLEKTOR 4.99
FERNANDEZ MUST DIE 6.95
CAPTAIN FIZZ 7.95
CONFLICT EUROPE 8.95
THUNDERBIRDS............... 6.95
PASSING SHOT 7.95
HKM 6.95
STAR BLAZE 5.95
SONIX 29.95
TERRYS BIG ADVENTURE 7.95
THEXDER 6.95
TAKE-EM-OUT 9.95
........................pgaggQi ^3 ■
OUTRUN 9.95
WORLD CLASS LEADERBOARD
BATTLE VALLEY 6.95
ZYNAPS 6.95
CYBERNOID 6.95
EXOLON 6.95
SLAYER 6.95
PIONEER PLAGUE 5.95
PACLAND 6.95
EYE OF HORUS 8.95
THE BLACK CAULDRON 9.95
BALLISTIX 7.95
TIME & MAGIC 9.95
TRIAD VOLUME 2 14.95
(Menace, Baal, Tetris)
MICROPROSE SOCCER 12.95
POWER DRIFT 5.95
CLOUD KINGDOMS 6.95
KID GLOVES 6.95
STRYX 8.95
LOMBARD RAC RALLY 9.95
SHADOW OF THE BEAST 14.95
PRINTERS COMPUTERS SOFTWARE CABLES LEADS MONITORS DISCS BOXES MICE PAPER
DUSTCOVERS MONITOR PLINTH JOYSTICKS INTERFACES LABELS CALCULATORS SOUND SAMPLERS
MIDI INTERFACES DIGITISING SOFTWARE
TO BUY:
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RAINBOW ISLANDS
(Ocean)
Tips are starting to appear for
this rather colourful platform
game par excellence. Still no
sign of a cheat mode (which is
what we all desperately need)
but we’ll just have to wait and
see. Here we go with general
tips and the first of the Island
maps. Many, many thanks go
to Dimitri Ars for the first pokes,
Gary Foreman of Graftgold for
the ‘official’ tips straight from
the programmer’s mouth, Mark
Canham, Surrey Bub and Bob
duo Mole & Mouse (!), the full-
time ZZAP! tipper Waz
Pilkington and Richard Showell
(plus friends Michael (who
supplied the Amiga and game)
and Jason (who played it)).
RAINBOW ISLANDS CHEAT
HACK
1. Instead of loading the game
with LOAD “*”,8,1 type LOAD
“CODE”, 8 (Return) and wait
until the main block of code
has loaded and the cursor
appears.
2. Now type POKE 28435,189
(Return) to give infinite lives or
you can type POKE 16868,173:
POKE 18517,173: POKE
18522,173 (Return) to give
infinite credits.
3. Start the game by typing
RUN (Return)
Instead of typing RUN you can
if you so desire use SYS 2061
(Return).
RAINBOW ISLANDS MUSIC
HACK
1. Type in the main music
listing below
2. SAVE to tape or disk for
error checking
3. Now LOAD the game
4. When loaded, reset the
game with a reset
switch/cartridge
5. Now LOAD the music listing
from a blank tape/disk
6. RUN it to listen to the in-
game tune. If you want to
listen to the other tunes then
reset the computer again using
a reset switch/cartridge (as
before) and type:
POKE 49178, X: SYS 49152
(followed by RETURN)
In the above line replace X with
anyone of the following
numbers to play the required
tune.
0 for the Gameplay tune
1 for the End-Island baddie tune
2 for the Game Over tune
3 for the Goal In
4 for the End-Island Completion
I tune
5 for the Final Island Completion
I tune
1 REM MAIN MUSIC LISTING
(TYPE THIS IN BEFORE THE
ABOVE RESET POKE!!!)
10 REM ZZAP! RAINBOW
ISLANDS MUSIC HACK — BY
DIMITRI ARS
20 FOR 1=49152 TO 49208:
READ A: POKE I, A: C=C+A:
NEXT I
30 IF C=61 68 THEN SYS 49152
40 PRINT “ERROR IN DATA!”:
END
1 00 DATA
1 20,1 69,1 92,1 41 ,21 ,3,1 69,40,1 4
1,20,3,169,1,141,26,208
110 DATA
1 69,1 27,1 41 ,1 3,220,1 69,53,1 33,
1 ,1 60,0,1 62,1 0,32,1 65,249
120 DATA
1 69,55,1 33,1 ,88,76,37,1 92,238,2
5,208,169,53,133,1,32,147
130 DATA
249,169,55,133,1,76,126,234
‘OH LOOK TOTO, WE’VE
FOUND SOME RAINBOW
ISLANDS TIPS!!’
THE ART OF THE RAINBOW’
The rainbow can be used in lots
of different ways, both for killing
meanies (that’s the technical
term, honest!) and for climbing.
When meanies are killed by the
rainbow star you get a piece of
fruit — very tasty but not very
useful. A better way is to use
‘Rainbow Crash’ which means
you fire a rainbow above a
meanie and, when it’s under a
rainbow, jump on the rainbow to
‘crash’ it. By doing this you can
always get a gem. There is a
special sequence of items that
are generated by killing meanies.
The first two items will be either
fruit or gems (as just explained)
but the third can be a ‘special’.
These specials are in a
sequence that goes something
like: red shoes, red pot, yellow
pot, red pot, red star, crystal ball,
yellow star, ‘special bonus’ (see
below). There is another way but
that would be telling!
There are 3 types of moving
upwards:
1 . Jumping — Accurate but slow
2. Rainbow ‘Stepping’ — Throw a
rainbow, walk onto it, throw a
rainbow, walk onto it etc.
3. Rainbow ‘Jumping’ — Similar
to 1). but throw rainbows as you
jump (either diagonally or
vertically).
Climbing can be accomplished
very quickly by firing and jumping
in rapid succession but this is
very dangerous and should only
be used in emergencies. Going
slowly is the key; meanies can
(and do) come out of nowhere.
Learn the levels and where the
meanies come from, then you
can start climbing a bit faster and
avoid the inevitable water. You
can bounce on a rainbow by
pushing up on the joystick when
falling (onto a rainbow, that is).
GEMS
The gems are very mysterious.
Besides getting an extra life for
collecting all of them they have
other uses. They may appear to
come out randomly, but
remember nothing is random in
this game, there is a pattern to
everything. Sometimes you just
can’t get that last gem and it’s so
frustrating. Well here’s how to do
it.
Imagine the screen as seven
vertical chunks. If the gem lands
in the left hand chunk then it’s
Red. If it lands in the next, then
it’s Orange etc... until the right
hand chunk where it’s
Purple/Violet. Simple, but just
because you know, doesn’t mean
it’s easy! For those of you who
mitched off Science lessons in
school the Rainbow order is Red,
Orange, Yellow, Green, Blue
(Light Blue in the game), Indigo
(Dark Purple) and Violet (Light
purple). There is a very special
item, the Rainbow Necklace,
which gives you all of the gems
in sequence and opens a silver
door at the end of the island on
the Boss stage. If you get a
secret room in tjie Boss Room
you can go through it without
killing the Boss! (A bit handy!!)
BONUSES
There are many, many bonuses
in Rainbow Islands. It is possible
to force many of them out by
collecting the right objects (eg
the Holy Cup for 15 jars). But
some are just plain abstract (eg
the Guardian Angel for six Hurry
messages — weird!!). Try
collecting large quantities of just
one type of object, tiere’s a taster
of what you might find.
8 Shoes — Wings
3 Shoes — Ruby Ring (1000
points for jumping (16 times))
2 Rings — Cross of Thunder
(Thunder & Lightning)
10, Yellow Stars — Yellow Lamp
(Turns all hidden fruit to money
bags)
20 Red Stars — Red Lamp (5
100,000 point money bags drop
down the screen)
3 Red Rots — Crystal Ring
(gives 10 points for every step)
Kill 30 meanies with the
Rainbow Star — Red Tiara (Red
stars when you jump)
Die 10 times — Cape of
Invincibility (Not worth going for!)
Red Potion — Add an extra
Rainbow to Rainbows thrown at
a time
Yellow Potion — Speed up
Rainbow Throwing power
Yellow Stars — Throws out 7
stars in an upward arc
Red Stars — Throws out 16
stars in a circular pattern
Red Plaque Pendant/Coke Can
— Gives invulnerability with high-
score tune for sonic
accompaniment. Lasts until end
of round (Best used on levels
4,8,12 etc)
Bible — Character sprouts wings
to assist upward climb
Necklace — Stars flutter down
the screen, killing anything in
their path
Cane/Goblet — Smart bomb
Red Teapot — Five money bags
drop down from the top of the
screen (each is worth 100,000
points if collected)
Green Teapot — Collect this and
you get points for merely walking
or jumping
Here are some of the more
obscure bonuses:
Drug of Rainbow
Psychedelic!!!
Wands — Turn your crashed
rainbows to various fruit items,
Amiga only
Hint Rods — Give in-game
hints, Amiga only
Blue Tiara — Glowing stars
come from the top of the screen,
killing all meanies they hit
And here’s one for real
addicts, the more games you
play, the more likely you are to
get better bonuses, as the
statistics are not cleared
between games. There are
specials that only appear on
the 33rd game and after a total
of 77 rounds etc.
Starting with Insect island I’ll
take you through the game
Island by Island in much the
same way as good old
Retrograde but don’t stop
mapping it out, I need maps for
the later levels as mapping and
playing the game ain’t easy!
I’m looking out for cheat
modes for both versions and
descriptions of any other
secret bonuses/objects/rooms
hidden away in the code. Here
we go with the creepy crawly
capers of Insect Island.
INSECT ISLAND BOSS —
SPIDER
For Amiga owners this
overgrown eight-legged house
spider is very, very easy to bump
off. As soon as you appear in the
final screen and the creepy
music plays, just walk to the far
left or right (take your pick), turn
round and stay there to fire
rainbows. The Spider jumps
towards you but never hits you
as he keeps bouncing off the
wall.
The C64 Spider is a little
trickier as he ignores the edge of
the screen and your rainbow hits
need to be spot on (sometimes
the collision detection can be too
precise). The following method
cuts it fine but stand to one side
of where the Spider will land and
do a small leap and fire a few
rainbows crashing them as he
comes down. Now run in the
ZZAR! JULY 1990
6 1
WWW
6. SPIDER
7. LADYBIRD
INSECT ISLAND MOTHER
LEVEL 4
RGm
rote
a
LEVEL 2
opposite direction to the Spider’s
bounce and fire and crash some
more rainbows as it comes back.
Repeat until dead (the Spider
that is!). For the real heroes try
and kill the Spider before it hits
the ground! An easier way to kill
him in the C64 version is to go to
the bottom left. The Spider can’t
touch you here and all you have
to do is fire rainbows at the top of
small jumps to kill him.
LEVEL 1
1. MAGGOT
2. MAGGOT FROM COCOON
3. BEE
4. BEE FROM HONEYCOMB
5. BIRD HATCHING FROM
EGG
LEVEL 3 ==========
a — \ n — i c-m
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(US Gold)
The first 10-levels map of E-
Motion last month saw
Smarties, Jelly Tots and Opal
Fruits mercilessly laid out by
Markie and myself at some
ungodly hour, a real pain but
great fun eating the materials
used afterwards! Here’s the
next set of 10 levels (arid still
no cheats, tips or maps from
you lot out there).
There are a few secret bonuses
hidden away in the game which
come to light if you meet certain
requirements. For instance the
Secret Bonus No.1 only appears
if the digit of time is a 3 when you
complete a b onus level. Secret
Bonus No.2 only appears if you
complete the level without
rotating right at all (sounds easy
but you can’t let complete the
level by letting the balls explode,
you have to get rid of them’
yourself). We haven’t found any
new bonuses so if anyone out
there has stumbled across any
new ones let me know.
Level 11
An easy enough level compared
with some before it. Hit the light
blue ball into the other and
repeat the same angle to connect
the two dark blue balls. For the
purple ball either hit it from
position 1 or hit it around the
screen until they collide.
Level 12
Another bonus round! Just follow
the numeric order of the diagram
to get all the bonus pods within
the time limit.
Level 13
Go just to the left of the top light
blue ball and tap it past the
middle block and slowly work it
down to connect with the lower
light blue ball. Now finish off the
level with a dark blue ball
connection.
Level 14
Easy once you know how! Hit the
right red ball from position 1 to
make it rebound off the right
block and wrap-around to just to
the northeast of the other red
ball. Hit them together and push
the left mustard-coloured ball
down to just below the middle
block. Now push it round to hit its
partner.
Level 15
This one is so easy I don’t think
I’ll waste the space telling you
what to do. Just don’t waste any
, time hitting them!
Level 16
Revenge of the bonus rounds
again as blue pods give you
bonus points, while yellow pods
give out nothing. As before just
follow the numeric order to get
maximum points.
Level 17
Hit the lower left green ball into
the lower right green one to free
the two red balls. Now move up
to do the same with the two blue
balls freeing the top green balls.
This should leave just the two red
balls so quickly hit them together
to finish the level. Time is tight on
this level so pause the game if
you need to and try not to make
any mistakes.
Level 18
A tricky level if you’re not careful.
Hit the red ball from position 1
causing it to rebound off the
block walls (move out of the way
of the ball as it comes back). The
red should wrap around to reach
the bottom right corner. Now just
hit it into the nearby red ball.
Repeat this method with the blue
ball but hitting the top right blue
ball from position 2 causing it to
rebound and wrap around to hit
the final ball. Not too hard eh?
Level 19
A deceptively tricky level this.
There’s only the two balls but
they’re wedged in tight and
you’ve GOT to inch your way in
slowly. Constantly ramming the
entrance in the hope that you’ll
force your way in doesn’t work!
‘Take your time’ is the all
important advice here.
Level 20
Last level for this month and yet
again we’re treated to a bonus
level again (and a real toughie it
can be as well). The blue pods
give you bonus points while the
red pods end the level so take
your time. Get the immediately
accessible blue pods first and
then go to the top (or bottom) of
the screen and squeeze past the
blocks. Now head down to the
middle of either the left or right
side of the screen and slowly
inch forward to get a blue pod
(either one), then reverse-turn
and inch forward to get the other.
Like Level 19 don’t force your
way through gaps, it only serves
to frustrate and lose you time in
the process. Heed the advice:
Take your time!’ (again).
' • ; . -
* ^ ^ ‘lipips
■■■■■
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Su nT)'h p
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□
X.
R g in a rote
The end is in sight, you had
the cheat a few issues back
and things are getting REALLY
tough now so it can’t be far off
now can it? Here’s Apex
tipping their very own game (in
between doinq bits on
Spinning Snapper
Block
LEVEL SIX-
BALLS, MAD
PARROTS AND PET
DINOSAURS!
LEVEL
(Thalamus)
Grumpy. Dinosaur
UW MUbHVX.
Duct Duct Duct
pops up again with the all
important maps.
Level 6
- ::=?
Every weapon is now available,
excluding the luscious Lazgun.
The only requirement for this
4 b 6 6 6 6 6 6 |
b i > T 1
level is the Powabolt —
necessary to defeat the nerve
centre (most effective out the
front) .
The aliens are getting REALLY
2 CF 7
n
*ry hi 2 /
fast now, warming up for level
seven, and the homing missiles
are getting REALLY accurate; in
general it’s getting REALLY hard.
With only two ducts to complete,
this level should be pretty quick
rrT^ vJ
A a L * *
y v y\ >-*-> »rvYv
and you will need to conserve as
many lives as possible for the
last level.
11 Km I
1
— to — HI—)U
The aliens leaving planet
busters behind are a blue
spinning shield in between two
■ _« . ...
» 1 LT
left and right between two
indestructible glass balls.
Pushing aside the
undertaker (who had just
finished taking your
measurements) you turn up
the afterburner and zoom off to
face Big Mama number six.
This is the first nerve centre
with separate aliens and has a
tad more firepower.
Referring to the diagram
shoot points 1 and 2 from the
right in either order. Note they
can only be destroyed when
their electric fields are open.
They take ages to kill UNLESS
you have a Powabolt.
Concentrating on the middle
alien, shoot points 3 and 4
from the left until you see the
little brains explode
(Gratuitous Violence Inc.). This
leaves point 5 — the brain, so
blast away at it until it dies.
And there we have it — only one
planet standing between you and
the game complete sequence.
Join us next month when we
show you how to turn your 64
into an Amiga using a three-line
program and give you some
handy tips as well! Until then, get
reading the Creature Feature!
Positions:
1/5/9/13
Cost
2000
Inc:
l'W
Max:
56
Points:
3
THE CAST OF ALIENS
1. Diddyman
2. Mad Parrot
3. Glass Ball
4. Snapper
5. Diday Jetman
6. Pulsating Ball
7. Diddy Bazooka Man
8. Grumpy Dinosaur
9. Spinning Block
10. Cartwheeler
11. Rocket ,
12. One Man and his Dinosaur!
; -fffi ;
Compiled and drawn by Andrew
Roberts ©1990
6 5
ZZAP! JULY 1990
HOW TO USE THE POKES IN ZZAP!
For those of you who are new to the C64 scene and aren’t too
sure about how Pokes work, here’s a little guide to it all. A
POKE is merely a command to change the value of a number
within a game program. By changing the number you may for
instance change the number of lives you have in the game, the
amount of time you have to complete the game or the number
of enemies in the game. POKEs aren’t just restricted to
cheating in games, you can also use them for replaying music
and effects from games, displaying the graphics of the later
levels or for creating fun effects!
There are three ways to enter POKES into games.
A) Self contained cheat listing — These types of POKEs are
the easiest to implement, require no extra hardware devices at
all (ie cartridges or reset switches) and are typed in BEFORE
you load the game. These listings have line numbers before
each command in the program (usually starting with 10 and
increasing in tens from then on). When entering POKEs type in
OPERATION
THUNDERBOLT
(Ocean)
It took its time to surface from
Fortress Ocean but C64
Operation Thunderbolt is here
and M. Elkateb of Sutton,
Surrey is the hard man of the
tips section this month with
useful tips and a rather handy
(if familiar) cheat. Take it away
M! (you don’t mind me calling
you M, do you M?)
C64 CHEAT
'Get past level 1 with some
continue plays left. When level 2
has loaded, start playing and
then abort the game (FI and
then RUN-STOP). It will tell you
to Rewind Side B; do no such
thing and leave the tape running.
You should now be able to play
level 3. This procedure can be
carried out as many times as you
want throughout the game.
THUNDEROUS TIPS
Level 1
Keep your aim in the middle of
the screen and then move left
and right to kill the soldiers. It is
advisable to hold down fire if you
are a beginner for more accurate
shooting. Kill the helicopters with
a rocket. This level can be
completed without losing a life.
Level 2
It is important to remember that
the soldiers’ bullets cannot affect
you if they’re on the other side of
the screen. Keep your aim at the
far side of the screen (your side).
Level 3
This level is impossible to
complete without continue-plays
(too right, M! — Rob H). Tanks
are more lethal purely because
there are so .many of them. If
things get crowded, just use a
rocket. You only need to use one
bullet for mines and the deadly
air to ground missiles.
Level 4
Accurate aiming is necessary to
rescue the hostages. If a hostage
gets in the way, shoot him. The
heavily armed officer is not really
that tough. He comes out from
the right so be prepared. Hold
down the fire button and follow
him around. If you are feeling
particularly violent shoot him in
the head.
Level 5
Basically this is the same as level
3 so the same tips apply.
Level 6
This is my favourite level due to
the stunning graphics and the
immense playability. The men
hanging from the top are most
lethal so wipe them out first. If it
gets too crowded use a rocket
and watch those people die man
(‘You cruel man, you very cruel
man, you slaughterer, why you
scum-bag’ — Outraged arab
wives). The end-of-level alien,
sorry, Officer needs to be shot in
the head.
Level 7
This level is level 3 without the
tanks. Same tips apply (sounds
familiar).
Level 8
The final level (bar one) is a real
test of the reflexes as the
enemies and hostages speed out
to you. Watch and then shoot the
grenades as they are pretty
quick.
The Final Shoot-Out
Give yourself a pat on the back
for getting this far, even with the
cheat! The hijacker is on the left
of the hostage and he is quite
fast to say the least. Stay to the
left of the hostage, hold down fire
and lead the spray of bullets over
to the Boss man and pump some
lead into his head. Yaaay! All
hostages rescued and on their
way home! Mission Complete!
each line as printed in the magazine, pressing the RETURN
key when you reach the end of each line. Once it’s all typed in,
SAVE the listing onto a blank tape or disk (just in case the
listing goes wrong when you try to RUN it and it saves having
to type it all in again, especially long listings). Now check
through the listing to make sure you’ve typed it all in correctly
and RUN the program (This is a general guide, if in doubt
follow the instructions given with the listing).
B) Reset Switch POKEs — These POKEs will only work if you
have either:
1) a RESET SWITCH hardware device
2) a CARTRIDGE equipped with a Reset option/button
or 3) a Commodore 128 (which has a built-in Reset Switch).
The reset POKEs don’t have any line numbers and are easy to
spot as they consist solely of a POKE command with data to
be changed and followed on the next line by an SYS command
and a value to ‘jump back’ to the program to restart it.
eg POKE 25643,173 (Followed by RETURN)
SYS 6577 (Followed by RETURN)
Unless otherwise instructed, Reset POKEs can only be entered
by first LOADing the game and, when loaded, by then pressing
the Reset button/switch on the title screen or while playing the
game (follow the POKE specific instructions if need be). The
game will now momentarily freeze and jump back to the start-
up screen as if you’d just switched on your C64. Now type in
the relevant POKE (or POKEs) and then type in the SYS
command plus accompanying value (pressing RETURN after
each command). The game will now restart with infinite
time/lives/energy or whatever. On some occasions the listing
will be rather long, thus line numbers before each command
may be present (in much the same manner as the type A
cheats except the listing must be typed in after the game has
been LOADed and reset with the reset switch).
C) Cartridge POKEs — These require very little effort to
implement, requiring only a Cartridge such as the Action
Replay or Expert Cartridge to cheat. Follow the instructions
enclosed with the cartridge for loading a game and upon
loading or during the game itself (depending on the cheat
instructions) press the cartridge button to bring up the cartridge
menu screen. From here follow the specific instructions for
entering the required POKEs and then restart the game.
Cartridge Corner is devoted to POKEs for those of you owning
either the Action Replay or Expert Cartridge ONLY, they will not
work with reset switches as you they have no SYS codes.
^ e '!' th ® ,ea ** of ‘ips endeth here and I'm
ls ^'°° k ' r l 9 ' or ( wa ^ »° ™PPing out Comb
island or E-Motion levels 21 to 30 for next
lof m’th m t f ° r S ° me asslsta "ce from you
Rr ™ thmkS so 9 et tipping! Neil Treeby of
foM , ,S o my SaVi ° Ur as he ’ s se "t in tips
° m L a e s 9 ' 12 of Snare (hurrah!) but they
came in too late for this issue (rats!) so
ex ish, definitely! I’d welcome anythinq
on International 3-D Tennis, Ninja Spirit
(maps, guides, hacks — the works)
anything and everything on Turrican
wouldn’t go amiss, budget tips would be
great too! This month M. Elkateb of Sutton
Surrey gets a £30 software voucher for his
' 0 " y90 ° d 0 Pfration Thunderbolt tips and
chpat. The address for your tips? Pig in a
o e, ZZAP! Newsfieid, The Case Mills,
Temeside, Ludlow, SY8 1JW.
COMPLETE & RETURN
THE COUPON FOR YOUR
FREE COPY ►
OF THE 1990 ATARI ST
48 page PRODUCT GUIDE
FROM SILICA SHOP - THE ATARI SPECIALISTS
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established for over 12 years, and have an annual turnover
of £10 million. With our experience and expertise, we can
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Opening Hours:
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Mon-Sat 9.30am-6.00pm Late Night: Thursday until 8pm Fax
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Opening Hours:
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Hatherley Rd, Sidcup,
atf
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Late Night: Friday until 7pm Fax No: 081-309 0017
fib: Silica Shop, Dept ZAP64-0790-37, 1-4 The Mews, Hatherley Rd, Sidcup, Kent, DAM 4D^\
1 1 PLEASE SEND ME A FREE ST PRODUCT GUIDE]
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J
main and caused spontaneous
combustion of the entire estate.
As it happens the Nuclear
power station near by was a
little too near... STOP! That’s it!
This is getting too ridiculous. If
you believe any of the above
you're more stupid than Rob
’that’s a nice earring’ Ellis looks
{Sony’’ Rob but we had to pick
on someone).
WEDNESDAY
APRIL 18th
JOHN: I was drinking some
lemonade while I was working
this morning, and accidentally
spilt some on the PC keyboard,
So I wiped it off and thought
_ ” : — until this
nothing of it
aftemoooon when half a dozen
of the kkeys decide to stickkk
down when I press them. It
couldn’t hhappen oon some
trivial keys, it has to happen on
all the important ones likkke
Assemble, Escape, Monitor and
a few lettters Out witth the
WD40 me thinks.
Spoke to Rob Hogg this
a 'music select
afternoon about
system’ for a cover cassette.
Anyone who has a disk version
of Retrograde will have seen one
we’ve done already. Anyway,
we decided it would be a pretty
good idea to put one on next
month’s cassette (last month’s
by the time you read this!). I’ve
therefore spent the last couple
of hours upping out our first
select system ready to upgrade.
STEVE: Another music select
system, hmmm, this means
stopping production on
Creatures for a few days to
write/compose/copy about four
bits of music. Some of the tunes
on the select system are old,
some tunes have been written
for our old games but we ran out
of memory to put them m so I
write another bit in less memory
and we have the first one left.
This happens quite often and
I’ve now got about fifteen
double -sided disks full of music.
However, I still write new stuff
such as Apex Beats’ which is
quite funky
[ ;o
IQs!
Oil ItfS r>«
Q < l <1 9 <’
UVoluhxh,
< STEVE: After the nice long,
relaxing weekend it’s back to
work on a new section of the
^ ; game: the torture screens. The
sketches for them look great. If
they turn out like we hope, they
r i, ; will be lots of fun to play and
watch There aren’t enough
sprites on the CBM64 to cope
with parts of the torture screen,
so we resort to animating
characters as well. There are
two creatures made from
characters which will animate
on this torture screen. These are
(a) the creature that pulls the
platform up the screen when
you jump on it, and (b) the
creature on the bike that powers
die generator to the Acme saw
mill. There will be 32 sprites on
screen for this s ection with
▼ The hilarious Torture Screen, f
they require some pretty tactics.
WEDNESDAY
APRIL 11th
FRIDAY
APRIL 20th
happened to notice a nifty little
joystick called an ’Ultimate dial-
a-speed superstick' Now. the
guys can t remember where
they got it (they’re not stupid
OK), so if you know where to gel
hold of one, please could you let
us know. (Try Euromax. ^ve’ll be
reviewing it next issue — Ed)
JOHN
Happy birthday to you,
happy birthday to you, happy
birthday to Stevie, happy
birthday to you (it’s Steve's
birthday today, in case you
hadn’t guessed).
Today we hitched a lift in
Dave’s Astra GTE 16v to 22AP!
HQ which meant us getting up
at 4:30 am (yawn), as it takes
one and a half hours to get to
Thalamus then about two and a
half hours to get to Newsfieid,
(One asks oneself is it worth it)?
We gave the lads the first
instalment of the diary and a
demo of the game (for any
screenshots that will be
needed).
JOHN: Now we’ve finished the
select system it’s time to
transfer it onto cassette. Rob H
wants it as little as possible (oo
orb and we manage to squeeze
there’s one after each level and
FRIDAY
APRIL 13th
Today is Friday the 13th and
don't we know it!!
Two of our computers picked
up a virus, causing them to
overheat and start a small fire.
This then turned into a big fire,
setting our entire house alight.
A motorist passing by diverted
his attention from driving for a
split second, to look at the
inferno. This, unfortunately, was
just long enough for him not to
see the pedestrian crossing the
road. Swerving to avoid him, he
went through the living room
window of the house opposite.
Sadly this ruptured their gas
STEVE: As already mentioned
we went to Newsfieid today in
Dave’s black beast Thanks to
Rob and Phil for the
entertainment all afternoon and
thanks to Carol for the coffee
While we were there we
it onto 1 minute 25 seconds of
tape. The only problem is that it
doesn’t always load. God knows
why, so please can he tell us?
STEVE: As a last resort to make
the select system load more
often (load at all) we guess that
the cassette heads might be
dirty, considering we haven’t
used it for about 18 months. So
it’s a trip down town to get
some head-cleaner (for the
cassette player, obviously —
even though John’s head is
pretty dirty).
MONDAY
APRIL 23rd
(St George’s Day, don’t you know)
JOHN: Having already posted
the music demo to ZZAP!, we
realised that there us a
‘deliberate’ mistake with the
text on-screen. As it’s an
upgrade from the one we did
last year it has last year’s date
on it, which I forgot to modify
(how stupid can you get?... well
there’s Steve for a start).
STEVE: After buying a copy of
Ghosts ‘N’ Ghouls and playing it
for an hour, we have decided
that there aren’t enough restart
points. If you get just under half
way through the level and die,
you go all the way back to the
start (which is pretty damn
frustrating). Creatures will
probably have nine or ten per
level.
TUESDAY
APRIL 24th
JOHN: This morning we
received a demo from Rob
‘mine’s a pint’ Stevens (the
programmer responsible for
Snare, but we don’t hold that
against him — just kidding)
which creates glitch-free raster
splits with sprites passing over
them. We need this for the
colour splits in Creatures (tm),
(p) 1990, (c) 1990, (r) 1990 etc
etc.
STEVE: After working
peacefully all day, Rob H phones
at 5:45 to say could they have
any more of our music (as they
like it so much). The only
problem is that they need it by
the 26th, meaning a Datapost
job tomorrow afternoon.
WEDNESDAY
APRIL 25th
JOHN: I should be doing the
game today but I’ve got to
modify the music select system,
again. I suppose this gives me
the chance to correct the
mistake of not changing 1989 to
1990. Having lost half the day to
the music stuff, we worked until
about midnight on the game
(now there's dedication for you).
▲ Only 24 hours to save Thalamus, write a hit demo for ZZAP! and
cure John (the bro’ on the left)
WEDNESDAY
MAY 2nd
STEVE: In the space of about
five hours I’ve written (copied
— John) three bits of music
(including a ‘dub mix’ of Apex
beats). The ‘game over’ music is
one of the shortest bits ever
(memory wise) being 239 bytes
long. It was in the post at about
2 o’clock and will get to ZZAP!
in the morning.
JOHN: I now have the big alien
moving back’n’forth and
spitting fire (looks quite good
actually). The sleepy alien can
also pull the platform needed to
get Clyde from the bottom of the
screen to the top.
The weather has been well
hot the last few days, which
means it’s that time of the year
when we must clean and heat
the pool.
MONDAY
APRIL 30th
JOHN: This morning we
received our copy of 4th
Dimension from Hewson (thanks
Paul). After loading Cyberdyne
Warrior we noticed that one of
the voices for the title music
wasn't working! Looks like the
loader screwed it up as this only
happens the first time the title
screen appears.
On the torture screen side I
spent most of the day making
one of the aliens go to sleep,
then the rest of the day waking
him up.
STEVE: Finished designing the
graphics for the waterfall level
and now have the large task of
transferring them into a scrolly
map. Came up with a , cute rat-
type (Irem?) creature today,
which will eat through the rope
FRIDAY MAY 4th
JOHN: That’s it! We've had
enough. All week we’ve been
chained to the computers (but
enough of this kinky talk) while
there’s been bright sunshine,
the sound of lawn mowers and a
clean heated swimming pool
outside. By mid-afternoon we
had cracked and just had to go
for a dip. (Can you blame us?)
STEVE: Today is hot! This gives
us an excuse to work in shorts
and shades. Started the music
for the torture screen this
morning which is nice and cute.
I also continued to do the
graphics for the ‘waterfall’ level
which is hopefully where Clyde
^ull use a boat or arm bands to
progress. Did the big alien with
real bad breath who tries to set
you alight.
STEVE: After persuading John
to take half the afternoon off we
went out to the poolside and
caught some rays (yeah, man).
Thinking about arranging a
▼ Even one of the comparitively minor characters has plenty of
frames of animation.
pool/bar-b-que party tomorrow
(Saturday), admission being a
‘six-pack and sausages’.
TUESDAY
MAY 8th
JOHN: I' ve taught the rats to
walk about randomly and the
weight now flattens the alien on
the bike. So what if I used self-
modifying code? I happen to like
using it, okay (considering it
takes up less memory and
processing time).
We got hold of another
Amiga, monitor, disks, books,
joysticks etc. They belonged to
Rob ‘listen ‘ear’ Ellis, and we
got the lot for £1.25 and a can of
Tennents Super.
STEVE: Received a phone call
from Dave ‘silky’ Birch today,
asking me to do the 'game
complete’ graphics for The
Search For Sharia, another
Thalamoose game. So it’s
another break from Creatures to
get on with this straight away.
FRIDAY
MAY 1 1th
JOHN: The presentation bits
have been added to the torture
screen now. There’s the ‘Get
Ready’ and ‘Level complete’ in
there (which we’re quite
pleased with), boosting memory
to 3K more than a level in
Retrograde.
So many games these days
(including some arcade games)
don’t give very satisfactory
complete sequences’. If I
complete a level I want to feel a
sense of achievement, even
more so if I complete the game.
You know what I mean, staying
up ‘till three in the morning
playing a game, doing it, and
getting a boring message
saying ‘game complete’
followed by a list of credits on
who wrote the damn thing. We
like to put a bit more effort in
than that (check out
Retrograde' s ‘game complete’
sequence — plug, plug).
STEVE: The last few days have
been fairly uneventful, as I’ve
been doing the graphics for The
Search For Sharia. The only
exciting thing that’s happened
was when I did the Level
Complete music for Creatures.
At least I can look forward to
the nightclubbing at the
weekend, together with a hefty
dose of alcohol and junk food.
We haven’t had a Burger King
for about two weeks, is this a
record? (And would it get on to
Top of the Pops?) John’s starting
to show withdrawal symptoms
— running round in circles,
waving his arms in the air and
foaming at the mouth (I wonder
if anyone will notice the
difference in his behaviour... I
doubt it). (Maybe he’s got Mad
Cow Disease! — Ed)
JULY 1 990 MH €»**■!
4 The Stannetts, Laindon North Trade Centre,
Basildon, Essex, SS15 6DJ Tel. No. (0268) 541126
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AVAILABLE FOR
Commodore Amiga
IBM PC and Compatibles
Spectrum Cassette
Spectrum Disk
Amstrad CPC Cassette
Amstrad CPC Disk
BBC Electron Cassette *
BBC Disk ^
MSX V
Apple Macintosh^
Achimedes Jr
Commodore 64 Cassette
Commodore 64 Disk
Atari ST
Palace, Amiga £24.99
W imbledon’s not too far
away (especially if
you’re a Womble) so
perhaps we can forgive the
software houses for releasing
so many tennis sims recently.
The best C64 game so far,
International 3-D Tennis
caused quite a stir last issue,
impressing us with its novel
use of vector graphics and
earning a deserved 94%.
Ubik, best known for his
music, has written the Amiga
game with help from Sensible
Software. As before, the
control system allows you to
move freely after hitting the
ball. When the ball is returned,
however, the computer
automatically moves your
player into line with the path of
the ball, though you can still
move forwards/backwards.
Pressing a direction with fire
determines what type of shot
you play.
Again there are four surfaces
— with subtly different
bounces — and four skill
levels. The easier skill levels
help you time shots by making
your player flash at the correct
time (DIY Innuendos Inc).
Higher levels remove this aid
but allow serves to be aimed
and spin put on the ball. As
both players can have different
skill levels, it’s possible for a
novice to compete with an
expert in two-player mode.
The unique choice of camera
angles used in the C64 version
has been improved. One of the
angles can be defined by
rotating the view in three
dimensions and zooming in/out
— so there’s theoretically an
infinite amount of possible
viewpoints.
Advanced players can enter
First impressions are
misleading, with the players
translucent, and although this
helps gameplay when they
shake hands at the end of a
match it’s a real mess! But
International 3-D Tennis more
than compensates with superb
playability. Playing a
tournament really takes it out of
you, with you nervously waiting
to see who your next opponent
will be. Have you been unlucky
enough to encounter Becker or
McEnroe? But even the
comparative unknowns can give
you a tough game. If nothing
else, this reminds you how cruel
tennis can be, with 20-point
tussles at deuce being easily
lost with a careless mistake or
two. Each and every rally has to
be approached with a clear
mind. You must plan how to
make your return, and whether
to go to the net or not. Yet
winning a tournament is
compulsive, and the way the
stadia enlarge as you progress
to the final is rewarding — as is
the pic of you lifting the cup.
With a year packed with
tournaments there’s plenty of
lastability. As for the graphics,
you soon get used to them and
the ability to rotate the court
means you can always be at
the bottom of the screen — very
useful for playing the computer.
Also, the sonics are absolutely
superb. The samples are crystal
clear making the commentary
great fun, and the tunes are
brilliant. Highly recommended.
Aesthetically this isn’t as impressive as the C64 version. The vector
graphics look a bit weird coloured-in and there’s no hidden line
removal so the players sometimes appear to be holding their
racquets behind their backs! Having said that, the ability to create
your own camera angles is brilliant — you can zoom out so far that
the court looks tiny or get an amazing worm’s eye ground view.
Gameplay is much the same as it was on the C64 with the
innovative control method working perfectly to create a game of
maximum skill and minimum frustration. As before, you can really
get some long rallies going, especially against some of the better
computer opponents. The centre court atmosphere is improved by
some extremely clear sampled umpire speech and a brilliant crowd
effect with them oohing and applauding realistically. Comparing the
many recent Amiga tennis sims it’s easily game, set, and match to
International 3-D Tennis.
At first I wasn’t at all sure about this conversion of the ace C64
game. What was pushing the C64 to remarkable limits a month ago
comes as something of a visual disappointment for a 16-bit
machine. This doesn’t stop the gameplay from being just as brilliant
though. The playability is immense, more thap making up for any
graphic deficiencies the game may have. Top marks for the
samples too, the clearest I’ve heard for a good while.
one of the 79 international
tournaments (based on real
ones), competing against some
of the 100 different computer
players — including the likes
Lendl, Becker and McEnroe. If
you choose to play a whole
season, you can enter a
number of tournaments with
the aim of winning as much
money as possible. With a
possible 21 tournaments, a
season can last a long time so
there’s an invaluable Save (on
formatted disk) facility.
A Hold down fire until the last second to get a blistering service
and, hopefully, an ace.
PRESENTATION 90%
Ten camera angles, including
definable one. One or two-player
practice mode, four skill levels, four
surfaces, superb Tournament and
Season options with Save/Load
facility.
GRAPHICS 75%
The vector graphic players look a bit
strange and the ball moves
somewhat erratically. But great
choice of perspective compensates.
SOUND 94%
Great music, including the
‘Wimbledon’ theme tune. Crystal
clear sampled umpire speech and
various crowd FX.
HOOKABILITY 94%
Flashing players make it very easy
to hit the ball unlike most other
tennis sims. Supremely playable.
LASTABILITY 91%
79 international tournaments with a
hundred different computer
opponents make for a great long-
term challenge.
▼ One of the preselected function key views allows you to admire
the action side-on.
The best tennis sirrr around, just
in time for Wimbledon.
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ZZAP! mm ZZAP! SIZZLER
Screenshots
various systems.
' r ’• : „
.
Individual format
release dates may vary.
• Remarkable new 3D real time animation system.
• One or two player games. • 72 tournaments to play in all based on real events with
• Four player ability levels - amateur, semi-pro, pro and Ace. genuine court conditions and prize monies.
• View the game from any one of ten “camera” angles - *4 court surfaces - grass, clay, carpet and cement - each
infinite on ST and Amiga. affecting game play.
• Learn to play topspin and backspin balls. • Digitised pictures (ST and Amiga)
• True control over the direction of your shots. • Digitised voice of real Wimbledon umpire (ST and Amiga).
• T.V. tennis theme tunes. • Choose which 22 tournaments to play in a full tennis
• Any-time save option. season, against world class competition and aim to earn a
• 64 different computer opponents, with 16 skill levels. million dollars!
• C64 • C64 DISK • SPECTRUM • AMSTRAD • AMSTRAD DISK • ST • AMIGA
Infogrames, Amiga £24.99
I magine the music world
with no Kylie Minogue, no
Jason Donovan, and no
New Kids On The Block (My
fave! — Sub Ed). It might be
most people’s paradise but
Jumping Jack Son is a bit
<
peeved now that classical
music has taken over and
rock’n’roll is dead.
Jack’s determined to save
the few remaining rock
records. On each level he
jumps around square
platforms, avoiding angry
Jumping Jack Son is full of humour with a wacky plot
and a particularly cute hero. The music is great to listen
to with a brilliant Rolling Stones-style title song and
classic in-game blues riffs. The simple action won’t
exactly tax your brainpower but it’s great fun to play and
should bring a smile to the grimmest of players (I heard that! —
Ed). The challenge levels are a particularly good idea, providing
both extra variety and passwords to avoid frustration.
i§»
WMliUUM mum.
M
classical instruments. Certain
squares change colour when
jumped on: when a group of
them is made all the same
colour a record appears for
Jack to place on the relevantly
coloured record player. Playing
records gradually builds up a
rock tune — when all the
records are playing, Jack can
teleport to the next level.
Occasionally, special tiles
appear which can give our
hopping hero such extras as a
juke box (to carry more than
one record simultaneously)
and sunglasses (cause
classical instruments to flee in
This is great fun
with plenty of
h i i m r\rr\ i i t* tOUCh6S
ule. The
s builds
1. 1 | Hi, W§ _ _ I jph each
record adding an extra
instrumental part. The game
concept is a simple but
addictive one, and with loads of
different level layouts and extra
features (plus a few surprises' *
never seems to get rei
But then maybe I
music!
terror!). Every four levels,
there’s a challenge round
where Jack must hop once on
every platform to gain a
password.
No plans for a C64 version.
u p d a t ai
PRESENTATION 85%
Options include two different sets
I of levels (easy and hard) and an
alternating two-player mode.
GRAPHICS 80%
; The cute hero bounces around
colourful platform worlds.
I SOUND 90%
A good selection of rockin’ in-
■ game tunes and humourous FX.
HOOKABILITY 87%
i Easy to pick up and extremely
addictive.
LASTABILITY 81%
An enjoyable challenge.
Plays as good as it sounds.
graue yarda
Activision, C64 £19.99 disk
only
A merican Football
players have never
been so ugly. The
teams in Grave Yardage have a
variety of foul monsters
playing for them, including
ogres, trolls, ghouls and
zombies. Astroturf is obviously
too nice for such players so
matches are played on a
minefield! In this one or two-
player game the basic aim is to
earn points by hacking as
many of the opposing team as
▼ A cannon makes the kick off in the
football.
possible.
A secondary objective is to
move the ball down the field
using running and passing
plays under the normal ‘four
downs to gain 10 yards’
system. Here, though, the ball
carrier runs until he’s killed by
the defence! Carry the ball into
the opposing endzone and you
score a ‘smashdown’, worth
100 points.
Both offence and defence
get to choose their plays from
scrolling menus. The team line-
ups can also be altered to suit
ghoulish version of American
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The best aspect of Grave Yardage is undoubtedly its
sick humour with the defence attempting to ‘hack’ the
quarterback! You even get a bonus for massacring all
the opposing team members. With so much fighting
going on it’s like a Leeds away match with football
secondary to outright thuggery. Still, it’s all done in a fun, light-
hearted way. The fairly lengthy disk accessing between plays is
irritating, though, and the game’s a bit pricey.
the favoured type of tactics.
Just remember, you can never
be too offensive!
lAny American
Football game
following the
excellent TV Sports:
1 Football would have
to be pretty different to hold my
attention. Different Grave
Yardage most certainly is with a
ball sprouting wings, minefields
and some very weird tactics.
The multiload is surprisingly
heavy — between every play —
but the game is good fun with a
definite Blood Bowl influence. If
you want a serious, authentic
American Football game then
you’ll be disappointed with this
one. If on the other hand you’re
a Blood Bowl fan and can’t wait
for the Tynesoft official game
then give Grave Yardage a
: m ■ SIR f
No plans for an Amiga version.
PRESENTATION 67%
Attractive intro screens, but irritatinc
multiload.
GRAPHICS 62%
Okay characters on a bland pitch.
SOUND 59%
Limited FX and end-of-game tune.
HOOKABILITY 70%
Tricky tc start with but violent fun.
LASTABILITY 57%
Lack of a league and different team:
novel ‘sports’ sim!
ZZAP! JULY 1990
7 3
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AMSTRAD CPC
SPECTRUM
COMMODORE 64
SEGA
ATARI ST
AMIGA
IBM P.C .AND
COMPATIBLES
As the pilot of
an all powerful combat
Pick up
th ro u g H tne!rentire|goffijc
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ULTIMATE EXPLOSION.
EEd|INGEN]WTY AND NERVES OF STEEL ARE REQUIRED
to obIieJate THE OPPRESSOR.
/ WV ' ^ ,
MJICK REFLEXES
SUPER FAST 3D ACTION. ^ V
15 INGENIOUS MUSICAL SCORES.
50 DIFFERENT TYPES OF ENEMIES.
5 SQUAD LEADERS TO DESTROY.
BONUS LEVELS
A MULTITUDE OF ARMS AND AMMO
LAND AND AIR COMBAT.
FABULOUS
ADAPTATION
OF THE
ARCADE GAME
. • ."gut it. Titus and tne Uus logo &e n
* scnpkon and scteun snots reixusem a
me ina witftout notica Macte in F/ance
4TH STANNETS. LAINDON NORTH TRADE CENTRE.
BASILDON ESSEX. SSI56DJ. PHONE: (0268) 541126
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PRESENTATION 86%
Good' mtro outro sequences.
Intelligent continue -play which resets
the level you're on to its start position.
GRAPHICS 84%
R otoscope isn’t massively
impressive static, hut it looks better
moving and is certainly very effective.
SOUND 79%
Distinctive spot FX add to the
atmosphere.
HOOK ABILITY 88%
A bit-weird to begin with, but you
soon get The hang of it...
LASTABILITY 89%
..which doesn't mean it’s easy. Ten
levels provide plenty of arcade action
— . — , Duties.
ROTOX
US Gold, Amiga £24.99
B efore Rotox was Rotox,
he was a trooper in the
elite marine corps, daily
proving his bravery and lethal
skill in countless interplanetary
battles. But even the best can'
make mistakes, and combat
injuries rarely leave much to
bury. But 22nd Century medical
advances keep our hero alive
just enough for him to provide
the brainpower for an awesome
combat droid.
Rotox is a cyborg war
machine, completely
mechanical apart from a
human brain hardwired into it.
This RoboCopish concept
could ensure many victories,
but first it must be tested... Ten
war zones have been built in
space, each consisting of nine
sub-sections all packed with
hostile forces. Beat them all
and you’ll be hailed as the
future of warfare. Lose and
your builders won’t bother
repairing you — they’ll sell you
as scrap iron!
Rotox boasts a
‘revolutionary new game
technique called Rotoscope’,
which means an overhead view
• of the cyborg which is fixed at
the centre of the screen. Push
right on the joystick and the
-
To quote Phil,
‘Nyah! nyah! yes!
NO! arghhhh!
mmmh!’ Which,
translated, means
this is a challenging, addictive
and very mean game which
really has you sweating as the
aliens come swooping in and
the floor starts shifting under
your feet. At first glance it
doesn’t look that impressive,
especially in static screenshots,
but once you begin to play the
shoot-’em-up action soon
becomes compulsive. Later
levels then start fooling around
with the ground in various mind-
boggling ways which make
progress both addictive — and
frightening. The continue-plays
usefully delay the irksome
return to level one, and
although there isn’t an
incredible amount of depth, this
is a first-rate shoot-’em-up
which could well drive you up
the wall (with Phil).
I feel sick! All those spinning and pulsating shapes are
enough to give anyone motion sickness. But if you can
keep your breakfast down this really is a great game.
Most ‘innovative’ 16-bit games are tremendously
complex so it’s a relief that Rotox is so easy to pick up
and play. The rotating overhead view works well, heightening the
vertigo-inducing tension of walking along thin bridges and rotating
platforms. Some of the sector layouts are very imaginative, such as
. the huge flowers and fruit on level three. Sound is also of a high
4 quality with a cacophony of atmospheric background effects. The'
* game is tough, requiring both good tactics and fast reactions, but at
least you get plenty of continue-plays to avoid frustration. Great fun!
On later levels this costs
energy, and destroys any add-
on weapons you might have.
Each sub-section has plenty
of monsters to kill, from
swirling snakes to static
launchers pumping out such
odd homing missiles as bees.
You must kill them all to
complete a sub-section, and
ultimately the level. Each level
has its own theme — the first
has each of the sections
shaped like a spaceship, from
the shuttle to the USS
Enterprise. Later themes
include death, puzzles and
even gardening! While battling
through the game you can find
add-on weapons such as
scatter-bombs, a grenade
launcher, a jetpack (with
limited fuel) and heat-seeking
missiles.
Under heavy attack from a bullet-spitting snake and a deadly
buggy. The superb Rotoscope system ensures everything moves
quickly and smoothly.
whole screen rotates around
your man, complete with
however many baddies are
homing in on you. Rotoscope
isn’t merely a gimmick though,
as it allows a new game-style.
Each of the sub-sections are
linked by bridges which can be
quite a trial, with various
segments rotating,
expanding/contracting and, in
short, doing everything they
can to disorientate you! If you
fall off you plunge through
space right back to the centre
of the sub-section you were on.
An unusual and innovative
shoot- em-up which tests both
arcade reactions and mental agility
in a fearsome arcade experience .
Si
ZZAP! JULY 1990
7 5
PRESENTATION 85%
Comprehensive manual although
more on the F-16 than F-16.
Attractive static screens. Vital key
guide. Save/ioad option.
GRAPHICS 78%
Wireframe buildings and vehicles, a
bit repetitive but still quite
convincing and fast, with a night-
time option. Good instrument pane!.
SOUND 25%
Basic engine roar and explosion FX.
HOOKABILITY 70%
Can take off quite easily, but
mastering all the controls takes
time.
LASTABILITY 78%
Not a great amount of graphical or
mission variety. But if you approach
it as a strategic game there's plenty
to keep you busy.
An ambitious mix of wargame
and flight sim which buffs will
love.
F-16 COMBAT PILOT
Digital Integration, £14.95
cassette, £19.95 disk
T he F-16 is one of the
most exciting aircraft in
military service. Small
and extremely manoeuvrable
it’s a superb dogfighter which
is in service with many NATO
air forces. F-16 is a simulation
of not only the aircraft itself,
but a complete battlefield
which you and your squadron
of F-16s must dominate.
But before that you must
prove your mettle by
successfully completing five
missions: Scramble has you
intercepting a couple of MiGs,
Hammerblow is a bombing raid
on an enemy airfield,
Deepstrike means taking out
power stations, factories and
bridges, Tankbuster is self-
explanatory while Watchtower
is a reconnaissance mission.
Crash and your service record
is automatically erased (on
disk, anyway) and you must
start again.
Once you’ve completed your
training you’re promoted to
Squadron Leader, and can now
crash almost as many aircraft
as you want. You’re also in
command of four other F-16s.
These can be sent on missions
to destroy various enemy
targets; choosing between tank
formations and factories is
critical.
Once you’ve sent your
minions off into battle, it’s time
Low level night-time flight. The LANTIRN illuminates the area in the HUD
you set yourself up for a
mission. The battlefield is
large, to cross it will require at
least one refuelling, and you
can set up to five waypoints to
navigate once airborne. Next
you can arm up, there’s a
formidable range of weapons
from air-to-air Sidewinders and
laser-guided bombs to a
LANTIRN pod (for night flying).
At last, you’re in the detailed
and very realistic cockpit. The
Head-Up-Display shows most
of the vital info — speed,
altitude, weapon selected —
but the instrument panel needs
to be watched too. There’s
three TV displays showing
▼ Tally ho! You’ve got a fighter in your
lock-on, press fire to splash one MiG
It’s been over six months since the 16-bit version took
flight, but it’s been worth the wait. Buildings and
vehicles may only be wireframe, but they’re usually at
such a distance it doesn’t matter much and the vital
frame-rate is a quick as you could want. Unlike the
sluggish Fighter Bomber , F-16 gives a real feeling of actually flying
the aircraft moves swiftly and realistically. And once you’re
promoted to Squadron Leader, you’ve got an entire battlefield to
look after. Digital Integration have worked miracles in cramming so
much realism and gameplay into the C64. Disk access is
reasonable, although the as yet unseen tape version could be more
painful.
My only reservation is that it’s a bit difficult, it’ll take time to get
the best out of it. While Robin complains about the dullness of the
graphics, I’m happy with their speed and impressed by the massive
challenge. If you want something to really test your flyina and
strategic skills, this fits the bill. y
what kind of weapons you’re
carrying, a map of the
immediate vicinity, and radar.
There are, in fact, three display
modes: landing, ground attack
and dogfight, showing the
relevant info to the situation,
sights and a Sidewinder
It’s been three years
since the best C64
ight simulator
came out ( Project :
Stealth Fighter , ol
course), and F-16 doesn’t really
challenge it as a compelling
game. It may boast a far more
sophisticated and realistic flighl
performance than any other 8-
bit flight sim but gameplay is
repetitive. The idea of an
ongoing battle is a sound one
and works well within the game
but it’ll take an awful long time
to get anywhere with it.
I also miss MicroProse-style
‘razzmatazz presentation’,
which makes it a very sober
game to play with simply not
enough variety in either the
mission types or graphics —
although they do move fast. On
a final note I’ll admit that it’s a
great conversion of the 16-bit
original, but after quite some
play of that I’m afraid it was
overrated and benefited from
the lack of an Amiga F-19.
7 6
ZZAP! JULY 1990
t~t r*
ft] AMIGA
Commodore
Fiigfit Of Fan
INC
VAT
'Sir
pp-
*cX v -‘Vr-
Igpp
,JH9
FLIGHT OF FANTASY
Flight of Fantasy is the very latest Amiga 500 pack from Commodore,
featuring BRAND NEW software releases, to make this the most spec-
tacular A500 pack ever! The pack features the Amiga 500 computer
with mouse controller and TV modulator, as well as four top software
titles. These include the following:
The Commodore A500 Batman Pack must
surely rank as one of the most popular com-
puter packs ever! The pack features the
Commodore Amiga 500 computer with
mouse controller and TV modulator, plus
four top software titles. The software in-
cludes: ‘Batman The Movie’ - Rid Gotham
City of the cunning joker, in Ocean’s top
selling title based on the blockbuster Bat-
man film; New Zealand Story - high quali-
ty conversion of the leading arcade game;
Interceptor - Dogfight with two F-16’s in
this leading flight simulator; Deluxe Paint
II - top quality Amiga graphics package
which set the standard for others to follow.
Return the coupon for further details.
PACK INCLUDES:
A500 Computer & Mouse £399.99
A520 TV Modulator £24.99
Batman The Movie £24.95
New Zealand Story £24.95
Interceptor £24.95
Deluxe Paint II £49.95
TOTAL RRP: £549.78
Less Pack Saving : £150.78
PACK PRICE: £399.00
For the more serious or professional applica-
tions user, Commodore have a selection of
systems based around the expandable Amiga
2000, at prices from £1295+ VAT. The A2000
features a full 1Mb RAM (expandable to 9Mb),
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details of A2000 com-
puter systems. +VAT= £1489.25
ailU I CIUI I I II 1C
£1295
DELUXE PAINT II:
The high quality graphics program that
set the standard for other Amiga art
packages. Deluxe Paint II includes
powerful, easy to use tools that bring
out the artist in you. Create master-
pieces, presentations, 3D perspectives
or just doodle.
ESCAPE /ROBOT MONSTERS:
Here’s something completely different
- a science fiction story with comic
book style graphics. Our heroes Jake
and Duke are on the Planet X rescu-
ing Humans who have been captured
by the Robot Monsters and forced to
create an evil Robot Army to DESTROY
EARTH! Jake and Duke fight their way
through hordes of evil Robots to help
the Humans escape.
RAINBOW ISLANDS:
Slip on your magic shoes, practise
throwing a rainbow and you're ready
to go island hopping. From the Island
of Doh to Monster Island, you will en-
counter Doh himself, stinging insects,
lethal combat machines, mechanical
assailants, the formidable beings of
legend and folklore. Finally enter the
world of darkness and its inhabitants.
F29 RETALIATOR:
The ultimate in flight simulation with a choice
of two aircraft and four battle environments
with dozens of different tactical missions.
Aerial combat, strategic bombings, interac-
tive ground based battles, seagoing carriers
... the list of features-is endless. Real time
cockpit displays, including ‘true radar'
enhance the realistic feel of this stunning
simulation.
PACK INCLUDES:
A500 Computer & Mouse £399.99
A520 TV Modulator £24.99
Deluxe Paint II £49.95
Escape/Robot Monsters £19.99
Rainbow Islands £24.95
F29 Retaliator £24.95
TOTAL RRP:
Less Pack Saving:
PACK PRICE: £399.00
£544.82
£145.82
r INC
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Electronic Arts, Amiga £24.99
his futuristic SF game
originated on Jupiter’s
second moon (no, I don’t
know what it’s called either!),
where a bunch of rejects from
Earth’s satellite cities were
playing around inside a
crashed shuttle. M Throid the
Third observed this once, and
promptly set about turning it
into a multi-billion dollar sport
which would make him a very
rich man indeed.
The essence of the game is
simple, involving three teams
(all of which may be computer
controlled) whose sole aim is
knock the ball, or projectyle,
into the other teams’ goals.
The pitch is split into five
multidirectionally scrolling
zones. Think of a simple cross.
At the centre is where the kick-
off happens, in the middle of
each wall there’s a passageway
to another zone. Each team has
its own Defend Zone
containing a goal for the others
to score in. The remaining zone
is Frantic, which contains three
goals (one for each team)
allowing for some very frenzied
action!
In each zone there’s a
member from each team: as
soon as the zone appears you
take control_of that member.
Joystick control is simply
directional, while pressing fire
automatically boosts your
Phil’s favourite, the Jello Squad, is shown in all it’s glory. You
choose who’s in the team, their position and even train them when
you’ve got some dosh.
player toward the ball. The
Zones are biggish and you can
sometimes go off screen, so
there’s also a radar scanner to
help you. After you score a
goal a Replay box appears
which will show the goal again
— but this is easily bypassed
by pressing fire.
A game of Projectyle is split
into three sets, each lasting a
few minutes. At the end of a set
the ‘cross’ is rotated, changing
the position of all the Defend
Zones around the central
sector. To liven things up there
are plenty of bonus objects
which appear on screen for
you to collect. ‘Teleport’
magics all the players to the
Frantic Zone and ‘Loony Ball’
makes the ball act weird for the
collector. There are also
bonuses which affect how
slippery the pitch is, and how
bouncy the ball.
Each team has eight players
who each have six attributes;
speed, weight,
acceleration/deceleration,
bounciness and intelligence
(for computer players). These
attributes can be improved by
spending money on them.
Players can also be injured.
The game comes with eight
weird teams, including the
Jovian Jello Juggernauts and
the Devils (from film planning!).
These all have their own
graphics, with a portrait of
each player in the training
screens.
The teams can compete in a
one-off solo match, for one to
three players, a Sudden Death
tournament with six
preliminary games and a
League of between six and 21
weeks for all eight teams.
▼ Fierce arcade action is shown in this goal replay — automatic unless you press fire.
i w SET
t!Rii!HZSSCr.IiiiH!
S-^SET
This is simple but
frantic fun and the
three-player option
adds an extra twist
with players forming
fleeting alliances. There’s not
much time to think, though, as
the action takes place at a
frenetic pace. So it’s more a
test of reactions (and a fair bit
of luck) than tactics. However,
this is more than made up for
by the team selection and
training screens which, like the
rest of the game, are slickly
presented. Overall, Projectyle is
great fun with friends and well
worth buying.
The basic concept
for Projectyle is very
simple: a variation
on Xeno and
Ballistix which
guarantees plenty of frantic
action. It’s certainly good fun to
play, especially with three
players. The graphics are very
slick and fast, accompanied by
some rich Amiga tunes.
Overlaying all this is some
superlative presentation, from
the replays to the player
portraits. This improves
playability, of course, but also
lastability with the great team
training/formation options and
the league to compete in. I don’t
know if it would be quite as
much fun in one-player mode,
although the league and options
are bound to keep anyone
amused for quite some time.
PRESENTATION 91%
Packed with nice stuff, including
goal replays, pics of each player,
a league and the option for third
player to use a joystick through
the Microdeal interface.
GRAPHICS 84%
Simple game idea has been
enhanced by a wide variety of
slick looking pitches which can
scroll very fast.
SOUND 83%
A selection of good tunes.
HOOKABILITY 85%
Simple to understand and play, if
not master...
LASTABILITY 84%
...with plenty of pitches, a league
and training options.
OVERALL
I 84%
A fun game superbly executed.
7 S
ZZAP! JULY 1990
Resolution
Millennium, Amiga £24.99
S et a thief to catch a thief,
so they say, only in the
future it’s more a case
of freeing criminals to
assassinate America’s Most
Wanted. This bizarre new law,
Senate Resolution 101, is due
to skyrocketing drug-related
crime. You’re one such
convicted criminal and to earn
your complete freedom you’ve
got to ‘terminate’ a number of
gangland bosses. Besides
your licence to kill, you’ve
been given an armed skimmer.
More importantly, you’ve got
free insurance! A rating of five
translates as five lives.
The four criminals you must
execute are located in Los
Envegas; each controls a
quarter of the city. When in
pursuit of one you’re confined
to that quarter. To shoot the
drug dealer’s ship you must
collect enough evidence — ie
red drug canisters which are
dropped by the drug runner
and destroyed henchmen. The
number of canisters needed
increases with each level, but
once the ship is blown up the
drug dealer still survives.
While you pursue the next
dealer he uses his insurance to
buy another ship. Only after his
third defeat can he be killed for
good. With four dealers, in all
this makes twelve levels to be
completed.
When a drug runner starts a
A In deep doo-doo in the fourth quadrant of the city. Your quarry is
shown grimacing on the CB-TV screen.
The programmers’ previous game, Archipelagos, was
packed with novelty and originality which I’m
disappointed to find a little lacking here. The urban drug
runner chase is a good idea — Turbo Esprit made a hit
of it on the Speccy — but here the city is too abstract to
be convincing. The sprites aren’t initially impressive either, but apart
from the odd dodgy robot they soon grow on you. In fact, they turn
out to be fairly good with a great ‘glass spider’ later on.
As the game progresses it gets better all round, in fact. Saving
up to buy equipment takes quite some time, while damage to the
instruments works quite realistically. And the maze of canals on
sector four ensures plenty of tension there.
run the sky darkens... A drug
run consists of stops at
various buildings, if completed
you lose a life. The dealer can
also command drug bosses
who, with their henchmen, can
be ordered to defend buildings,
areas or even attack you! Most
henchmen fly saucer-shaped
skimmers, but there’s also
plenty of robotic snipers on the
ground.
Initially, hits reduce your
armour rating: once this is in
the red, instruments such as
Local Radar, City Map and
various indicators can be
destroyed. These can be
repaired at shops in any of the
nine shopping malls. There are
three shop types: for Repairs,
Guns and Engine maintenance.
You can uprate your skimmer
with more powerful machine
guns, cannons and heat-
seeking missiles. There’s also
a booster pack for the engine.
All this costs money, earned
by shooting baddies for bounty
and collecting squarish
canisters. There are also
yellow
canisters (collect four for an
extra life), and booby-trapped
ones. Further complications
are provided by canals and
large rivers — if the skimmer
stops on any of these it sinks!
If you do get into trouble a
small TV shows the dealer
laughing at you; succeed and
he grimaces.
101 ' s impressive
manual packs in
plenty of detail and
jscenario, but it boils
'down to being a
Backlash - 1 ike shoot- ’em- up with
shops for repairs and add-on
equipment. The graphics aren’t
awesome — an odd mix of solid
3-D and sprites — but still
effective and fast-moving.
Particularly good is the drug
runner ship which is good from
all angles, and the animated
‘TV’ pictures of the dealers
scoffing or weeping!
Gameplay is above-average
for this type of shoot-’em-up
with some nice tactical touches.
The drug lords surrounded by
assassins provide some
formidable opposition, and
while the music is a bit too
cheerful for the scenario, it’s
good quality stuff. All in all, a
very enjoyable game which will
reward long-term play.
PRESENTATION 75%
Ten save positions, good manual
and nice options screen with the
sheriff.
GRAPHICS 77%
Solid 3-D cityscape and sprites
ships work well together, although
the colours are a bit garish. "
Instrument panel and shop screens
are more realistic.
SOUND 64%
A strangely cheerful soundtrack can
be switched for atmospheric FX.
HOOKABILITY 74%
A bit confusing initially, but it’s all
very easy to pick up with typically
addictive shoot-’em-up action.
LASTABILITY 77%
12 levels of increasing difficulty
provide quite a challenge, although
the variety isn’t immense.
] OVERALL!
76% I
An enjoyable blast.
! JULY 1 990
7 9
H
TefT
This is a bit of a disappointment coming from Ocean.
The first level features repetitive hack ‘n’ slay action
and the strange control method is frustrating, especially
when you get stuck in shield mode. Later levels are an
improvement, adding variety, but generally it’s not of
the high quality usually associated with Ocean products. Graphics
are detailed but jerkily animated with a very subtle (bland to you and
me) colour scheme. The lengthy disk accessing on dying is also
annoying and surely unnecessary on level one. I just hope Ocean
France do a better job with Golden Boot.
Ocean, Amiga £24.99
D eliver King Richard’
might seem like an
instruction more
appropriate to a postman or a
midwife than a knight, but it’s
Ocean France for ‘rescue’ and
your task is certainly
formidable. King Richard has
been kidnapped by his evil
brother, who’s become very
happy being King John of
England while Richard fights
Holy Crusades abroad. The
warrior king has been
imprisoned in a castle in
Austria, which is even more
boring than Switzerland.
Your quest will take you over
five different regions: an
English forest, a cross-channel
boat trip, a ride from France to
Austria, an Austrian town and
finally the Castle. Most of the
regions are packed with
archers, sword-wielding
barbarians and sorcerors.
Walking right triggers them, so
taking things slowly is a good
idea as long as you remember
the time limit. As you’d expect,
Ivanhoe can crouch, jump and
attack with his sword. More
unusually, if you push the
joystick diagonally without fire
pressed Ivanhoe puts up his
shield. You can then move the
joystick in any direction to
block blows with it.
Killing certain baddies
reveals special weapons such
as a bigger shield, Fire Sword
(destroys all enemies when it
flashes), Extra Life and a Triple
which miraculously causes two
other Ivanhoes to appear
around our hero. These can be
very useful as energy is very
quickly lost. But should you
hack through to the level’s end,
a bonus section is loaded in. In
this static screen you must
battle one of two types of
superbaddie for an extra life.
There’s more to the game
than hack ‘n’ slay though. Level
two has Ivanhoe on a fast
galloping horse which must
leap various obstacles, while
Ivanhoe shoots enemy knights
with a crossbow. Later on in
this lengthy level he can pick
up a lance to use on the
villains. And the final level adds
doors to the basic arcade
action to create a challenging
maze!
▼ The fast-moving cross-country horse ride is one of the most
exciting levels in Ivanhoe.
▼ Travelling economy class on a medieval cross-channel ferry.
Ocean were
showing off these
superb graphics
over six months
ago. Drawn by an
Asterix artist they’re full of
humour, originality and
character. Ivanhoe himself may
look more like a French
hairdresser than a knight, but
static this games compares
even to Psygnosis master-
pieces. Unfortunately once the
graphics move things aren’t
quite so good — Ivanhoe moves
from walking to attacking
without any frames of animation
in between. But that’s a minor
problem, and the game is
packed with variety in both
graphics and gameplay. Level
three is a really fun horse riding
game, with Ivanhoe hanging off
his saddle to make low shots
with his crossbow, then even
picking up a lance.
All in all, Ivanhoe seems like
an 80%-plus game until you
actually play it. Once you do the
defensive-posture makes
controls fiddly, and the tough
arcade action more frustrating
than enjoyable. Particularly daft
is the fact that the birds on level
one restore energy randomly —
and usually not at all. Still,
practice allows progress for the
determined.
" i
PRESENTATION 70%
Good packaging, attractive if simple
opening but lengthy reloading when
you die on level one is irritating
GRAPHICS 85%
Superb backdrops and some great
sprites, but animation isn't as smooth
as it could be
SOUND 63%
Some nice tunes which, while
sounding vaguely like summery pop
songs, don't make full use of the
Amiga
HOOK ABILITY 59%
Quirky control method and high initial
difficulty level discouraging
LASTABILITY 64%
Plenty of variety in both graphics and.
for a slash 'em-up. gameplay
overall!
61 % I
>■
e o
ZZAP! JULY 1930
A great-looking game with
some good ideas but lacking
playability.
chess board with various
pieces dotted around. Bumping
into them reveals boxes which
can be opened by keys. Inside
there are such things as oil
cans (to use on deadly
eyeballs!), ladders (to cross
gaps) and the demons you
need to collect to finish the
level. As well as lethal
eyeballs, lips and beetles,
there’s a snowfield to cross,
complete with snowball-
throwing snowmen.
The next level is Future
Land, a first-person
perspective view of a ride up
(and down!) a futuristic
rollercoaster. You defend
yourself with a laser-armed
grabber which can collect
demons and the debris of
destroyed ships.
A Future Land sees you riding this SF rollercoaster cum shoot-’em- up. The aim is to grab demons
Mirrorsoft, Amiga £24.99
ivourite part of
game is the
antique amusement
machine line-up —
now I know what the
‘exciting new machines’ will be
at the next Ludlow funfair. The
rest of the game is an
interesting mix of weird sub-
games. The Dragon Land level
is fairly straightforward, and
probably the most fun. The
more ambitious and innovative
later levels aren’t quite as
playable. Having said that, the
game’s whole is greater than
the sum of its parts with the
surreally sinister graphics and
good sound effects giving it a
good spooky atmosphere. The
fortune teller is a particularly
impressive start. If you like the
Icarnival theme you’ll enjoy it,
but I don’t think it’s quite good
enough to be a big mainstream
hit. More of a cult game, in my
opinion, for those who fancy
something a bit different.
theme
E ighteen pages of
informative text set the
scene for this
imaginative arcade adventure,
reminding readers of the
medieval origins of carnivals.
Many of the various sideshows
have mystical aspects,
something which films from
Big to Something Wicked This
Way Comes exploit. Now
you’ve inherited one such
entertainment palace, but don’t
celebrate yet. You were
bequeathed it by a mad
grandfather and for the sake of
both your sanity, and future
profits, you must face up to the
spirits that haunt it. In fact,
there are eight demons to be
found...
The game begins with you at
a monorail station in Yesterday
Land where there are three
machines from the early 1900s.
A fortune telling machine, a
bagatelle and a grabber must
be exploited to provide a train
ticket.
Once you have a ticket you
can board a train for the three
other lands, or games. These
must be completed in order, so
first you must get off at Dragon
Land. This is a platform
arcade/adventure where you’re
transformed into a barbarian
who must battle stone apes,
A Dream Land reduces you to a pawn on the great chessboard of
life, where something is just about to make a meal of you.
ghosts and pigeons! Collecting
a dream potion will allow you
to go to Dream Land, but
there’s also five cogs to fix the
dragon ride — taking you to
four variations on the Dragon
Land theme.
Dream Land is a multi-
directionally scrolling,
overhead-view arcade
adventure. You start off on a
To their credit, Mirrorsoft seem to specialize in
promoting off-beat 16-bit games such as Gravity ,
Interphase and now this. There’s little info on the game
itself in the packaging, and even with programmers’
hints it’s a bit difficult to immediately get into.
Nevertheless the urge to see all the different game-types is
inevitably compulsive, and the actual games are good fun from, the
bagatelle to the above-average arcade-adventures in Dragon Land
and Dream Land. It’s also good how you can choose either to
explore Dragon Land more fully, or just grab the Dream Potion and
hop onto one of the later levels.
The final rollercoaster shoot-’em-up is okay as well. As a
package the game works welt, with plenty of imagination and
attention to detail. I enjoyed the first section best, and while nothing
is outstanding here this is well worth a look.
PRESENTATION 72%
Interesting manual, poster, attractive
start up sequence which can be
bypassed
GRAPHICS 70%
Nothing amazing, but the quality is
generally very good throughout,
imaginative and atmospheric.
SOUND 61%
Good sampled spot FX
HOOK ABILITY 74%
A bit confusing to begin with, but the
urge to see later levels is strong..
LASTABILITY 77%
Good sub games are nicely linked,
with some interesting arcade
adventures
overallI
i 76% I
An entertaining package of sub-
games.
ZZAP! JULY 1990
» 1
FIRST CHOICE FOR AMIGA
■ ■ .. ..VV'--
• - ;
wmm. 11 * 11 «
HHHi
■
HARWOODS LEGENDARY
* ' <- ,
%4
AND WITH PACKS 1,2,3 & 5 YOU GET AN EXTRA
BRILLIANT BONUS BUNDLE
ONLY FROM GORDON HARWOOD COMPUTERS!!!
Mlcroswilched h
Tailored Amiga
Disk
or
1&5 ONLY)
11
Mf POWERPLflY
liS I
IP1ML
■ *' ' "i *
,, WM$w%
fki
Probably the Best
Games Pack around.
a/ 8 !# i You won't need to
ACK 1 b tty anything else
for ages and you'll
be able to start to
use your Amiga the
** » 1 moment it's out of
PACK 1 the box!
Amiga A500 + Bonus Bundle
POWERPLfiY
lipililii*
Or spread the cost with our Finance Facilities
Pm It
Containing the super
Powerplay Pack 1 &
a Commodore 1084S
* Stereo Colour Monitor
plus a Free Tailored
Monitor Dust Cover!
PACK 2 «*•*•*-
Amiga A500 + Bonus Bundle
+CBM 1 084S Colour Monitor
o *
0M *
1
The ’Extra*
Hus Pack
Take our 'Powerplay'
Pack 2 and add Star's
fantastic LC10 Colour
Printer to give you the
Ultimate Colour home
entertainment computer
system!
(If yoB prefer another printer
simply deduct £209.95 and add
the price of the alternative you
require, choose from our lists}
00 + Bonus Bundle
+ Star 1C 10 Printer
■
| % ''/ 1 |
VY'W:
1111
■
A«r POWERPLAY
’Powerpro*
Miffi
Amiga A500, Star LC10
Colour Printer, CBM 1084S
\ Stereo Colour Monitor,
PACK 4 ’Pretext* Version 4.2 Word
Processor, 'Superbase IF
Database, 'Maxiplan S00*
Spreadsheet, Tutorial Disk,
and Deluxe Paint II' +
Mouse Mat, Ten 3.5" Blank
PACK 4 Disks with library Case,
1 nvn Three Great QuaBty Dust
Remewb oietno«ve Covers Tailored for Amiga,
' oot Monitor and Star Printer!
£829
A
NORWOODS COMPLETE STUDENTS PRCK
AMIGA A500 PLUS... Publishers Choice (DTP-Indudes Kindwords Vers. 2), Midi-
Master I/Face, Dr. T's Midi Rec. Studio, BBC Basic Emulator, Maxiplan 500 S/Sheet,
Superbase Personal D/Base, Amiga Logo, FI 8 Interceptor,
Ten Blank 3.5" Disks with Disk Wallet, ~ /L .
PLUS OUR 'BRILLIANT
PACK 5 BONUS BUNDLE' FREE!
i 111
REMEMBER TO CHOOSE EITHER YOUR FREE 'BATMAN' OR FREE
'FLIGHT OF FANTASY' SOFTWARE COLLECTION A OR B WHEN YOU
BUY YOUR HARWOODS POWERPLAY PACK 1, 2 OR 3 ^
BATMAN THE MOVIE^/fc^ ^ FLIGHT OF FANTASY $4W«* 8
Batman the Movie Escape from the Planel of the Robot Monsfer>-l
New Zealand Story Rainbow Island ,V > . • K!
F29 Retaliator ♦
FI 8 Interceptor
ilifl
HARWOODS THE NAME YOU CAN TRUST
111 ; '■ ':V|lilll :>
- -
Gordon Harwood Computers offer facilities to pay by our
budget account scheme for most items. APR 36.8% (Variable) |
Credit sale terms are available to most adults of eighteen
years or over, subject to status. Simply phone or write and
we will send written details along with an application form.
Applications are required in advance and are available to
full time U.K. mainland residents only.
Written quotations available on request.
Credit sale terms with or without a deposit,
can be tailored to suit your needs.
ORDER BY PHONE: Phone our
Access, Visa or Lombard Charge Cord quoting number & expiry date.
ORDER BY POST: Make cheques, bonkers-building socii
or postal orders payoble to GORDON HARWOOD COMPUTERS.
t ersonal or business cheques take 7days to dear from day of receipt
fore your order is despatched)
Please send Name, Address, and most importantly if possible, a
Daytime Telephone Number along with your order requirements.
TO PAY BY GIRO TRANSFER: at your own bank, simply phone
m us for detoils (Transfers normally take 3-5 working days).
FREE POSTAL DELIVERY: Goods in UK Mainland (5-7 day delivery).
OR COURIER SERVICE ...Add £5 per major item for next working day
delivery, UK Mainland most regions.
(Goods normally despatched on day of ordering or payment clearance)
,
COMPARE OUR SERVICE
EXPORT ORDERS: Most items are.availoble at TAX FREE PRICES to non UK residents
when visiting us or for export shipment. Please contact us for ordering information.
mmm aftbyoo'ye bought from harwooos, weilstmbe here... |
TECHNICAL SUPPORT: You will be given our Exclusive Technical Support Phone Number to
call should you require any help or advice on any aspect of the system you hove purchased.
12 MONTH WARRANTY: New items proving faulty within 30 days of purchase are replaced
with NEW UNITS unless otherwise stated. For the whole guarantee period, all warranty service will
be completely FREE OF CHARGE and a FAST turnaround is GUARANTEED by our OWN ENGINEERS! 1
FULL TESTING PROCEDURE: All computers are tested prior to despatch, and all items are
supplied with mains plug and leads os required - just connect up and use straight away.
1 :
PHILIPS CM 8833 STEREO
Full 14” Stereo High Resolution Colour Monitor
□ SCART Euro-connector fitted as standard
□ RGB/AI, TFL, Comp. Video & stereo audio inputs
□ Can also be used as a TV with tuner or VCR
□ Features fold down tilt-stand □ Twin Speakers
□ FREE lead for computer of your choice
□ FREE FROM HARWOODS...
1 2 Month on site service warranty.
fJordV^tCw^-"
£249
COMMODORE 1 084 S
Full 14" Stereo High Resolution Colour Monitor
□ RGB/AI, TTL, Composite
Video & Audio Inputs
□ Con also be used as a TV ^ T
with a tuner or VCR Fro* t
□ Features fold down tilt stand fustCorer... 1
□ Twin Speakers a
□ Supplied with cables for Km ml
A500, CGA PC, Cl 6-64-1 28 jfi W M
■vmm
■ ■ ' . J
SUMMER CLEARANCE SALE
PRODUCTS AT LESS THAN ADVERTISED PRICES!!!
PHONE NOW for deatails of our EX-DEMO and REFURBISHED STOCK;
Just about every product we sell at VERY SPECIAL PRICES and...
ALL with a WATERTIGHT GUARANTEE now available!
i SAVE £££’$...SAVE £££’s...SAVE £££'sE
OFFERS
MUSIC X -FULL VERSION-SOFTWARE £109.95
Including Midi lnterface...ABSOLUTELY FREE!!!
512K RAM UPGRADE £64.95
Including. ..'It Came from the Desert 1 and FREE...
Mystery Major Amiqa software title and
Utility Softwa
—
/are Disa
HARD DRIVES
COMMODORE A590 20Mb HARD DISK DRIVE
FOR AMIGA A500, WITH FREE 0.5 Mb MEMORY
Commodore's own hard drive for the A500
□ Autoboot with Kicksfart 1 .3
□ Sockets for up to 2Mb RAM expansion
□ DMA access
□ External SCSI port
□ SUPPLIED Wlrfl A FREE...0.5Mb MEMORY EXPANSION
BUY YOUR A590 FROM HARWOODS Wo „ TU
AND IT ALSO COMES COMPLETE WITH offi*
SOME FANTASTIC 1 Mb SOFTWARE
ABSOLUTELY FREE! 01
FANTAVISION...Animation Package n
COMIC SETTER...Cartoon Creation Sap^ Louir i
(Design your own comic book
cartoons and print them too!)
SPRITZPAINT...Paint Program
A590 HARD DISK (As Above) WITH 2Mb MEMORY
□ Expansion fitted and ready to use straight away
NEW LOW PRICE ONLY...£499.00*3
40Mb VORTEX HARD DRIVE FOR BOTH
AMIGA A500 AND AMIGA A1 000
□ For both A500 and Al 000 as supplied
□ Autoboots on ANY Amiga
GREAT VALUE AT ONLY...E499.00D
FLOPPY DRIVES
EXTERNAL FLOPPY DISK DRIVES
The drives listed below have the following features...
□ Enable/Disable switch
□ Throughport
□ LED Access light, super quiet
□ Suitable for A500,A1 000, A2000
CUMANA CAX 354 3.5" SECOND DRIVE
□ 25mm Super slimline 3.5" drive
A REAL BARGAIN AT ONLY...E89.95
CUMANA CAX 1000S 5.25" SECOND DRIVE
□ Amiga DOS and MS DOS compatible
SAVE MORE THAN EVER..JE1 29.95
HARWOODS SUPERSLIM 3.5” SECOND DRIVE
□ Extra storage and great value tool
’SUPERSLIM PRICE' ONLY...E64.95
A501 RAM PACK £99.95
GENUINE CBM ram pock with real time battery backed clock. This
add-on DOES NOT invalidate Commodore's warranty.
A520 TV MODULATOR £19.95
QUALITY ACCESSORIES
NAKSHA Microswitched Mouse £29.45
f LORRY DISKETTES
10 GENUINE COMMODORE 3.5" BUNK DISKS £9.95
QUALITY CERTIFIED 3.5" BULK DISKS (supplied with labels)!
Ten, with library case l.iU ... £9.49
Ten, uncased ! ■ fi £8*49
Eighty, uncased £49.95
Hundred, uncased rjCwtiKiWl £59.95
Eighty with LOCKABLE storage case £54.95
All printers in our range ore Dot-Matrix
anp include the following features...
Standard Centronics parallel port .
for direct connection to Amiga,
PC's, ST etc. and come with...
FREE CONNECTOR CABLES!
Free, Faiiored Oust Coves- IFitk
Fv-ertf Ftar Printer Sought/
STAR LC10- 120/25 cps
Our most popular Mono Dot-Matrix printer
and ot o super low price
STAR LClOMkll- 150/30 cps
Brand new superfast Mkll version of the ever
popular LC10 printer.
□ Multiple font options from front panel
□ Excel ent paper handling
□ Simu taneous, continuous ond single
sheet stationery
£169.95
£184.95
STAR LC10 COLOUR - 120/25 cps
Colour version of theLClO...
□ Allows full colour dumps from Amiga
□ Superb text quality
□ Can use black LC10 ribbons
□ Our most popular colour printer!
STAR LC 24 10- 180/60 cps
24 Pin version of the Star LC Series with
□ Exceptional letter print quality
STAR XB24 10 COLOUR - 240/80 cps
Very fast LQ 24 Pin Colour
□ Includes OK Mainland on-site maintenance
£209.95'
£249.95'
for a FULL 12 MONTHS!
£479.95'
STAR POSTSCRIPT USER - 8ppm C/W 35 FONTS
□ 300 DPI, 2Mb. Memory upgradable to 5Mb.
□ Emulations include: HP Series II, Epson EX800,
IBM Proprinter and Diablo 630
□ Includes UK Mainland on-site maintenance
for a FULL 12 MONTHS!
□ Free c able & courier delivery (3-4 days) figps OO^
CITIZEN SWIFT 24 PIN COLOUR - 160/50 cps
The MOST competitive 24 Pin
£349.95
D
Colour Printer available Today!!!
CITIZEN 1 20D - 1 20/25 cps 2 YR WARRANTY
Very reliable low cost printer, interchangeable interfaces
available for Centronics RS 232 or Serial Type for n
aMM et c. £1 49.95°
NOTE! All our Star printers are genuine UK specification.
Characters Per Second speeds quoted are Draft /LQ at JOcpi
A FULL RANGE OF PRINTER RIBBONS ALWAYS AVAILABLE
rpi! w
S"^S SdS S« m
DIGIVIEW GOLD 4.0 VERS. 4.0
Digitises static images in Black and White
or FULL COLOUR (using filters provided) and
oil resolutions supported (memory permitting
Creates IFF ond HAM files. Uses B&W
COLOUR PIC REAL TIME FRAME GRABBER
Instant colour frame grabber from moving
video. Capture superb digitised video images
in o range of resobfions from standard
composite video source such as domestic TV
video recorder or camera in 50th of a second.
NfW LOWER PRICE..
£1 19.95 Super Price £439.95
HITACHI VIDEO CAMERA
Mono 650 scan lines, a ( ou i P# 61
For photogrtf hie quality r
£234.950
RENDALE GENLOCKS Q
8802 SEMI-PROFESSIONAL £189.95
Complete with SOFTWARE CONTROL CABLE &
BNCto PHONO CABlflll
8806 PROFESSIONAL £749.000
§§
FASTORDER HOTLINE-0773 836781
VISIT Olllt SHOWROOM
Please pay us a visit where our full range of advertised products,
AND MORE, is on sale. Come and see for yourself amazing Amigos
and a whole host of peripherals, software and accessories.
REMEMBER, WE ARE NOT JUST ANOTHER MAIL ORDER COMPANY
STOP PRESS...STOP PRESS...STOP PRESS
During Aug/Sept we'll be moving to our new purpose built showroom
and warehouse facifity in AKreton. We'll then be able to offer an even
more extensive service, but, don't worry if you need to contact us
quickly our phone numbers will stay the same. Watch our future ads.
All listed prices are what YOU PAY, and there me NO HIDDEN EXTRAS! VAT and postage me
included ond prices me correct at time of going to press (Pack details may vmy from time to time}.
E&OE. Otters are :
▲ A61 Chesterfield
A6I5
South
A38
A38
Mansfield
Ml lets 28
A38
DERBY
A38
OPEN: Mon-Sot, 9am to 5.30pm
Wed, 9am to 1pm. Sun, CLOSED
Ml South ▼
GORDON
HARWOOD
HARWOOD
k
met
GORDON HARWOOD COMPUTERS
DEPT,ZAP/B8, 69-71 HIGH STREET
ALFRETON, DERBYSHIRE, DES 7DP
TEl:0773 836781 FAX:0773 831040
THE ARCADE
ACTION THRILLER
NOW FOR YOUR
HOME MICRO.
Ocean Software Limited • 6 Central Street
Manchester M2 5NS Telephone: 061 832 6633
Telex: 669977 OCEANS G ■ Fax: 061 834 0650
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